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Virtuix Omni - VR Treadmill

The Virtuix Omni website shows off a prototype of the Virtuix Omni, which adds fancy footwork to the virtual reality gaming experience with an "omni treadmill" to track player movement. Their videos page has clips showing this being used with Crysis Warhead and Skyrim as well as for exercise, and here's a trailer noted by HotHardware (thanks Ant via Slashdot), showing it being used in conjunction with an Oculus Rift headset to play Team Fortress 2, demonstrating how it tracks player movement and orientation for some next-level holodeck style gameplay. Word is they are in the process of preparing a Kickstarter campaign to develop this for production. Here's more:

The Omni is the first omni treadmill that is affordable for household consumers, fits in a living room, and above all, enables the user to walk freely and naturally in virtual environments.

Applications of omni-directional movement in virtual reality stretch far beyond gaming: training and simulation, fitness and exercising, virtual tourism, virtual tradeshows and events, virtual meet-ups and multi-person adventures, virtual workplaces, virtual museums, physical therapy, VR architecture, VR concerts, etc. The possibilities are limitless. Virtual reality is the future.

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22. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 22:56 Jensen
 
Cutter wrote on Apr 22, 2013, 10:35:
And still, a mouse and keyboard are approximately 1 zillion times better than this and 1/1,000,000th the price. And who'll be adopting games for it? No one. What an utterly useless toy.
Better at what?
 
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21. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 16:36 Atomic
 
The only "VR" I'm interested in is the ability to actually talk and have the game characters respond, instead of having to deal with mostly-lame decision trees. I'm tired on my only options being, heroic, apathetic, or sociopathic, if given an option at all.
 
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"We don't stop playing because we grow old; we grow old because we stop playing."
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20. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 15:22 NegaDeath
 
So how long until rule 34 kicks in?  
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19. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 15:17 Parias
 
Sleep wrote on Apr 22, 2013, 12:56:
I quite fancy one actually - mixed with an oculus rift and it should be quite immersive. Not for everyone obviously, but if youve got the spare cash why not. Youre not going to be using it in online fps games unless you want to break bones / have a cardiac arrest, but until a holodeck comes along this'll do.

Exactly - I'm very excited for this sort of concept for gaming. Hoping this tech turns out well, as I'll probably end up getting one to go with my OR.

Edit: But ONLY if a Robot Jox game comes out to go with it.
 
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18. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 15:01 saluk
 
VR doesn't excite me for games. I'm more interested in applications like those cheesy virtual tours and more motivating home exercise. I could take a walk in a park on a rainy day! The video of the grandma using the occulus rift is a good example of why VR is still a worthwhile direction to pursue.  
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17. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 14:47 jdreyer
 
This looks very cool. If I had the space and money I'd get one for sure. Walking is great low impact exercise, and two or three hours of this a day while playing Skyrim, WoW, or some SP shooter would be a lot of fun. I imagine you could even adapt this to something like Torchlight 2.

I imagine this will cost several hundred dollars. Normal treadmills cost $800 or so, and while this doesn't look that substantial, I can't imagine it being much less than that. Also, I would worry about this thing breaking, especially if you did a lot of running and jumping on it.

EDIT: Other questions: how is this thing tracking your movements? How is it allowing your feet to slide? It doesn't look like it has any wheels or anything. Is it just a slippery polymer angled twoard the centerpoint?

Also, they better make these things VERY robust. I can imagine the vertical pieces breaking pretty easily.

This comment was edited on Apr 22, 2013, 14:52.
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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16. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 14:06 NegaDeath
 
It's going to take baby steps to achieve the holodeck.  
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15. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 13:48 MoreLuckThanSkill
 
A few versions later on this and the Oculus Rift, hopefully after games start to get developed with these toys in mind, count me in.

Oculus Rift is supposed to be around $300 for the retail version, right? Hopefully the retail version of the Virtuix isn't prohibitively expensive.

Also, Sleep: real men will play Quake 3 with this setup.


