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Bethesda Game Vulnerability

A post on Joe's Security Blog outlines an exploit found in The Elder Scrolls V: Skyrim that could be used to crash Bethesda's RPG sequel. Far from being restricted to that game, word is this can be found in every Elder Scrolls game since Morrowind, and the author states: "I’m certain the same vulnerability lies in Fallout 3 and Oblivion however I was too lazy to install to show you all, but you get the idea." The good news is that this would not be an easy vulnerability to exploit, particularly since none of the effected games is played online, but the author expresses concern this could show up in The Elder Scrolls Online: "This online capability might just make remote exploitation of my 0day feasible. Why? If the same vulnerability is present in Morrowind released in 2002 is still present in Skyrim (released 2012), the odds are in my favor that the same vulnerability will be in the latest game release." Thanks Slashdot.

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38. Re: Bethesda Game Vulnerability May 14, 2013, 02:10 .Drifter
 
jacobvandy wrote on May 13, 2013, 06:23:
And since when does having creative input mean you mandate the use of your old, dated, sub-optimal for even an offline and loading screen-heavy open world game engine? Your assumption remains baseless.

He who pays the bills makes the rules, and Zenimax is the parent company of both Bethesda and Zenimax Online, so if they were to say "do this" I'm pretty sure the answer from the TS:O developers would be Yes.

That being said, what assumption remains baseless?
As far as I can tell, I've assumed nothing. Only pointed out that their previous All New Engine was anything but, so the one for TS:O might not be an All New Engine either.
If you're assuming that I'm assuming the game engine will be based on Gamebryo . . . I'm not.
Would that then make your assumption baseless?
All your base are belong to us . . .
 
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37. Re: Bethesda Game Vulnerability May 13, 2013, 10:47 Creston
 
I'm not sure why Joe ignores the possibility that, just maybe, Bethesda knows about this exploit and just decided not to fix it since the Elder Scrolls is an offline single player game, and thus in no way, shape or form vulnerable to this particular bug.

And that perhaps they HAVE already fixed it for TESO?

Creston
 
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36. Re: Bethesda Game Vulnerability May 13, 2013, 09:19 nin
 
Fibrocyte wrote on May 13, 2013, 09:15:
CJ_Parker wrote on May 12, 2013, 10:29:
KS wrote on May 12, 2013, 10:00:
Here's the exploit: The company continues to convince people to pay for the series in spite of it being fairly boring to many.

badda-boom!

Yep. For kiddies like yourself with an attention span shorter than your penis who need non-stop "badda-boom!" ... "badda-boom!" action, the TES games may in fact be a bit boring.
For us adults it's a slightly different story. Maybe you'll understand in a decade or so when you're in your teens.

Now fuck off and go play some CoD, CS, Angry Birds or a Lego game, kthxbye!


Quite the adult... quite the adult.



That's been his usual tone for years now...another Blue needs to escort out.


 
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35. Re: Bethesda Game Vulnerability May 13, 2013, 09:15 Fibrocyte
 
CJ_Parker wrote on May 12, 2013, 10:29:
KS wrote on May 12, 2013, 10:00:
Here's the exploit: The company continues to convince people to pay for the series in spite of it being fairly boring to many.

badda-boom!

Yep. For kiddies like yourself with an attention span shorter than your penis who need non-stop "badda-boom!" ... "badda-boom!" action, the TES games may in fact be a bit boring.
For us adults it's a slightly different story. Maybe you'll understand in a decade or so when you're in your teens.

Now fuck off and go play some CoD, CS, Angry Birds or a Lego game, kthxbye!


Quite the adult... quite the adult.
 
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34. Re: Bethesda Game Vulnerability May 13, 2013, 08:40 necrosis
 
jimnms wrote on May 12, 2013, 13:05:
Since when do you need an exploit to crash a Bethesda game?
This made me giggle.
 
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33. Re: Bethesda Game Vulnerability May 13, 2013, 07:34 Spektr
 
Sooo all the games from Bethesda have "a" vulnerability that makes them crash? What a revelation? Hello! All their past releases since daggerfall and Skynet have been buggy as hell and have crashed countless times. Skyrim and Fallout and Oblivion have been the more stable games they've released. Which doesnt mean they never crashed. TES online wouldn't be a real elder scroll games if it didnt crash on me a couple of time.  
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32. Re: Bethesda Game Vulnerability May 13, 2013, 06:55 InBlack
 
I would have to agree with Jacobvandy on this one. I also have to add that I have very little faith that TES:Online will be anything other than WoW clone in TES clothing, and that is really a shame. If ever a there was a setting that deserved a proper open-world multiplayer game done right this is it.  
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31. Re: Bethesda Game Vulnerability May 13, 2013, 06:23 jacobvandy
 
And since when does having creative input mean you mandate the use of your old, dated, sub-optimal for even an offline and loading screen-heavy open world game engine? Your assumption remains baseless.  
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30. Re: Bethesda Game Vulnerability May 13, 2013, 01:44 .Drifter
 
Cutter wrote on May 12, 2013, 22:47:
jacobvandy wrote on May 12, 2013, 22:43:
The problem with your theory is... BETHESDA IS NOT MAKING TES ONLINE.

Yes, but everything happens with their oversight and blessing or rejection.

This.
 
