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Skyrim Patched

An updated post on the Bethesda Blog announces the version 1.9 update for The Elder Scrolls V: Skyrim has emerged from beta testing, and is now available for the Windows version of the game (thanks Joystiq). They say this release came a couple of days ago, though it's not noted on Steam, and word is they hope to release this patch for the console editions "later this month." Here's the change log:

NEW FEATURES

  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Bug fixes after the break…

BUG FIXES

  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Whirlwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

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12 Replies. 1 pages. Viewing page 1.
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12. Re: Skyrim Patched Mar 22, 2013, 06:46 Dev
 
jdreyer wrote on Mar 21, 2013, 15:40:
How does Legendary skill work? Is it now equal to 101, but just set at 15? So if you get it back to 100, it will be essentially 185? None of my Skyrim chars are at 100 skill yet.
Here's a summary of it
link

And another
link

The Legendary skills system works like Prestige Mode from Call of Duty's multiplayer. When you hit the level cap on a skill, you have the option to turn it into a Legendary skill. Doing so returns all the perks you had spent in that specific skill tree and turns it down to level 15. This is essentially meant to be a way to completely remove the level cap from the game and give players an incentive to play further.

I don't think it's all that exciting, sounds like it just makes you even more OP. I don't have the game yet though, so I'm not exactly sure the leveling mechanics work.
 
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11. Re: Skyrim Patched Mar 21, 2013, 15:40 jdreyer
 
How does Legendary skill work? Is it now equal to 101, but just set at 15? So if you get it back to 100, it will be essentially 185? None of my Skyrim chars are at 100 skill yet.  
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
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10. Re: Skyrim Patched Mar 21, 2013, 15:38 Scud
 
Well, I'm running these at the moment..
-A Clothes by Hentai
-A Quality World Map
-Amethyst Hollows Dreamworld
-Apachii Sky Hair
-Arise - Chapter 1 - The Black Sacrament
-Bandolier - Bags and Pouches
-Bat Travel Vampire Power
-Better Circlets HQ
-Better Vampires by Brehanin
-Bottle that Blood
-Calientes Female Body Mod BBE
-Crossbows Revamped
-Dark Illusion (armor)
-Vampire Face Fix
-Enchanting I do what I want
-Enhanced Distant Terrain
-Fores New Idles
-HentaiGale Armor
-Imaginator
-Into The Depths
-JaySuS Swords
-Levelers Tower
-Lilths Sickle
-Lustmord Vampire Armor
-Moonpath to Elsweyr
-Named Souls in Gems
-Pinup Poser
-Predator Vision
-Royal Bloodline
-Skyrim Monster Mod v12
-Sky UI
-Soul Gems Differ
-Tourettes Crabs
-Ultra Realistic World Lighting
-Vampire Face less sunken cheeks
-W.A.T.E.R. Water and Terrain Enhancement
Some of these would be essential to me while others I think just make things more fun. I like some of the additional abilities I get as a vampire with the vampire mods like Bat Travel, which allows me to fly around Skyrim as a cloud of bats. JaySuS Swords adds a ton of new high quality weapons, I use both Leveler's Tower and Amethyst as player homes. Anyhow, player choice is what makes mods so great.
 
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9. Re: Skyrim Patched Mar 21, 2013, 15:34 Creston
 
Primalchrome wrote on Mar 21, 2013, 14:40:
What mods do you guys feel are important to enjoyment of the game? The only mod that I have kept enabled has been for inventory management....

Any of the various HD mods. SkyUI. Some kind of lighting mod (bethesda's default lighting is TERRIBLE.) Beautiful Whiterun and Beautiful Riften are fantastic.

And I recently came across a mod called "Meshes fixed" or something like that, (I'll have to look it up at home) which takes all the shitty 3D consolized models, and has rebuilt them into proper 3D models that actually have depth to them and don't look like Doom sprites. It's a massive mod, and it noticeably increases your load times, but everything looks so awesome with it.

Creston
 
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8. Re: Skyrim Patched Mar 21, 2013, 14:40 Primalchrome
 
What mods do you guys feel are important to enjoyment of the game? The only mod that I have kept enabled has been for inventory management....  
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7. Re: Skyrim Patched Mar 21, 2013, 13:53 Jivaro
 
Mashiki Amiketo wrote on Mar 21, 2013, 12:18:
LittleMe wrote on Mar 21, 2013, 11:49:
By Bethesda's standards this is a big patch but by industry standards it isn't.
Really? These days most developers simply leave their games broken and non-working after a year.

MA is right. By any company's standards this is a significant patch when you consider the game was released in 2011. A year and half later you are lucky to get any kind of patch at all for an offline single player game from the overwhelming vast majority of developers.

That said, it is valid to point out that there is quite a bit of this that should have been addressed some time ago or, at the very least, would have been great to have done before Dawnguard and Dragonborn were released.

The only affect this had on my list of mods (so far) is that it removes a few that are no longer needed...which I tend to think is a good thing. There is probably some redundancy between this patch and a couple of my larger mods but nothing game breaking. I am sure the mod authors will sort it out fairly quickly. If they don't do it, someone else will do it for them. Another great thing about mods.

This comment was edited on Mar 21, 2013, 16:43.
 
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6. Re: Skyrim Patched Mar 21, 2013, 13:25 J
 
I realised the other day they still haven't fixed daggers to get buffs from one-handed boosts. Hooray for mods!  
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5. Re: Skyrim Patched Mar 21, 2013, 12:57 NegaDeath
 
Kudos to the level of support this game receives. After updating SKSE it seems like my mods are working.  
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4. Re: Skyrim Patched Mar 21, 2013, 12:18 Mashiki Amiketo
 
LittleMe wrote on Mar 21, 2013, 11:49:
By Bethesda's standards this is a big patch but by industry standards it isn't.
Really? These days most developers simply leave their games broken and non-working after a year.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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3. Re: Skyrim Patched Mar 21, 2013, 11:49 LittleMe
 
It's a start. Thanks Bethesda. That said, it looks to me like only the first two or three are significant fixes. The rest look like simple quest-type fixes, but I can't be sure what was done or how much work was put into this patch. By Bethesda's standards this is a big patch but by industry standards it isn't.

 
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Political freedom can only be preceded by economic freedom which is preceded by monetary freedom.
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2. Re: Skyrim Patched Mar 21, 2013, 11:27 Flak
 
Hopefully Legendary adds more challenge, without using any mods the game got pretty easy towards the end once you had good gear, even at the hardest difficulty, glad to see they're adding some more replay value to the game.  
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1. Re: Skyrim Patched Mar 21, 2013, 11:17 Creston
 
Yeah, saw it download a few days ago. So far my mods seem okay, but that's admittedly after a cursory glance.

Creston
 
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