Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Gearbox Snags Homeworld IP

Gearbox Software announces they are the winner of the Homeworld IP that was auctioned off as part of the bankruptcy of THQ (thanks nin). TeamPixel indicated that the rights to the sci-fi RTS series had been sold to someone other than them last week in announcing refunds for their Kickstarter to buy the IP. Here's word from Gearbox:

Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative game and personally spearheaded the acquisition.

Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms.

Please visit the Gearbox Software Forums to share with us and Brian what you think should be done with Homeworld moving forward. And, please try to get our attention if you have capability and interest to join the effort in developing or enabling Homeworld's future.

View
73 Replies. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >

73. Re: Gearbox Snags Homeworld IP Apr 24, 2013, 02:58 eRe4s3r
 
Which mods already did before.. and MUCH better  
Avatar 54727
 
Reply Quote Edit Delete Report
 
72. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 20:45 eRe4s3r
 
Your post was incredibly informative But what 3D Realms does nowadays is not even "Producing" anything. They re-release stuff and port it....

The once great 3D Realms is nothing but a IOS developer nowadays, Relevance to gaming and gamers = Zero.

And legit definitely, but can you praise them for what they do now? The once mighty 3D Realms is nothing but a shovelware producer nowadays. Ports, Re-Releases, Mobile games.

They don't even make proper games anymore, they just redo old stuff. It's as if they lost any creativity.
 
Avatar 54727
 
Reply Quote Edit Delete Report
 
71. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 18:07 Trevellian
 
netnerd85 wrote on Apr 23, 2013, 03:48:
Theo wrote on Apr 23, 2013, 03:25:
Lets face it at this point the IPs been dead for 10 years, i can see this turning out like the AoE2 HD remake; IE terrible
You mean making terribly large amounts of money? It's been in the steam top ten for weeks.

I'm still trying to figure out the terrible part.
They made shitloads of money, they patched problems quickly, it has functioning online multiplayer, and it looks fucking good. How does he figure it's terrible? I think he missed the part where they didn't "Remake" anything, just fixed the art to work on higher resolution.
 
Avatar 55066
 
For the Republic
-C22 Waterson of Planetside 2/Tahyang in ArcheAge
Reply Quote Edit Delete Report
 
70. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 08:44 nin
 
Creston wrote on Apr 23, 2013, 01:27:
Beelzebud wrote on Apr 22, 2013, 18:44:
Never underestimate ego and arrogance. Bethesda had never made a isometric turn based RPG before either, but that didn't stop them from buying the Fallout franchise and converting it into a shooter.

Which was about the best thing to ever happen to the Fallout franchise. Rather than languish in death, Bethesda made a great game, and then let most of the original crew create FO:New Vegas, which many people consider one of the best RPGs of the last decade.

Shit, if only the Homeworld IP could be so lucky.

Creston


Agree 100%.

 
http://store.nin.com/index.php?cPath=10
Reply Quote Edit Delete Report
 
69. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 08:43 Verno
 
I'm a bit weary of the "Step 1" stuff from Randy Pitchford who is the last person I want anywhere near the Homeworld IP. That said I'm willing to give them a chance if they're serious about reviving the IP and not just turning it into console goop like Halo Wars.  
Avatar 51617
 
Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
Reply Quote Edit Delete Report
 
68. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 04:49 Kristian Joensen
 
Warskull wrote on Apr 22, 2013, 20:15:
While Gearbox deserves every bit of criticism for Aliens:Colonial Marine, it really isn't fair to pin Duke Nukem Forever on them. That failure is squarely on the shoulders of 3D Realms.

People were asking to have Duke Nukem Forever pushed out after 3D Realms finally shuttered. We all knew the game was probably terrible after being stuck in development help for so long.

Now A:CM, Gearbox should be ashamed of that game for the rest of their lives.
(Emphasis mine).

