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SimCity Patched

The SimCity Blog has details on a new patch Maxis has released for SimCity to update the urban-planning game to version 4.0. This re-enables some of the features shut down when the game was put on life-support after launch woes along with new features and new content. Here are the patch notes:

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

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16 Replies. 1 pages. Viewing page 1.
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16. Re: SimCity Patched May 26, 2013, 00:02 nin
 
Mr. Tact wrote on May 25, 2013, 21:37:
If they made it free, I might try it. Maybe.

Based on the reviews? I wouldn't...

 
http://store.nin.com/index.php?cPath=10
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15. Re: SimCity Patched May 25, 2013, 21:37 Mr. Tact
 
If they made it free, I might try it. Maybe.  
Truth is brutal. Prepare for pain.
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14. Re: SimCity Patched May 24, 2013, 15:40 JayDeath
 
GMG has it on sale for half price.  
Steam: BenRichards

Shadow of Mordor is wonderful.
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13. Re: SimCity Patched May 24, 2013, 05:43 eRe4s3r
 
Prez wrote on May 23, 2013, 20:28:
What, has it just been plopping crap down wherever you want without penalty or ramification?

Yes...

Although it got a bit of a challenge now that a pure Residential city doesn't work anymore, but not because of balancing demands, but because traffic is still largely broken. Firetrucks still BEELINE behind one of these garbage-trucks that stop and go.

In some ways these games convinced me that Agent based simulation is stupid and broken as hell.
 
Avatar 54727
 
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12. Re: SimCity Patched May 24, 2013, 03:49 InBlack
 
This game is such a fucking joke. I aint laughing though...  
Avatar 46994
 
I have a nifty blue line!
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11. Re: SimCity Patched May 24, 2013, 00:53 Dev
 
Prez wrote on May 23, 2013, 20:28:
Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

Are you kidding me? The game has been out for how long and they are only now getting around to making balanced zoning strategy a serious consideration? What, has it just been plopping crap down wherever you want without penalty or ramification?

In previous Simcity's you had to carefully balance industry, commerce, and residential zones, and make sure it was all laid out logically and strategically to ensure a steady influx of new citizens and tax revenue. Without that, there really wouldn't have been any challenge at all.
Pretty sure this is just ONE SMALL AREA thats broken in this game
 
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10. Re: SimCity Patched May 23, 2013, 20:28 Prez
 
Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

Are you kidding me? The game has been out for how long and they are only now getting around to making balanced zoning strategy a serious consideration? What, has it just been plopping crap down wherever you want without penalty or ramification?

In previous Simcity's you had to carefully balance industry, commerce, and residential zones, and make sure it was all laid out logically and strategically to ensure a steady influx of new citizens and tax revenue. Without that, there really wouldn't have been any challenge at all.
 
Avatar 17185
 
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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9. Re: SimCity Patched May 23, 2013, 19:52 Kosumo
 
Derk Smart could save it.  
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8. Re: SimCity Patched May 23, 2013, 19:26 Ozmodan
 
They can't fix this game, the basic design needs major change and they won't expend the resources to fix it.  
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7. Re: SimCity Patched May 23, 2013, 16:10 Mr. Tact
 
If it wasn't for the fact I wouldn't wish it on anyone, it would be interesting to personally know someone who worked at EA to get the inside perspective on these things...  
Truth is brutal. Prepare for pain.
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6. Re: SimCity Patched May 23, 2013, 15:09 fawker
 
Now that no one is playing they can go ahead and turn the multiplayer features back on.  
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5. Re: SimCity Patched May 23, 2013, 14:45 ExGemini
 
jdreyer wrote on May 23, 2013, 14:41:
Anyone still playing this? Is it getting any better? I mean despite the tiny plot size and always online requirement.

The game is still full of glitches and issues that were addressed in previous patch, but actually still broken.
I advice you to wait ... again
 
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4. Re: SimCity Patched May 23, 2013, 14:41 jdreyer
 
Anyone still playing this? Is it getting any better? I mean despite the tiny plot size and always online requirement.  
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"Microsoft is the absent minded parent of PC gaming" - Verno
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3. Re: SimCity Patched May 23, 2013, 14:13 Verno
 
Someone tried to sell me an Origin key for this for $5, I laughed  
Avatar 51617
 
Playing: Dragon Age Inquisition, Far Cry 4, This War of Mine
Watching: The Walking Dead, The Fall, As Above So Below
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2. Re: SimCity Patched May 23, 2013, 13:27 Hanneth
 
Yay, only almost 3 months after it was first released and it might now be playable.

I'll pass on this train wreck.
 
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1. Re: SimCity Patched May 23, 2013, 13:10 eRe4s3r
 
Nice colors  
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