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World of Warcraft PvP Gear Change Plans

A new World of Warcraft blog post discusses the gap between PvP and PvE gear in World of Warcraft, delving into the issues Blizzard has grappled with in "narrowing the PvP gear gap," recapping their first attempt at PvP/PvE gear balancing in the previous version 5.2 patch. They proceed to outline "pretty dramatic changes to PvP gear and the PvP environment" coming in the upcoming version 5.3 of the MMORPG, explaining: "We’re taking these steps because we want to improve by providing a richer pool of potential competitors (which can result in faster queues, as well as queuing system refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience." Here's a list of things that are changing:

  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • Conquest gear will be increased to item level 496 (up from 493).
  • Elite gear will be decreased to item level 496. This gear will essentially become a prestige upgrade.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
  • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.

In addition, some of the changes that we’ve discussed previously will also be implemented:

  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.

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5. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 15:03 Keilun
 
JohnBirshire wrote on Mar 26, 2013, 12:18:
I am glad they are finally addressing this discrepancy. I liked raiding and PvP, however Blizzard all along treated people like they were either one or the other. Any time spent doing one would put you behind in the other. People wouldn't let you into a raid if they saw a single piece of PvP gear, and if you showed up to PvP with PvE gear you were at a major disadvantage.

I think they should do away with any statistical differences between PvP/PvE gear, and just make it cosmetic.

Not sure if you're currently playing or not, but the removal of PvP Resilience is only half of the PvE vs PvP gear discrepancy. There's a new PvP Power stat now which can equal to over a 50% damage increase to other players. This change wasn't meant to equalize gear types but rather reduce the gear gap on entry to PvP.

I think Blizzard's concern to a large extent is that if they equalize gear, then they need to balance the difficulty in accessing both sets of gear which often times undermines the raiding component as PvP gear is typically much easier to obtain than raid gear.

The way they are approaching it is reducing the barrier to entry to both game types which I have to say (after taking long break since Cata), is a lot more accessible. With the ease of entering both modes, the disparity between the gear types isn't as drastic. It's not perfect, but it's still entertaining to me. I never thought I'd come back but at least this game works... *cough* SimCity *cough*
 
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4. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 12:49 dj LiTh
 
deqer wrote on Mar 26, 2013, 11:14:
If I could "down vote" news topics on bluesnews, I'd down vote this one. And maybe after 10 "down votes", it would become hidden from the news page.

Oh, is 10 too little? How about 100 then?

You are the weakest link!
 
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3. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 12:18 JohnBirshire
 
I am glad they are finally addressing this discrepancy. I liked raiding and PvP, however Blizzard all along treated people like they were either one or the other. Any time spent doing one would put you behind in the other. People wouldn't let you into a raid if they saw a single piece of PvP gear, and if you showed up to PvP with PvE gear you were at a major disadvantage.

I think they should do away with any statistical differences between PvP/PvE gear, and just make it cosmetic.
 
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2. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 11:16 nin
 
deqer wrote on Mar 26, 2013, 11:14:
If I could "down vote" news topics on bluesnews, I'd down vote this one. And maybe after 10 "down votes", it would become hidden from the news page.

Oh, is 10 too little? How about 100 then?


I'm pretty sure if there was any voting around here, we'd vote your ass right off this island...

 
http://www.nin.com/pub/tension/
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1. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 11:14 deqer
 
If I could "down vote" news topics on bluesnews, I'd down vote this one. And maybe after 10 "down votes", it would become hidden from the news page.

Oh, is 10 too little? How about 100 then?
 
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5 Replies. 1 pages. Viewing page 1.
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