They didn't shutter. They changed their business model, working with external development team on games has always been a huge part of their business model, but after letting the DNF team go in May 2009, they decided to focus exclusively on that and are still actively releasing game developed in such a collaborative manner. With 3D Realms taking various roles depending on the situation but here are some quotes descriping their role in Prey and Max Payne:

GameProducer.net: It says on your website that Prey is developed by Humanhead and produced by 3DRealms, what exactly that means? What 3D Realms is doing Prey in production?

Scott Miller: Well, in this case we stay true to the Hollywood meaning of the word Producer. This means that we provide funding, and we oversee the project, and put together the right team to create the project (i.e. a developer and a publisher).
(source)

Publisher/producer? What roles behind a game do these take? For example, how much input does one have in the actual design of a title?

Scott: When we act as a producer, we often contribute significant funding to a project, which allows it to reach a point where it is much easier to pitch to publishers. We also provide design guidance, marketing guidance (for example, I was a prime mover on all marketing for Duke Nukem 3D, Max Payne, and Prey, leading the design of the retail boxes, game ads, picking the screen shots, writing all of the marketing text, etc.), and at the end, we are deeply involved with play-testing and polishing. It’s quite a lot of work, but then, it’s also really fun.




Prey was well received by press and gamers alike, so just how much input did 3D Realms have in its development?

Scott: All of the above! Big money. The overall concept came from me, and was then co-shaped by Human Head and me together. I brought in all three of the external writers and worked closely with them, and Human Head, to lay-out the story and characters. Human Head and I worked on all of the key gameplay ideas, some coming from me (death walk, spirit walk, Talon) and some from Human Head (gravity and wall walking). And many from 3DR were involved with the game’s play-testing. It really is a big collaboration.
(source)

Money is the root of all evil. Said one developer, “Someone once told me the Golden Rule really is, ‘The guy with the gold makes the rules.’” Scott Miller, 3D Realms co-founder, states it just as plainly. “The dirty secret is: Publishers control developers through payments. Rockstar was paying Human Head so late on the milestones payments [in the early days of Prey] that 3D Realms was jumping in to help Human Head because they had payroll to meet. [Rockstar] even said to us, ‘[You’re] taking over the control [we] have over developers.’ Nasty stuff like that happens all the time.” For its part, 3D Realms is helping its fellow developers by offering creative and financial assistance on projects.

Naturally, the money that publishers pour into a project entitles them to have some say. These suggestions can run the gamut of good, bad, and ugly. “When Prey was being developed early on it was actually a Rockstar-label game,” explains Miller. “At the time, Metroid Prime was going to be released, and they had the whole visor thing, and this producer [from Rockstar] said, ‘Well, the visor is going to be a big thing for Metroid, and we should have a visor for Prey.’ And it didn’t fit anything to do with the game at all. So it ended up where we were rejecting all these crazy ideas, and for that reason along with some others, Rockstar ended up dropping the game because we were too hard to work with.”
(source)

Even with everything all set up, the
project still had its problems. You would
have been forgiven if you’d thought Prey
was cursed. It gave Gerritsen and his
team some nail-biting moments.
“Though I can’t discuss details due to
non-disclosure agreements, I can say
that Human Head worked without a
publishing contract for about 18 months
due to our dispute with our publisher.
That was pretty frightening since Human
Head is an independent studio, and we
were dependent on our milestone
payments to pay for production."
“3D Realms, however, believed in the
game and what we were doing with
development, and they funded us during
that period. This kept the company, and
the project, alive during that period."
(source)

Just to be clear that I do not hijack improper credit, Max Payne was developed (all content and code) by Remedy Entertainment (they did all the hard work!), and produced by 3D Realms (meaning we funded a significant portion of the game, handled the publishing agreements, helped guide the game's design, helped play-tested and polished the game, handled the shareware release, and oversaw and co-designed the game's marketing).
(source)

Sure the games they have released that way lately haven't been even remotely near the scope of Max Payne or Prey but they are still real games and it is a legit business model that they have a long history of and a good track record doing. So you can't just dismiss that. They are still an active company releasing games(Source http://www.3drealms.com/history.html, http://www.3drealms.com/news/2013/04/duke_nukem_ii_now_available_for_ios.html, http://1morecastle.com/2013/03/duke-nukem-3d-megaton-edition-released/)

This comment was edited on Apr 23, 2013, 05:19.
 
