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SimCity 2.0 Plans

The EA Forums have an update from SimCity senior producer Kip Katsarelis with word on plans for an upcoming version 2.0 patch for the city building game (thanks IncGamers). Here's a chunk:

We've been heads down addressing the key issues we’re seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards. Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans.

On top of this, we’re also working on a number of bug fixes and other overall improvements that we’re planning to include in future Updates. Just last week we released two Updates 1.7 and 1.8, which included traffic fixes and other general improvements. For the future, in Update 2.0, we’ll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We’re also fixing the tuning on Casinos and are making them more profitable. These are just a handful of the substantial changes coming in Update 2.0.

Keep in mind, if you don’t see a particular fix present in an Update, this doesn't mean we’re not working on it, or we’re not aware of it. Our team is constantly getting reports about the top issues being raised and this is helping us prioritize what we need to address. There are some issues that are more challenging and will take more time. If you have feedback, please visit our forums. In the meantime, we’ll continue to address the top issues in our updates. We’ll keep working while you’re playing.

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34 Replies. 2 pages. Viewing page 1.
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34. Re: SimCity 2.0 Plans Apr 1, 2013, 11:39 Mr. Tact
 
So, this announcement was 3 days early, right?  
Truth is brutal. Prepare for pain.
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33. Re: SimCity 2.0 Plans Mar 30, 2013, 14:13 Dades
 
briktal wrote on Mar 30, 2013, 13:44:
First Diablo 3 now Sim City. These always online ripoffs will not get any more of my money. Thank god for games like Path of Exile.

...which isn't playable offline either

---DADES SIGNED THIS POST---
 
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32. Re: SimCity 2.0 Plans Mar 30, 2013, 13:44 briktal
 
El Pit wrote on Mar 29, 2013, 02:43:
Oy, you missed one small problem in your list of problems, EA. You know, the one NOBODY talked to you about: offline playing.

Let me guess: the patch will also make sure that hacking the game to be played offline will become more difficult?

So it's actually SimCity version 2.0: Now with lube!

Really, I wouldn't even buy this at $5. Not even then, EA, to make sure your suits in power get the message. And the only way these profit-over-anything-else non-gamers get the message is to NOT give them my money. Nothing else works with this special breed.

Well, maybe electrocution might work, too. If Pavlov was right, that is. "Profit!" *bzzzzz* "Ouch!"

First Diablo 3 now Sim City. These always online ripoffs will not get any more of my money. Thank god for games like Path of Exile.
 
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31. Re: SimCity 2.0 Plans Mar 30, 2013, 12:09 Quboid
 
Dev wrote on Mar 29, 2013, 16:15:
Quboid wrote on Mar 29, 2013, 15:01:
Wow, Dev, take a deep breath.

He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision.
Yes, but to him, the DRM aspect is just a matter of semantics. I.e. this would have all gone away if they had just called it "Simcity Online" since this was really just a mere marketing failure, and then people would have expected online only and then the launch would have been smooth as silk.

I'm saying thats not the case. That regardless of what they called it, nearly all these problems were going to happen. Feel free to go read his previous post on the subject from a few weeks ago. I did when I clicked his nick.

There might have been more understanding of the messed up launch but not much, and it doesn't change the problems with the simulation. I don't agree with him on that.
 
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- Quboid
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30. Re: SimCity 2.0 Plans Mar 30, 2013, 07:44 Dev
 
Flatline wrote on Mar 29, 2013, 19:17:
I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
LOL! Yep, I could see that happening too with all the incompetence thats been shown so far.
 
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29. Re: SimCity 2.0 Plans Mar 29, 2013, 19:17 Flatline
 
Dev wrote on Mar 29, 2013, 01:20:
Thats probably why they restricted the city size so much, so that their underlying foundational simulation issues wouldn't show up as bad. Plus even with everything like that, only 10% of the city is actually "simulated" lol.

And, then after they shipped it and patched it up, in 6 months or so of making money, they can release a bigger city DLC once they fix enough bugs that a bigger size works passably.

