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Torment Kickstarter Makes Final Goal

The website for Torment: Tides of Numenera announces that though the Kickstarter for the upcoming RPG appears to have concluded with just under $4.2 million in pledges, they have actually achieved the game's final stretch goal (thanks nin via Shacknews). Here's the explanation:

We’ve been having a good run at the final stretch goal and saw some real spikes and increased activity far beyond what we’d normally expect from our PayPal pledges at this stage. Thanks to all of you for your effort in rallying to the cause! However, it’s looking really unlikely we’ll make the $4.5M stretch goal, with our current PayPal total being $239,438, which means our total money raised so far is $4,428,365, with only two days left to reach the stretch goal.

But! Our percentage of dropped pledges was way below our estimates, proving yet again that you guys rock! As you may recall, our Lead Tormenter Brian Fargo and superfan Steven Dengler matched pledges between $1M and $3M, adding a total of $200K. That money was set aside primarily against failed pledges, but because of your dedication, we can apply enough of it toward our budget – combined with the PayPal totals – so as to have reached $4.5 million.

Which means? We made it! Because you guys are so awesome (and because Fargo and Dengler are so awesome) we can implement every single one of our stretch goals, including not just the player “stronghold” but also our ideas for expanded reactivity, length and depth, pursuing some of our crazier ideas concerning choice and consequence. As we outlined in update 19, while the classic “stronghold” concept might not fit this game the potential is there to do some really interesting things to tie it into our theme of legacy and the unique weirdness of the Ninth World. Colin’s been hard at work hashing out the overall plot as well as resurrecting and moving forward with ideas we had for features such as the stronghold, and he’s come up with some pretty great ones.

Thanks to all of you, we can now make those ideas happen. Thank you!

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18 Replies. 1 pages. Viewing page 1.
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18. Re: Torment Kickstarter Makes Final Goal May 3, 2013, 07:13 Redmask
 
netnerd85 wrote on Apr 30, 2013, 20:53:
... I really don't understand... why...

You like bad games so no one expects you to get it.
 
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17. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 19:16 Wowbagger_TIP
 
Julio wrote on May 1, 2013, 18:52:
Wowbagger_TIP wrote on May 1, 2013, 08:48:
So DRM-free for backers. This is different than SRR how?

It's clear in what they wrote. Not to mention they're being much more honest and upfront about things. No mention of DRM at all, unless you would prefer it on Steam than GOG.

"For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game."
So they're promising more than SRR did. Good for them. Still don't get the whining about SRR though. People seem to have made up their own ideas of what they should deliver rather than what they said they'd deliver.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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16. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 18:52 Julio
 
Wowbagger_TIP wrote on May 1, 2013, 08:48:
So DRM-free for backers. This is different than SRR how?

It's clear in what they wrote. Not to mention they're being much more honest and upfront about things. No mention of DRM at all, unless you would prefer it on Steam than GOG.

"For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game."
 
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15. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 09:27 nin
 
Mr. Tact wrote on May 1, 2013, 09:21:
Well, I'm glad they made it. I actually insanely attempted to help by upping my pledge, but their instructions on how to upgrade on their site were useless since they haven't imported the KS pledges into their site logins yet. Hence, I wasn't able to get to the "upgrade" option. Here's to hoping they get a bit more organized soon...

It's gotten to the point now where I can't remember what I pledged to each project, there's been so many. That, and I keep getting this one and Project Eternity crossed...

 
http://www.nin.com/pub/tension/
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14. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 09:21 Mr. Tact
 
Well, I'm glad they made it. I actually insanely attempted to help by upping my pledge, but their instructions on how to upgrade on their site were useless since they haven't imported the KS pledges into their site logins yet. Hence, I wasn't able to get to the "upgrade" option. Here's to hoping they get a bit more organized soon...  
Truth is brutal. Prepare for pain.
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13. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 08:48 Wowbagger_TIP
 
Julio wrote on May 1, 2013, 08:10:
Fibrocyte wrote on May 1, 2013, 05:40:
Julio wrote on Apr 30, 2013, 19:50:
A KS that over delivers when they don't have to. Glad to have funded this.

Did you read about the DRM fiasco going on with this game? You better back out, Julio! Dun dun dun...

There's no DRM fiasco for this game. Good try though.

"For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game."

So DRM-free for backers. This is different than SRR how?
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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12. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 08:47 nin
 
Fibrocyte wrote on May 1, 2013, 05:40:
Julio wrote on Apr 30, 2013, 19:50:
A KS that over delivers when they don't have to. Glad to have funded this.

Did you read about the DRM fiasco going on with this game? You better back out, Julio! Dun dun dun...


Don't worry, he won't run out of things to bitch about...

 
http://www.nin.com/pub/tension/
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11. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 08:10 Julio
 
Fibrocyte wrote on May 1, 2013, 05:40:
Julio wrote on Apr 30, 2013, 19:50:
A KS that over delivers when they don't have to. Glad to have funded this.

Did you read about the DRM fiasco going on with this game? You better back out, Julio! Dun dun dun...

There's no DRM fiasco for this game. Good try though.

"For both Torment and Wasteland 2, we're not using Steamworks and you won't be forced to use any single retailer option to access any part of the game or be able to use modding. We'll put the game on retailers that use DRM, like Steam or Origin, sure, because our backers can decide for themselves if they prefer that option, and we're agnostic to where you get the game."
 
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10. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 05:40 Fibrocyte
 
Julio wrote on Apr 30, 2013, 19:50:
A KS that over delivers when they don't have to. Glad to have funded this.

Did you read about the DRM fiasco going on with this game? You better back out, Julio! Dun dun dun...
 
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9. Re: Torment Kickstarter Makes Final Goal May 1, 2013, 00:07 Wowbagger_TIP
 
The ideas they've talked about for the strongholds sound pretty cool. I'm really excited for this game. Just glad I'll have Shadowrun, Wasteland 2 and Grim Dawn coming out before then to keep me busy while I'm waiting...  
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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8. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 22:45 jdreyer
 
So glad these guys are making this. And I'm so glad that it's not 8 bit graphics (as many projects that reproduce old school games are). It looks gorgeous despite being 2.5D.  
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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7. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 22:41 Optional Nickname!
 
Oblivion's Pocket Universe mods are essential atmosphere and function. Neverwinter Nights 2's Keep + Lands were a game in their own right.

I expect something even more spectacular as the final stretch goal reward. Congrats on your funding, you deserve it and more!
 
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6. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 22:34 PHJF
 
The stronghold was an interesting meta game in NWN2. It could use fleshing out.  
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Steam + PSN: PHJF
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5. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 21:51 Dev
 
Creston wrote on Apr 30, 2013, 21:39:
I'm happy for every extra dollar, but the stronghold just leaves me "meh."

I've yet to see a game where a stronghold was even decently implemented.

Creston
I still LOVE the underground house mod in fallout 3. Ammo sorter, places to hang and display on the wall EVERY SINGLE weapon and armor in the game and all its DLC, and I haven't even gotten started on the cool stuff. Plus it looks fantastic.
 
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4. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 21:39 Creston
 
I'm happy for every extra dollar, but the stronghold just leaves me "meh."

I've yet to see a game where a stronghold was even decently implemented.

Creston
 
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3. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 20:53 netnerd85
 
... I really don't understand... why...  
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2. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 20:31 jacobvandy
 
Awesome! Was hoping something like this would happen.  
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1. Re: Torment Kickstarter Makes Final Goal Apr 30, 2013, 19:50 Julio
 
A KS that over delivers when they don't have to. Glad to have funded this.  
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