Reply Quote Edit Delete Report
 
67. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 03:48 netnerd85
 
Theo wrote on Apr 23, 2013, 03:25:
Lets face it at this point the IPs been dead for 10 years, i can see this turning out like the AoE2 HD remake; IE terrible
You mean making terribly large amounts of money? It's been in the steam top ten for weeks.
 
Reply Quote Edit Delete Report
 
66. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 03:25 Theo
 
personally i dont think it would have mattered if star-dock of GB would have got it, each seems likely to give us shit out the other-end; its a shame the kick starter that actually cared about it didn't get it, at least it would have been an opportunity for a start up dev crew to get a foot on the ladder.

Lets face it at this point the IPs been dead for 10 years, i can see this turning out like the AoE2 HD remake; IE terrible

 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
Reply Quote Edit Delete Report
 
65. Re: Gearbox Snags Homeworld IP Apr 23, 2013, 01:27 Creston
 
Beelzebud wrote on Apr 22, 2013, 18:44:
Never underestimate ego and arrogance. Bethesda had never made a isometric turn based RPG before either, but that didn't stop them from buying the Fallout franchise and converting it into a shooter.

Which was about the best thing to ever happen to the Fallout franchise. Rather than languish in death, Bethesda made a great game, and then let most of the original crew create FO:New Vegas, which many people consider one of the best RPGs of the last decade.

Shit, if only the Homeworld IP could be so lucky.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
64. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 23:05 Jerykk
 
That list could also include Xbox Live and PSN. I'm willing to believe they will release the old games on modern digital services (although I don't trust DuvalMagic as far as he can be thrown) but I struggle to see a future iteration that doesn't include consoles in some way.

Porting a PC RTS to console doesn't make any sense. The genre is a proven failure on consoles and if you want to have any chance of succeeding, you have to build the game from the ground up for consoles. Even then, you'll likely fail unless you have a popular console IP attached (like Halo Wars).

We're more likely to see new Homeworld games on mobile platforms instead of consoles.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
63. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 22:04 Shataan
 
"has great love and respect"

I doubt anyone at GB has love or respect for anything, but their own Egos.
 
Reply Quote Edit Delete Report
 
62. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 21:29 Redmask
 
Trevellian wrote on Apr 22, 2013, 19:23:
Yes because "Leading Digital Platforms" totally says "Consoles" and is in no way a reference to Steam, GOG.com, Origin, Amazon Digital, Gamestop Digital etc.

That list could also include Xbox Live and PSN. I'm willing to believe they will release the old games on modern digital services (although I don't trust DuvalMagic as far as he can be thrown) but I struggle to see a future iteration that doesn't include consoles in some way.

While Gearbox deserves every bit of criticism for Aliens:Colonial Marine, it really isn't fair to pin Duke Nukem Forever on them. That failure is squarely on the shoulders of 3D Realms.

They put their name and rubber stamp on those games, it's theirs as much as anyone else.
 
Avatar 57682
 
Reply Quote Edit Delete Report
 
61. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 20:52 netnerd85
 
Red Faction has a home

A much better home if you ask me. Deadfall Adventures looks amazing (everything the Farm 51 works on does).
 
Reply Quote Edit Delete Report
 
60. Re: Death of the IP Apr 22, 2013, 20:22 Golwar
 
What I thought after I heard this: My fault. Shouldn't have bought Borderlands 2.

Well, it doesn't change a lot. I'd have only bought a new Homeworld blindly if it'd come from Relic. So I'll just wait and observe.

I don't really expect Gearbox to achieve anything of value. And that expectation doesn't even base on the ACM or DNF experience. It's simply that they have no experience at all about creating games with depth.
 