I could see something like that happening. Dunno if its planned in that way, or just plain incompetent, but I could see it.

I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
 
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28. Re: SimCity 2.0 Plans Mar 29, 2013, 16:15 Dev
 
Quboid wrote on Mar 29, 2013, 15:01:
Wow, Dev, take a deep breath.

He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision.
Yes, but to him, the DRM aspect is just a matter of semantics. I.e. this would have all gone away if they had just called it "Simcity Online" since this was really just a mere marketing failure, and then people would have expected online only and then the launch would have been smooth as silk.

I'm saying thats not the case. That regardless of what they called it, nearly all these problems were going to happen. Feel free to go read his previous post on the subject from a few weeks ago. I did when I clicked his nick.
 
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27. Re: SimCity 2.0 Plans Mar 29, 2013, 15:01 Quboid
 
Wow, Dev, take a deep breath.

He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision.
 
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- Quboid
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26. Re: SimCity 2.0 Plans Mar 29, 2013, 14:00 Dev
 
Porn-O-Matic wrote on Mar 29, 2013, 13:23:
I pre-ordered SimCity and I was screaming bloody murder along with the other upset fans over the server issues, but I've gotten over it (like any adult should) and I play it almost on a daily basis now.

There is already a fun game here and more efforts from the Maxis team to make improvements are welcomed. If you take away the DRM aspect, it's no more buggy than ANY and EVERY other game that has ever been released. Some people just elect to keep beating the dead horse even after it's been reduced to a puddle of dried blood and any interested parties have moved on to topics that actually have a point.
Were you now? A look at your post history and I see one previous about simcity after its release, one that says the always online/DRM simcity thing was ok, they just should have educated people better. In that same post, you termed the complaints "all this wailing and gnashing of teeth" and that all of the stuff happening was "simply a case of bad marketing"

As for no more buggy than every game. LOL WUT? Last few AAA games I bought first week (x-com, hitman, bioshock), I had NO problems like this. I was NEVER prevented from playing the game I bought because of some stupid always online DRM crap. I NEVER had to wait in a queue to play. I NEVER had features from my games disabled because EA said so. All of those things DID happen with simcity. NONE of those problems has anything to do with marketing or if they had the word "online" in the title. And none of that even touches on the underlying foundational problems and bugs with simcity. I've seen a few minor bugs in x-com (most of the "showstopper" ones in that game that people found were because of something that occasionally didn't auto end the turn and people didn't realize you could hit a key to manually end your turn). Some people have had a few crashes in bioshock, I think its because it has some memory leaks. I haven't had any actual crashes, but I've noticed sometimes when it gets low on memory windows complains. Yet it still hasn't prevented me from playing or enjoying the game.

In fact... now that I think of it... the last game I played that had similar problems of not being able to log in and getting in a queue... and also had disabled features... was Diablo 3. With, shocker I know, also an always online requirement. One that apparently wasn't all that important since its going to support offline for consoles.

Before that... wait I'm remembering another game I bought, one that I bought on a cheap sale... Settlers 7. Even when I bought it year(s) after release, it still had occasional server burps that prevented me from playing since it had... shocker... always online DRM.

I'm sensing a pattern here. One that says I shouldn't buy games that are always online if I plan to play them primarily single player.

This comment was edited on Mar 29, 2013, 14:16.
 
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25. Re: SimCity 2.0 Plans Mar 29, 2013, 13:23 Porn-O-Matic
 
I pre-ordered SimCity and I was screaming bloody murder along with the other upset fans over the server issues, but I've gotten over it (like any adult should) and I play it almost on a daily basis now.

There is already a fun game here and more efforts from the Maxis team to make improvements are welcomed. If you take away the DRM aspect, it's no more buggy than ANY and EVERY other game that has ever been released. Some people just elect to keep beating the dead horse even after it's been reduced to a puddle of dried blood and any interested parties have moved on to topics that actually have a point.
 
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24. Re: SimCity 2.0 Plans Mar 29, 2013, 12:27 ASeven
 
This patch will fix the game much like the online-always requirement is not DRM, according to EA.

