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XCOM Shooter "Fresh Look" Reveal in "Days"

2K Games blogs about plans to unveil "a fresh look at the long-awaited squad-based tactical shooter in development at 2K Marin" in the coming days. This is to clear up the status of their XCOM shooter, a game they refer to in the headline as [redacted], which plays into recent implications the game was being rebranded and the recent disappearance of its website. The XCOM shooter has been a lightning rod for criticism due to its departure from the roots of the series, and though it says "the game has undergone an evolution since we last showed it to you at E3 2011," the post also indicates that whatever changes are afoot, this will still be an XCOM game on some level, as they refer to it as "a new experience within the world of XCOM" and a game which has "evolved into a high-stakes narrative experience imbued with core XCOM concepts."

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4. Re: XCOM Shooter Apr 24, 2013, 09:36 Beamer
 
Mikus_Aurelius wrote on Apr 24, 2013, 09:25:
Beamer wrote on Apr 24, 2013, 09:18:
I think it was, at best, a moderate success.

I'm under the impression that it did very well for a strategy game. It surely didn't pull AAA FPS numbers, but it also didn't cost AAA FPS money to produce. I haven't heard anything about layoffs at Firaxis, which is generally a sign of a successful product.

No, the comments I've heard from Firaxis is that it did well enough to avoid disaster, but you tend to hope to do better than just "avoid disaster."

But I have to wonder why so many copies were given away free with virtually any other game. I'm hoping to trojan horse people into it - sucker them in for free then make them buy a sequel.

Please be a sequel. I mean, hell, I haven't even won yet. Lost my first game because I couldn't keep 8 countries from dropping support. I'm doing much better in my second game, again on classic, but I'm going to hit the same wall.

Also, I'm getting tired of cooooonstantly doing missions (a full "game" is probably 25-30 hours, which is too long in my opinion), and there are some other flaws, both in presentation and in gameplay (the base is kind of worthless, the interceptors are rarely used and kind of worthless, etc.), but I love this game, warts and all.
 
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3. Re: XCOM Shooter Apr 24, 2013, 09:25 Mikus_Aurelius
 
Beamer wrote on Apr 24, 2013, 09:18:
I think it was, at best, a moderate success.

I'm under the impression that it did very well for a strategy game. It surely didn't pull AAA FPS numbers, but it also didn't cost AAA FPS money to produce. I haven't heard anything about layoffs at Firaxis, which is generally a sign of a successful product.
 
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2. Re: XCOM Shooter Apr 24, 2013, 09:18 Beamer
 
Verno wrote on Apr 24, 2013, 09:13:
Good call, this is pretty much what they should have done from the start. I think last years X-COM was a moderate success and they don't want to potentially damage the brand going forward as well.

I think it was, at best, a moderate success.
Which is a shame. The game has some huge presentation flaws (stop showing me the same videos all the damn time), but it's a really great update to a really great series.

I mean, I put in 33 hours over the past 3 weeks, putting it in the top 5 of Steam games already (some games would have far more but got those hours before Steam paid attention.)
 
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http://www.deathwishinc.com
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http://www.painkillerrecords.com
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1. Re: XCOM Shooter Apr 24, 2013, 09:13 Verno
 
Good call, this is pretty much what they should have done from the start. I think last years X-COM was a moderate success and they don't want to potentially damage the brand going forward as well.  
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Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
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