Resident Evil 6 PC Specs

Capcom Unity now offers some new screenshots from the upcoming Windows PC edition of Resident Evil 6, showing how the visuals in the horror shooter exceed those of the console editions. The post also outlines system specifications for the PC edition, which are fairly modest:
OS

Required: XP or later
Recommended: Vista or later

CPU

Required: Intel® Core™ 2 Duo 2.4Ghz or better | AMD Athlon™ X2 2.8 Ghz or better
Recommended: Intel® Core™ 2 Quad 2.7 Ghz or better | AMD Phenom™ II X4 3 Ghz or better

Memory

Required: 2 GB RAM
Recommended: 4 GB RAM
Hard disk space: 8GB or more

Display

Required: 800×600 or higher
Recommended: 1280×720 or higher

DVD drive

Required: DVD9-compatible

Video card (onboard graphics not guaranteed to work)

Required: VRAM(256MB or more | NVIDIA® GeForce® 8800GTS or better | ATI Radeon™ HD3850 or better
Recommended: VRAM(512MB or more) | NVIDIA® GeForce® GTX 560 or better | ATI Radeon™ HD6950 or better

Sound card

DirectSound supported with DirectX9.0c or better

Input device

Required: Mouse & keyboard
Supported: Gamepad (Xbox 360® Controller for Windows® recommended)

Direct X

Required: DirectX® 9.0c or later

Network connection

Required: Steam used for network connections
View : : :
16 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
16.
 
Re: Resident Evil 6 PC Specs
Apr 4, 2013, 12:01
16.
Re: Resident Evil 6 PC Specs Apr 4, 2013, 12:01
Apr 4, 2013, 12:01
 
Parias wrote on Apr 3, 2013, 14:41:
Darks wrote on Apr 3, 2013, 13:50:
Wallshadows wrote on Apr 3, 2013, 12:17:
Siygess wrote on Apr 3, 2013, 10:59:
Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration

Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.


Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple.

I have to agree - co-op was the selling point of Resident Evil 5 for me (the way it integrated so smoothly into the main campaign) and is the primary reason I still boot it up for an occasional playthrough with a friend to this day.

He meant that because they focused TOO much on COOP we were left with a completely BRAINDEAD AI dude/girl/thing companion. (at least in RE6, they actually revive you!) And much better than human players could
Avatar 54727
15.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 23:52
15.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 23:52
Apr 3, 2013, 23:52
 
PHJF wrote on Apr 3, 2013, 17:02:
Game is fucking terrible. Not a redeeming quality in it.

Jill's butt begs to differ.

EDIT: Whoops, was thinking of Revelations. Yeah, RE6 sucks.

EDIT 2: Wait, this headline is mislabeled. The screenshots are for Revelations, not 6. My original comment still stands.
Avatar 20715
14.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 20:58
14.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 20:58
Apr 3, 2013, 20:58
 
ah!.... Revelations "port" then, not 6 .. gee Confusion ftw
Avatar 54727
13.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 17:29
13.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 17:29
Apr 3, 2013, 17:29
 
Better be good.
12.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 17:08
12.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 17:08
Apr 3, 2013, 17:08
 
Darks wrote on Apr 3, 2013, 13:50:
Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple.

I didn't buy it. My friend invited me over to try it out some time ago and I just shook my head and haven't looked back or ahead. Guess I'm just an old dinosaur who prefers the cheesy dialogue, wonky controls and door loading over what should now be renamed to Action Evil: Quick Time Events.
Avatar 50040
11.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 17:02
PHJF
 
11.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 17:02
Apr 3, 2013, 17:02
 PHJF
 
Game is fucking terrible. Not a redeeming quality in it.
Steam + PSN: PHJF
Avatar 17251
10.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 15:09
10.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 15:09
Apr 3, 2013, 15:09
 
First, the characters have changed in such a dramatic fashion that it's hard to believe they are ever in danger. They're jacked up on the juice and they would probably find a way to destroy an army of zombies with a butter knife whereas in the first couple of titles they were often shitting their pants. One could say they have become 'desensitized' to the horrors they have seen but I think they took a few too many pointers from Rambo.

