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SimCity Patch

EA Support has details on a new patch that's now automatically available for SimCity to update the urban planning reboot to version 1.8 (thanks Quboid). The following patch notes outline general gameplay changes as well as specific fixes for road behavior and some messaging fixes.

Update 3/22/2013 - Update 1.8

General

  • Police station can no longer hold more prisoners than the capacity.
  • Added missing roof texture for certain commercial building.
  • Added completion moment cinematic for Great Works.
  • Visiting police cars have avatar of neighbor above them.
  • Arcology Population reflects the population of the Arcology, not the city.
  • Fixed a clog in the pipes where sewage would sometimes get backed up and act jittery.
  • Region Wall will pop up when a new chat message has been received.

Road Improvements

  • Improvements to cases when connecting a new road to an existing road that goes over uneven terrain.
  • Tuned some of the road snapping priorities to address some edge cases where it wasn’t behaving as desired
  • Fixed a case where a new road would sometimes cause an existing road to change its shape drastically.
  • Made Upgrade Roads mini-tutorial appear at appropriate time.
  • Fix to four lane bridge to improve divider line placement.

Text Improvements

  • Clarified alerts about residents not moving in because of high taxes to state if it is residents, commercial businesses, or Industry that won't move in because of high taxes.
  • Improved text and icons on cities in region view.
  • Updated text for "Become a Suburban City" mission to improve clarity.
  • Updated requirements text for HazMat garage for clarity.

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8 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

8. Re: SimCity Patch Mar 23, 2013, 23:43 wraithnix
 
Is this the patch that removes all the online crap that almost everybody didn't want?

No?

Oh. No money from me.
 
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7. Re: SimCity Patch Mar 23, 2013, 11:55 InBlack
 
Blah, blah, blah, blah....a steaming pile of shit patched is still a steaming pile of shit...  
Avatar 46994
 
I have a nifty blue line!
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6. Re: SimCity Patch Mar 23, 2013, 10:20 Julio
 
Capitan wrote on Mar 23, 2013, 02:46:
Since that guy show his offline mod, EA will never release such to show their position in this mess. All to be stubborn and show who's the boss...

EA was never planning on taking away the online DRM. They 'considered' it, and of course decided no.
 
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5. Re: More Big Picture Details Mar 23, 2013, 09:32 El Pit
 
HorrorScope wrote on Mar 23, 2013, 08:46:
Beta is starting to shape up nicely for this budget product. Should be ready to go this fall for around $20, wouldn't ya say?

It should be on Steam Greenlight soon. I heard that lots of people have already bought the pre-alpha and said it's not as far in production as e.g. War Z, but it could shape up and become even better than War Z! The small studio behind SimCity seems to be working hard on a release version, so keep your fingers crossed.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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4. Re: More Big Picture Details Mar 23, 2013, 08:46 HorrorScope
 
Beta is starting to shape up nicely for this budget product. Should be ready to go this fall for around $20, wouldn't ya say?  
Avatar 17232
 
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3. Re: SimCity Patch Mar 23, 2013, 02:46 Capitan
 
Since that guy show his offline mod, EA will never release such to show their position in this mess. All to be stubborn and show who's the boss...  
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2. Re: SimCity Patch Mar 22, 2013, 22:35 Flatline
 
Still no cheetah speed though.

Which is awesome since it turns out that the game 99% runs on the client side.
 
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1. Re: SimCity Patch Mar 22, 2013, 22:33 deqer
 
I'm sure the patch also contains other things that EA would not want to mention.  
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8 Replies. 1 pages. Viewing page 1.
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