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Metro: Last Light HUD "Fix" Inbound

The Steam Forums have an update from Professor Pew, spokesperson for 4A Games, and esteemed doctor of pew-pew, who explains the situation regarding the locked field of view in Metro: Last Light, their new shooter sequel (thanks Strategy Informer). It turns out the problem is that allowing adjustable FOV would conflict with their 3D HUD (which arguably means the HUD should have been reworked, rather than FOV locked). They are contemplating their options for a long term fix, and in the meantime are planning a game update "in the next few days" to allow players to adjust the FOV by directly editing CFG files, though this will indeed mess with the HUD. Here's word:

We're aware the community have been asking for a 'Field of View' slider for Metro: Last Light. Unfortunately, this was not as simple a thing to implement as it might appear!

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands - idle weapon animations, reloads, ladder climbing, melee attacks etc, - were created assuming the same, fixed field of view.

Changing the FOV would break all the cut-scenes and animations - you would be able to see inside Artyom's arms, or they would appear to float in the air in front of you. Or worse.

We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks.

Even with a wider but still fixed field of view, Artyom's hands would look too far away. We know - we tried.

Game performance is also tied to FOV - the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.

We understand this issue is important to many people, and we have been looking at possible solutions.

In the immediate term - the next title update, due in the next few days will allow you to directly change the FOV in the .cfg files.

This may well trigger a number of issues listed above - you have been warned!

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72 Replies. 4 pages. Viewing page 4.
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12. Re: Metro: Last Light HUD May 15, 2013, 10:52 Verno
 
Darks wrote on May 15, 2013, 10:33:
I don't know about the rest of you, but I'm sick and tired of 3D as a whole. They have ruined movies with this crap, you cant even go to the theaters and watch a good movie in Imax anymore without it being in 3D. And the 3D is not even that good.

Most movies get a quick run over conversion to 3D and they pass it off on the public. the recent studies and survey have shown the public is loosing interest in 3D. to many people complaining about head aches and bad color quality in 3D movies. So I say, fuck 3D and trying to bring into games where it really doesn't belong.

I don't know, I think gaming is one of the few places where 3D can make some sense. I play with the 3D slider up all the time on my 3DS and rather enjoy the effect it has on most games.
 
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11. Re: Metro: Last Light HUD May 15, 2013, 10:52 Techie714 ©
 
Metro: 2033 was one of the best games in the last couple of years. The tension from fire fights, the animations, weapons, story, graphics, etc. were all simply stunning to say the least. I understand the shortfalls with "Last Light" but these guys make great games & I can't wait to play this new one.
 
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10. Re: Metro: Last Light HUD May 15, 2013, 10:46 Marvin T. Martian
 
Mad Max RW wrote on May 15, 2013, 10:23:
So instead of skipping the game I'll wait for a $5 sale. Thanks for making the decision for me.
Yep, I got the first one free from some give-a-way and thought this was an ok game. It got me interested in the new one. But will way for a big sale or another give-a-way.
 
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9. Re: Metro: Last Light HUD May 15, 2013, 10:33 Darks
 
I don't know about the rest of you, but I'm sick and tired of 3D as a whole. They have ruined movies with this crap, you cant even go to the theaters and watch a good movie in Imax anymore without it being in 3D. And the 3D is not even that good.

Most movies get a quick run over conversion to 3D and they pass it off on the public. the recent studies and survey have shown the public is loosing interest in 3D. to many people complaining about head aches and bad color quality in 3D movies. So I say, fuck 3D and trying to bring into games where it really doesn't belong.
 
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8. Re: Metro: Last Light HUD May 15, 2013, 10:28 MajorD
 

Interesting, as it was never an issue with Metro 2033. Changing FOV from the 45 (default) to 60 (optimum - any higher looked ridiculous) in Metro 2033 did not cause any issues that I can recall.

Is it due to enhancements to the graphics engine, or the updated '3D' HUD, or both? Regardless, we can chock it up to poor design/forethought and consolitis.

 
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7. Re: Metro: Last Light HUD May 15, 2013, 10:23 Mad Max RW
 
So instead of skipping the game I'll wait for a $5 sale. Thanks for making the decision for me.  
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6. Re: Metro: Last Light HUD May 15, 2013, 10:21 Marvin T. Martian
 
Design it properly from the get go and they wouldn't have to do the working on it/ might fix it/ issue statements/warnings routine.
 
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5. Re: Metro: Last Light HUD May 15, 2013, 09:55 necrosis
 
If changing the FOV would break all those things why not at least set the FOV to something well, not stupid?

Unless their point was to keep people like me from enjoying the game for more than 30 min at a time with a 2-3 hour break between sessions so we dont throw up.
 
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4. Re: Metro: Last Light HUD May 15, 2013, 09:27 wtf_man
 
"Our game suffers from major consolitus design - you have been warned!"

Fixed.
 
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3. Re: Metro: Last Light HUD May 15, 2013, 09:22 InBlack
 
Erm, let me get this straight, this game is esentially a multiplatform title designed to run on PS3 and XBOX hardware right? So what the fuck are they on about with regards to PC performance?  
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2. Re: Metro: Last Light HUD May 15, 2013, 09:22 Prez
 
It just seems to me that designing a HUD that requires such a claustrophobic field of view is not good design overall.  
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1. Re: Metro: Last Light HUD May 15, 2013, 09:16 nin
 
Game performance is also tied to FOV - the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.

At least they're honest.

 
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72 Replies. 4 pages. Viewing page 4.
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