Well, you totally have a good point there. On the character development front things quickly progressed from "Oh crap, Zombies!" through "Oh man, not Zombies again" and then on to "Weeeesssskeeeerrr!" (while charging through a mountain of Zombies). But I guess you can only take the harrowed Zombie survivor thing so far so Capcom went the other way with it. Yes, it's totally ridiculous now but for me that's still part of the charm.

Especially in co-op, which I confess I enjoy as much as I enjoyed the SP in Resi 1 -3
9.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 14:41
9.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 14:41
Apr 3, 2013, 14:41
 
Darks wrote on Apr 3, 2013, 13:50:
Wallshadows wrote on Apr 3, 2013, 12:17:
Siygess wrote on Apr 3, 2013, 10:59:
Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration

Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.


Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple.

I have to agree - co-op was the selling point of Resident Evil 5 for me (the way it integrated so smoothly into the main campaign) and is the primary reason I still boot it up for an occasional playthrough with a friend to this day.
8.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 14:31
8.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 14:31
Apr 3, 2013, 14:31
 
Yup, Blue's on cruise-control, lol.

This is for the PC version of the former 3DS-exclusive, which from what I've heard is actually a lot more old-school than the main series.
7.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 13:50
7.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 13:50
Apr 3, 2013, 13:50
 
Wallshadows wrote on Apr 3, 2013, 12:17:
Siygess wrote on Apr 3, 2013, 10:59:
Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration

Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.


Sorry, but some of us really enjoy Coop. that is one of the biggest selling points for me when I buy a game. If you don’t like it, then don’t buy it, it’s that simple.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
6.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 12:17
6.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 12:17
Apr 3, 2013, 12:17
 
Siygess wrote on Apr 3, 2013, 10:59:
Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration

I'd have to disagree but my points are purely subjective based on my own experiences.

First, the characters have changed in such a dramatic fashion that it's hard to believe they are ever in danger. They're jacked up on the juice and they would probably find a way to destroy an army of zombies with a butter knife whereas in the first couple of titles they were often shitting their pants. One could say they have become 'desensitized' to the horrors they have seen but I think they took a few too many pointers from Rambo.

Second, co-op / AI buddy. This has been one of the big issues I have had since Zero and that lame character-swapping system but has become much worse. It defeats the purpose of Survival Horror in most cases.

Third, Plaga. Stupid, stupid, stupid.
Avatar 50040
5.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 10:59
5.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:59
Apr 3, 2013, 10:59
 
Eh, they were never proper horror. All Resident Evil 1 had in common with horror was creepy music, the occasional jump scare and laughable dialog. It was endearing, sure, but it wasn't really horror.

Somewhere along the line Capcom decided to trade the bad camera angles for a third person camera, the creepy music for Explosions!!1! and kept the jump scares (and always to some degree, the bad controls). It's still the same sort of game in the same sort of universe with the same sort of atmosphere and the same sort of problems. It just gets harder to love it with each iteration
4.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 10:49
4.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:49
Apr 3, 2013, 10:49
 
Siygess wrote on Apr 3, 2013, 10:21:
Ah, wait, we're talking about Revelations here, not 6. So.. less fancy graphics but probably fewer QTEs too

All these Resident evil games are starting to get confusing... and wish some of them at least were proper horror, and not just mindless shooting.
Avatar 54727
3.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 10:21
3.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:21
Apr 3, 2013, 10:21
 
Ah, wait, we're talking about Revelations here, not 6. So.. less fancy graphics but probably fewer QTEs too
2.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 10:19
2.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:19
Apr 3, 2013, 10:19
 
While this game has a lot counting against it (such as a truck load of QTEs, the replacement of the weapon upgrades with a retarded Skillz system and the plot occasionally forgetting to make any sense whatsoever) it still manages to be an okay action game featuring characters from a franchise that may have previously enjoyed. If you can pick it up for ~£13 there's a lot of wannabe movie game there and after 15 hours I've just completed two of the four campaigns and I'm not regretting it.

Pretty sure it is still gonna get a lot of hate, though. Because on the internet, hating is fun. Apparently.
1.
 
Re: Resident Evil 6 PC Specs
Apr 3, 2013, 10:13
1.
Re: Resident Evil 6 PC Specs Apr 3, 2013, 10:13
Apr 3, 2013, 10:13
 
Upcoming? The game was released 22th March on Steam.. no?
Avatar 54727
16 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older