Wanted: Beta Testers
We bet that got your attention, huh? That’s right, we’re looking for volunteers for our Beta Tester team to help test the next version of America’s Army which is due out this year!
Let’s say that again, THIS YEAR!
Go to http://portal.americasarmy.com/ to register your Soldier name for a chance to be selected as one of our new Beta Testers!
Good Luck Soldiers!
Scottish Martial Arts wrote on Apr 9, 2013, 09:05:Thats because most troops are very lousy shots in combat conditions, it takes a certain type to be able to stay cool enough to actually do anything other than spray & pray under fire.
The other piece is that American soldiers are generally trained to, when under fire, keep up a steady volume of return fire, even if they can't yet see individual enemy soldiers. The idea is that if you are in contact and under fire, you generally are going to have a difficult time maneuvering, so at that point if you aren't at least firing your weapon in the general direction of the enemy -- and thus providing some minimal degree of suppressive fire so that friendly elements out of immediate contact can maneuver to kill the enemy -- then you aren't contributing to the fight.
Thats because most troops are very lousy shots in combat conditions, it takes a certain type to be able to stay cool enough to actually do anything other than spray & pray under fire.
Flatline wrote on Apr 8, 2013, 22:51:pacbowl wrote on Apr 8, 2013, 21:13:
I was heavily into this game several years ago and had probably logged over a thousand hours on Pimpline and Hospital. They kept tweaking and tweaking the engine until it was nearly impossible to hit anything even when prone. That's when I dropped it.
In a war environment, that's probably pretty realistic. In Afghanistan you're looking at like 250,000 bullets fired per casualty inflicted.
pacbowl wrote on Apr 9, 2013, 01:05:DarkCntry wrote on Apr 8, 2013, 23:23:Killswitch wrote on Apr 8, 2013, 23:03:
Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million.
Now in a somewhat informed defense here...that money would've been taken whether the game existed or not, as the game itself takes roughy ~7-8% of the entirety of the Army recruitment and advertising budget. It's also highly unlikely that the game used the full amount that report states.
I don't have any sources but I heard this argument back on the old AA forums and someone worked out it cost each taxpayer like a quarter per year to keep this going. I don't really mind that.
DarkCntry wrote on Apr 8, 2013, 23:23:Killswitch wrote on Apr 8, 2013, 23:03:
Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million.
Now in a somewhat informed defense here...that money would've been taken whether the game existed or not, as the game itself takes roughy ~7-8% of the entirety of the Army recruitment and advertising budget. It's also highly unlikely that the game used the full amount that report states.
Flatline wrote on Apr 8, 2013, 22:51:pacbowl wrote on Apr 8, 2013, 21:13:
I was heavily into this game several years ago and had probably logged over a thousand hours on Pimpline and Hospital. They kept tweaking and tweaking the engine until it was nearly impossible to hit anything even when prone. That's when I dropped it.
In a war environment, that's probably pretty realistic. In Afghanistan you're looking at like 250,000 bullets fired per casualty inflicted.
Prez wrote on Apr 8, 2013, 23:26:
I've always had a sneaking suspicion that America's Army is actually a real-life "Last Starfighter"-esque test disguised as a videogame, and that the board leaders are whisked away under the cover of darkness by government agents in nondescript black sedans.
Killswitch wrote on Apr 8, 2013, 23:03:
Can't find anything recent, but it was reported in 2009 the game had cost taxpayers $32.8 million.
pacbowl wrote on Apr 8, 2013, 21:13:
I was heavily into this game several years ago and had probably logged over a thousand hours on Pimpline and Hospital. They kept tweaking and tweaking the engine until it was nearly impossible to hit anything even when prone. That's when I dropped it.