Avatar 55169
 
Reply Quote Edit Delete Report
 
59. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 20:15 Warskull
 
While Gearbox deserves every bit of criticism for Aliens:Colonial Marine, it really isn't fair to pin Duke Nukem Forever on them. That failure is squarely on the shoulders of 3D Realms.

People were asking to have Duke Nukem Forever pushed out after 3D Realms finally shuttered. We all knew the game was probably terrible after being stuck in development help for so long.

Now A:CM, Gearbox should be ashamed of that game for the rest of their lives.
 
Reply Quote Edit Delete Report
 
58. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 19:58 Raven
 
"Homeworld Step 1: Bring solid, pure builds of the original game and sequel to modern digital PC platforms"

https://twitter.com/DuvalMagic/status/326440522891816961
 
Reply Quote Edit Delete Report
 
57. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 19:40 jdreyer
 
Redmask wrote on Apr 22, 2013, 18:18:
I don't really see Gearbox making a Homeworld RTS game in todays market, they would need it to function on consoles and controls are difficult at best. Also what kind of market for RTS games is there on consoles? X-Com is about as much strategy as you can manage without turning your game into Halo Wars. What else can they do to make money off the game but ship something in a different genre? Does anyone really see Gearbox making an exclusive PC RTS in 2013+?

I would love to see more Homeworld games but not as an FPS or third person Gears clone.

I just hope it's not a MOBA...

Although a Wing Commander style game set in the HW universe could be pretty cool.
 
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
Reply Quote Edit Delete Report
 
56. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 19:35 Trevellian
 
Atomic wrote on Apr 22, 2013, 19:30:
Trevellian wrote on Apr 22, 2013, 19:23:
Yes because "Leading Digital Platforms" totally says "Consoles" and is in no way a reference to Steam, GOG.com, Origin, Amazon Digital, Gamestop Digital etc.

I see your point, guess it is just semantics. I never think of those in the context of a platform, but a service.

Those are Digital Distribution Platforms. Consoles are Physical Distribution Platforms. Yes, both PS3 and 360 have started carrying digital downloads of games as well. But Homeworld was a PC game, and they are looking to make a quick turnaround by re-releasing the originals with minimal effort put in. Meaning probably higher resolutions and a new Online service for multiplayer at best. They aren't looking to figure out how to make them work on a console, that would take far more effort than getting them put back out into the PC space, where they belong.
 
Avatar 55066
 
For the Republic
-C22 Waterson of Planetside 2/Tahyang in ArcheAge
Reply Quote Edit Delete Report
 
55. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 19:30 Atomic
 
Trevellian wrote on Apr 22, 2013, 19:23:
Yes because "Leading Digital Platforms" totally says "Consoles" and is in no way a reference to Steam, GOG.com, Origin, Amazon Digital, Gamestop Digital etc.

I see your point, guess it is just semantics. I never think of those in the context of a platform, but a service.
 
Avatar 2718
 
"We don't stop playing because we grow old; we grow old because we stop playing."
-George Bernard Shaw
Reply Quote Edit Delete Report
 
54. Re: Gearbox Snags Homeworld IP Apr 22, 2013, 19:23 Trevellian
 
Atomic wrote on Apr 22, 2013, 19:14:
KS wrote on Apr 22, 2013, 18:09:
Brian intends as first priority to direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms

Translation : Let the console-oriented rape commence.

I was thinking tablets, but yea, surprised no one else has picked up on that. Obviously, they are not thinking of a PC game, or they would of said "on today's cutting edge hardware".

Yes because "Leading Digital Platforms" totally says "Consoles" and is in no way a reference to Steam, GOG.com, Origin, Amazon Digital, Gamestop Digital etc.
 
Avatar 55066
 
For the Republic
-C22 Waterson of Planetside 2/Tahyang in ArcheAge
Reply Quote Edit Delete Report
 
73 Replies. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >


footer

Blue's News logo