The Tech Report - Modern shooters and the atrophy of fun.
Since the days of Doom and Quake, we've seen shooters take quantum leaps in graphics, writing, voice acting, and just about everything else—except for gameplay. Somehow, gameplay hasn't evolved. It hasn't gotten more fun or more engaging or more interesting. Instead, it's atrophied into a bland rut, to the point where big-budget shooters feel just like old light-gun arcade games (Virtua Cop, House of the Dead, and so on). Players are still stuck on rails, still made to gun down easy target after easy target, pausing only to reload and to watch cut scenes. Today's visuals and stories might be Oscar-worthy, but the interactivity still feels like tasteless filler.
Shooters could be so much more. Instead of trivializing combat, they could make fights less frequent, longer, and more memorable. They could reward players for acting rationally when outnumbered—hide, flee, or die. Shooters could, when appropriate, encourage problem-solving and exploration over brute force. Hell, why couldn't they have players decide how the story plays out? But no, that's all too much to ask. Studios and publishers seem to have forgotten that games are supposed to be games, not CG films with playable action scenes.