1badmf wrote on May 13, 2013, 15:53:
soooo... have AI slider maybe? or have it scale with difficulty level?
Prez wrote on May 14, 2013, 00:34:I love bad rag doll, I want to see them fly across the room when I shoot them with a shot gun, it's funny!
Yeah, people get WAY too hung up on AI in games. It only needs to be believable for me. In fact, I prefer dumb AI; the AI in Deus Ex was way stupid but it made for a better game IMO. With 'realistic' AI stealth games would be all but impossible for me. Cue the "console retard" comments, but whatever. I deserve to be entertained when I spend money on a game as much as the 'elite super awesome' gamers (like every loudmouth blowhard on Bluenews, for example ).
NKD wrote on May 13, 2013, 16:48:Yeah "dumb" AI is often a design decision rather than a failure of programmers.Dmitri_M wrote on May 13, 2013, 16:37:
The more complicated the AI code the harder it is to have the sorts of "free" systems you have in this title.
Yeah, like Creston said, the idea isn't to make the AI as realistic as possible. The idea is to make it a challenge to overcome, one of many in the game.
Scenario: Hacker terrorist is on the loose. You're a security guard at a key site. Realistically when electronic devices start to screw up, the very first camera goes offline, or anything out of the ordinary happens at all: SHUT. DOWN. EVERYTHING. And then call in the national guard.
That's not very fun if you're trying to do a stealth playthrough without the benefit of a cloaking device, because you rely exclusively on distraction, timing, and exploiting the weakness of the electronic security. If none of that matters because the guards fall back to key locations with clear lines of sight at the first sign of trouble, then you've killed a huge portion of the gameplay.
Dmitri_M wrote on May 13, 2013, 16:37:
The more complicated the AI code the harder it is to have the sorts of "free" systems you have in this title.
siapnar wrote on May 13, 2013, 12:30:
Forklift moves by itself:
Guard walks over to put his face 6 inches from it "Dog maybe..?".
Yes, a fucking dog just moved the forklift.
The security gate to the compound spontaneously opens:
Guard barely moves and just says "over there.." nonchalantly.
It's actually embarrassing how little AI has been addressed in today's games.
CrashTestDummy wrote on May 13, 2013, 12:08:
The very first gameplay demo was pretty impressive when they revealed it at E3 last year. But I haven't been getting the same vibe from the subsequent trailers. Its starting to look more and more like GTA with hacking elements. Not saying that it won't be fun, but doesn't seem as innovative as it initially looked to be. Interested but skeptical about the final game.
Edit: The ability to jump from camera to camera was pretty cool though. I hope that it is implemented as a solid gameplay mechanic, rather than a gimmick.
Cutter wrote on May 13, 2013, 12:12:Seems to be a trend with Ubisoft games. They are pretty damn awesome at first, though.
This looks like it could repetitious very quickly. I'm sure the first few hours would probably be pretty awesome but it may do downhill quickly after that if you're just doing the same thing over and over.