I wonder how long before you break one of these things trying to bunnyhop repeatedly in any Quake engine or QE derivative game. The videos did not exactly instill confidence in the construction of the prototype units.

*EDIT* Oops 'J' already mentioned bunnyhopping. And Quake games. Dammit.

 
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14. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 12:56 Sleep
 
I quite fancy one actually - mixed with an oculus rift and it should be quite immersive. Not for everyone obviously, but if youve got the spare cash why not. Youre not going to be using it in online fps games unless you want to break bones / have a cardiac arrest, but until a holodeck comes along this'll do.

This comment was edited on Apr 22, 2013, 13:06.
 
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13. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 12:53 PHJF
 
Ready Player One!  
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Steam + PSN: PHJF
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12. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 12:06 TangoBaker
 
What an utterly useless toy.

And, of course, I must have one immediately...
 
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11. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 11:58 Creston
 
Lawnmower Man. Heh. God, that movie sucked.

Virtual Reality will be an escape for some people, but the idea that everyone is going to just live virtually and have a treadmill ball in their living room is beyond ludicrous. Of course, this is the kind of view of life that single, in their late 20s geeks have, and they are typically the people that design stuff like this.

Creston

 
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10. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 11:57 Efflixi
 
Beamer wrote on Apr 22, 2013, 10:58:
nin wrote on Apr 22, 2013, 10:32:
McSterls wrote on Apr 22, 2013, 10:28:
I saw the video of this last week, and it looks exhausting. I get wanting the VR experience that the Occulus Rift brings, but why would I want to run around on a treadmill?

I'm going to KS a game called "Rabid Snow Wolves" that requires this and a rift. It involves a lot of looking over your shoulder.


Meh. It's not truly frightening unless I'm in a freshly waxed kitchen and wearing socks.

Gary Larson made a Farside about this... http://img.talkandroid.com/uploads/2012/03/luposlipaphobia.jpg
 
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9. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 11:51 J
 
Creston wrote on Apr 22, 2013, 11:22:
Virtual reality is the future

Uh-huh.

Creston
Didn't you watch Lawnmower Man?
 
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8. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 11:22 Creston
 
Virtual reality is the future

Uh-huh.

Creston
 
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7. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 10:58 Beamer
 
nin wrote on Apr 22, 2013, 10:32:
McSterls wrote on Apr 22, 2013, 10:28:
I saw the video of this last week, and it looks exhausting. I get wanting the VR experience that the Occulus Rift brings, but why would I want to run around on a treadmill?

I'm going to KS a game called "Rabid Snow Wolves" that requires this and a rift. It involves a lot of looking over your shoulder.


Meh. It's not truly frightening unless I'm in a freshly waxed kitchen and wearing socks.
 
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6. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 10:55 J
 
nin wrote on Apr 22, 2013, 10:32:
McSterls wrote on Apr 22, 2013, 10:28:
I saw the video of this last week, and it looks exhausting. I get wanting the VR experience that the Occulus Rift brings, but why would I want to run around on a treadmill?

I'm going to KS a game called "Rabid Snow Wolves" that requires this and a rift. It involves a lot of looking over your shoulder.

If only this was compulsory for the old Quake games. That'd sure kill off the bunny hoppers! literally, if they're unfit!
 
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5. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 10:39 Lorcin
 
Based on the TF2 video the treadmill needs to be bigger - the guy is not taking full paces instead doing a little mincey run.  
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4. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 10:35 Cutter
 
And still, a mouse and keyboard are approximately 1 zillion times better than this and 1/1,000,000th the price. And who'll be adopting games for it? No one. What an utterly useless toy.  
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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3. Re: Virtuix Omni - VR Treadmill Apr 22, 2013, 10:32 nin
 
McSterls wrote on Apr 22, 2013, 10:28:
I saw the video of this last week, and it looks exhausting. I get wanting the VR experience that the Occulus Rift brings, but why would I want to run around on a treadmill?

I'm going to KS a game called "Rabid Snow Wolves" that requires this and a rift. It involves a lot of looking over your shoulder.

 
http://store.nin.com/index.php?cPath=10
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