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SimCity Patched

The SimCity Blog has details on a new patch Maxis has released for SimCity to update the urban-planning game to version 4.0. This re-enables some of the features shut down when the game was put on life-support after launch woes along with new features and new content. Here are the patch notes:

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

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6. Re: SimCity Patched May 23, 2013, 15:09 fawker
 
Now that no one is playing they can go ahead and turn the multiplayer features back on.  
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    Date Subject Author
  1. May 23, 13:10 Re: SimCity Patched eRe4s3r
>> 6. May 23, 15:09  Re: SimCity Patched fawker
  2. May 23, 13:27 Re: SimCity Patched Hanneth
  3. May 23, 14:13 Re: SimCity Patched Verno
  4. May 23, 14:41 Re: SimCity Patched jdreyer
  5. May 23, 14:45  Re: SimCity Patched ExGemini
  7. May 23, 16:10 Re: SimCity Patched Mr. Tact
  8. May 23, 19:26 Re: SimCity Patched Ozmodan
  9. May 23, 19:52  Re: SimCity Patched Kosumo
  10. May 23, 20:28   Re: SimCity Patched Prez
  11. May 24, 00:53    Re: SimCity Patched Dev
  12. May 24, 03:49     Re: SimCity Patched InBlack
  13. May 24, 05:43    Re: SimCity Patched eRe4s3r
  14. May 24, 15:40     Re: SimCity Patched JayDeath
  15. May 25, 21:37 Re: SimCity Patched Mr. Tact
  16. May 26, 00:02  Re: SimCity Patched nin


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