The game is broken, the always-online is broken. There's nothing salvageable about this game. I think this game is going the way of Spore, within a few months this game will be forgotten and not have enough players to justify the costs of having most of the servers up.
 
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23. Re: SimCity 2.0 Plans Mar 29, 2013, 12:19 avianflu
 
Verno is right: if this is anything like The Sims, there will be DLC for SimCity for at least 15 months.

EA will Milk the cow, even if it is a wonky broken cow.
 
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22. Re: SimCity 2.0 Plans Mar 29, 2013, 10:53 Beamer
 
deqer wrote on Mar 29, 2013, 10:34:
Des wrote on Mar 29, 2013, 08:05:
Guess I'll buy this in 6 months time, when the game costs less, is bundled with all the DLC to make it an 'Actual' Simcity game (subways, thermoforming), and when all the bugs are fixed and standard features are implemented

How about you just NOT BUY IT AT ALL? You ever think of that is being an option? Don't be one of the sheeple.

Do yourself a favor, and buy SimCity 4. That's what everyone else is doing. That's the trend.

Similar trend where people went with WinXP, then SKIPPED Vista, and went to Windows7. Well, you need to Skip this new SimCity, and just stick with SimCity 4.

Ok, this has to be trolling. Whether you agree with his message or not, how can you say "don't be a sheeple" then say "do what everyone else is doing; follow the trend!"

Sounds like the non-sheeple thing to do is buy the game no one is buying: SimCity.
 
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21. Re: SimCity 2.0 Plans Mar 29, 2013, 10:34 deqer
 
Des wrote on Mar 29, 2013, 08:05:
Guess I'll buy this in 6 months time, when the game costs less, is bundled with all the DLC to make it an 'Actual' Simcity game (subways, thermoforming), and when all the bugs are fixed and standard features are implemented

How about you just NOT BUY IT AT ALL? You ever think of that is being an option? Don't be one of the sheeple.

Do yourself a favor, and buy SimCity 4. That's what everyone else is doing. That's the trend.

Similar trend where people went with WinXP, then SKIPPED Vista, and went to Windows7. Well, you need to Skip this new SimCity, and just stick with SimCity 4.
 
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20. Re: SimCity 2.0 Plans Mar 29, 2013, 09:40 Verno
 
Des wrote on Mar 29, 2013, 08:05:
Guess I'll buy this in 6 months time, when the game costs less, is bundled with all the DLC to make it an 'Actual' Simcity game (subways, thermoforming), and when all the bugs are fixed and standard features are implemented

All of the DLC in a Sim* EA game, you're going to be waiting a long time friend.
 
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19. Re: SimCity 2.0 Plans Mar 29, 2013, 08:36 Mr. Tact
 
I think you'll be waiting a lot longer than 6 months...  
Truth is brutal. Prepare for pain.
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18. Re: SimCity 2.0 Plans Mar 29, 2013, 08:05 Des
 
Guess I'll buy this in 6 months time, when the game costs less, is bundled with all the DLC to make it an 'Actual' Simcity game (subways, thermoforming), and when all the bugs are fixed and standard features are implemented  
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17. Re: SimCity 2.0 Plans Mar 29, 2013, 07:49 Mr. Tact
 
Tumbler wrote on Mar 28, 2013, 22:26:
The list of thing they are trying to fix is pathetic. When I saw 2.0 I figured they were bringing in larger cities... Ha!
I was thinking, "Wow, what balls. They are going to ship a new $60 version?" I guess they haven't thought of that, yet...
 
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16. Re: SimCity 2.0 Plans Mar 29, 2013, 06:27 InBlack
 
...and the SimShitty saga continues....  
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15. Re: SimCity 2.0 Plans Mar 29, 2013, 02:46 [SC]TherMight
 
From that "feature" list of 2.0 it looks like they are following this formula:

EA's v2.0 = Most companies v1.0 + Huge steaming piles of fail
 
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34 Replies. 2 pages. Viewing page 1.
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