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Borderlands 2 Patch Tomorrow; Notes

Gearbox Software announces details about the patches coming out tomorrow to update all three editions of Borderlands 2 that will be accompanied by the release of the Ultimate Vault Hunter Upgrade Pack. Gearbox Software Support has details on the PC patch.

Update v1.4.0 (Released 4/2/2013)

General

  • Added a new playthrough called Ultimate Vault Hunter Mode, unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50!
    • In this mode, you will always start in Southern Shelf at Cleaning Up the Berg and may reset your playthrough progress as often as you like without losing any items, levels, or stats. All enemies are significantly more difficult in this playthrough, but the loot quality has increased accordingly. Rumor has it there is an entirely new rarity of loot out there for high-level players.
  • Added new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.
  • Increased the maximum amount of Eridium players can hold from 99 to 500.
  • Fixed a bug that was causing some users to crash on startup or when loading into a level after choosing their character.
  • Fixed a bug that could cause hosts to become invulnerable if they were being revived by a client who disconnected mid-revive.
  • Fixed an issue that could cause players to crash or freeze when fighting BNK-3R.
  • Fixed a bug that could cause Deathtrap's Robot Rampage audio to not stop playing after killing an enemy until Deathtrap despawned.
  • Fixed a bug that could stop the Gunzerker's Keep It Piping Hot skill from functioning as intended.
  • Covered an area of the world near Claptrap's ship where the player could fall in and be unable to get out.
  • Fixed an issue where a Siren could revive a player and make another player invulnerable under specific circumstances.
  • Addressed instances of audio distortion tied to Axton's turret and kill skills.
  • (Mr. Torgue DLC) Critical hits against Midgets now register properly.
  • (Mr. Torgue DLC) Rat Thief enemies are no longer allowed in Pete’s Bar due to patron concerns regarding excessive theft.
  • (Captain Scarlett DLC) Fixed an issue with the "Shady Dealings" challenge where a purchase could sometimes not count toward its completion.

Missions

  • Fixed an issue where players could be unable to interact with the menu when a mission that granted experience but not items was completed and not handled by the player before saving and quitting.
  • Fixed an issue where players could cause the round to not fail in a Slaughter mission if a surviving player disconnects while all others are out.
  • (Sir Hammerlock DLC) Thermitage is now friendlier and will no longer refuse to come play with some players.
  • Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
    • Wildlife Preservation
    • Medical Mystery
    • (Captain Scarlett DLC) Let There Be Light
    • (Mr. Torgue DLC) Eat Cookies and Crap Thunder

Equipment

  • Fixed a bug where players were able to do far more damage than intended by exploiting a buff from the Evil Smasher.
  • Clients are now able to see explosions caused by Norfleets in multiplayer.
  • Fixed an issue causing Relics to sometimes not show the Favorite indicator.
  • Fixed an issue that caused E-tech weapons to not be able to hit the Mechromancer's 'One Two Boom' orb.
  • Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.
  • Fixed class mods that increase the skill grade of Axton's Metal Storm, Onslaught and Quick Charge skills to function as intended.
  • Fixed an exploit involving Vladof rocket launchers that could result in having infinite ammo for any weapon.
  • Fixed an issue where weapon cards would sometimes not display how many bullets they consumed per shot.
  • Mechromancer's Prodigy class mod now correctly increases reload speed.
  • Fixed an issue causing impact sounds from users with The Bee shield to not be audible on clients.
  • Adjusted Mechromancer’s Sweetheart class mod to correctly increase team health.
  • Assassin’s “Slayer of Terramorphous” class mod no longer includes Gunzerker skill bonus.
  • (Mr. Torgue DLC) Torgue vending machines can now stock legendary weapons above level 48.
  • Chere-amie sniper rifle and transfusion grenades no longer cause audio distortion.
  • Assigned price to Anshin 'Evolution' shield so that players can sell it for money if desired.

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7 Replies. 1 pages. Viewing page 1.
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7. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 14:55 avianflu
 
personally I feel completely 100% done with BL2 but it is cool they are still patching it.  
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6. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 11:12 Creston
 
Seraph Gear from Captain Scarlett and Mr. Torgue DLC re-balanced to be more powerful.

How this ever got released is a total mystery. "yeah, we're going to have players do a total MMO-style grind for this new gear, and then we're going to have ALL of it suck ass! It'll be awesome!"

Gearbox needs some new designers, methinks.

Other than that, this is a cool patch. Looking forward to PT3 with my Commando and Siren.

Creston
 
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5. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 08:49 nin
 
Why do you have to play the game three times before they give you a mode that makes the game challenging? I played through the main story once already. It was way too easy, and I don't have any desire to do it again. I was usually 2-5 levels above the mission, and the rare occasion I was at or just below a mission, it was still easy.

Save game editor - 50, done.

 
http://www.nin.com/pub/tension/
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4. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 08:36 xXBatmanXx
 
jimnms wrote on Apr 2, 2013, 01:41:
Why do you have to play the game three times before they give you a mode that makes the game challenging? I played through the main story once already. It was way too easy, and I don't have any desire to do it again. I was usually 2-5 levels above the mission, and the rare occasion I was at or just below a mission, it was still easy.

After I finished, I started the pirate DLC. All of mission in it are set to level 30, but my character is level 36. After realizing I don't even have to shoot back, I can just run by enemies and they can't even take down my shields before it recharges, I got bored and quit.

The DLC scales. I am level 44 and the baddies were 40-45.

Some of the best writing and humor is in buried side missions. I loved the grandma one.
 
Avatar 10714
 
In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
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3. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 07:05 Redmask
 
jimnms wrote on Apr 2, 2013, 01:41:
I got bored and quit.

That was pretty much my take on Borderlands. The shooting isn't very challenging or fun, tons of bullet sponge enemies. The toilet humor wasn't funny, bonerfarts guys get it?!! and the RPG elements went about as deep as the shooting which is to say not deep at all. These games coast on design motif and marketing more than anything else.
 
Avatar 57682
 
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2. Re: Borderlands 2 Patch Tomorrow; Notes Apr 2, 2013, 01:41 jimnms
 
Why do you have to play the game three times before they give you a mode that makes the game challenging? I played through the main story once already. It was way too easy, and I don't have any desire to do it again. I was usually 2-5 levels above the mission, and the rare occasion I was at or just below a mission, it was still easy.

After I finished, I started the pirate DLC. All of mission in it are set to level 30, but my character is level 36. After realizing I don't even have to shoot back, I can just run by enemies and they can't even take down my shields before it recharges, I got bored and quit.
 
Avatar 17277
 
Steam Profile
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1. Re: Borderlands 2 Patch Tomorrow; Notes Apr 1, 2013, 21:11 SectorEffector
 
Did they still not fix the headshot censorship???

I amazed myself how much that actually took away from the wanton gore!
 
Avatar 55456
 
http://www.youtube.com/watch?v=6-Q2iICtlIc
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