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29. Re: Bethesda Game Vulnerability May 12, 2013, 22:47 Cutter
 
jacobvandy wrote on May 12, 2013, 22:43:
The problem with your theory is... BETHESDA IS NOT MAKING TES ONLINE.

Yes, but everything happens with their oversight and blessing or rejection.
 
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28. Re: Bethesda Game Vulnerability May 12, 2013, 22:43 jacobvandy
 
The problem with your theory is... BETHESDA IS NOT MAKING TES ONLINE.  
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27. Re: Bethesda Game Vulnerability May 12, 2013, 22:34 .Drifter
 
jacobvandy wrote on May 12, 2013, 22:04:
.net_Drifter wrote on May 12, 2013, 21:55:
Given past behavior and information concerning their previous "new engine", is it too far fetched to think they might not still use Gamebryo as part of the basic foundation of the current "new engine?"

Not really... These are totally different developers. It is the same amount of fetched to presume they're using the id Tech 5 engine as the basis for TES:O, because that's another engine used by one of the parent company's studios.

P.S. You don't need an article to tell you that the Creation Engine isn't new. Everything feels the same as Oblivion, Fallout 3, etc.

Ah, but how many recent games of The Elder Scrolls lineage have used id Tech 5?
And how many have used a version of Gambryo?
Precedent.

In any case, the point in linking the article was not to say the Creation engine wasn't new, something everyone already knows, but just to show that the "new engine" they used before was just an old car, with a Pimp my Ride style makeover, so what's to say the new engine won't be the same way?
Whatever the new engine is, I hope it's not a New Engine based on the Hero one used in SWTOR, since that version of it at least sucks.
 
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26. Re: Bethesda Game Vulnerability May 12, 2013, 22:15 NKD
 
.net_Drifter wrote on May 12, 2013, 21:55:
Given past behavior and information concerning their previous "new engine", is it too far fetched to think they might not still use Gamebryo as part of the basic foundation of the current "new engine?"

Doesn't seem likely. Radically different games by different teams, and as far as I know, their new engine is somewhat based off the Hero Engine, which they licensed.

Either way, even if it was Gamebryo, it's unlikely they are going to be letting users run unrestricted mods and give them full console access.
 
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If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
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25. Re: Bethesda Game Vulnerability May 12, 2013, 22:04 jacobvandy
 
.net_Drifter wrote on May 12, 2013, 21:55:
Given past behavior and information concerning their previous "new engine", is it too far fetched to think they might not still use Gamebryo as part of the basic foundation of the current "new engine?"

Not really... These are totally different developers. It is the same amount of fetched to presume they're using the id Tech 5 engine as the basis for TES:O, because that's another engine used by one of the parent company's studios.

P.S. You don't need an article to tell you that the Creation Engine isn't new. Everything feels the same as Oblivion, Fallout 3, etc.
 
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24. Re: Bethesda Game Vulnerability May 12, 2013, 21:55 .Drifter
 
Jerykk wrote on May 12, 2013, 18:10:
This seems really dumb. The ES games are all single-player and the only thing the "exploit" does it make the game crash. Also, ESO uses a completely different engine than the other Bethesda games.

Didn't Bethesda say though, at one point, that the Skyrim engine was totally new too?
Oh yeah . . .
Story on PC Gamer

And a nice article semi refuting it, somewhat:
Is creation gamebryo?

Given past behavior and information concerning their previous "new engine", is it too far fetched to think they might not still use Gamebryo as part of the basic foundation of the current "new engine?"
 
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23. Re: Bethesda Game Vulnerability May 12, 2013, 19:39 Prez
 
Jerykk wrote on May 12, 2013, 18:10:
This seems really dumb. The ES games are all single-player and the only thing the "exploit" does it make the game crash. Also, ESO uses a completely different engine than the other Bethesda games.

Yup. Complete non-story.
 
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22. Re: Bethesda Game Vulnerability May 12, 2013, 18:56 Mashiki Amiketo
 
What I find funny is there's no mention on this guy's blog about the BF series, Quake 3, and a pile of other games which are online as well -- but have well known vulnerabilities. Seems more likely this is an attempt of "hey look at me, I found shit, now hire me!"  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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21. Re: Bethesda Game Vulnerability May 12, 2013, 18:10 Jerykk
 
This seems really dumb. The ES games are all single-player and the only thing the "exploit" does it make the game crash. Also, ESO uses a completely different engine than the other Bethesda games.  
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20. Re: Bethesda Game Vulnerability May 12, 2013, 17:55 shihonage
 
Bethesda games after Morrowind have been overstreamlined, boring slogfests with Asperger NPCs, stylistically ugly graphics, and monochromatic visuals.

As far as I'm concerned, their best game was that post-nuclear FPS with talking heads they made. It felt authentic to the license it was based on, it was atmospheric and had groundbreaking visuals at the time of release.

What was it called, again?

Oh yeah...

Terminator: Future Shock.
 
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19. Re: Bethesda Game Vulnerability May 12, 2013, 16:50 JohnBirshire
 
Yep. For kiddies like yourself with an attention span shorter than your penis who need non-stop "badda-boom!" ... "badda-boom!" action, the TES games may in fact be a bit boring.
For us adults it's a slightly different story. Maybe you'll understand in a decade or so when you're in your teens.


Wow. That was one of the most definitive troll burnings Ive ever seen in over 20 years of internet access. This guy is pro!
 
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38 Replies. 2 pages. Viewing page 1.
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