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TF2 Oculus Rift Details

We have the official announcement of the Oculus Rift VR headset support for Team Fortress 2 revealed yesterday. Word is the patch to add Oculus Rift support will roll out in the "coming days," as reluctant as Valve is to update the teamplay shooter (they note it has only received 350 updates since debuting in 2007). Not only will this bring enhanced virtual reality to the game, but it will also earn supporters a new hat:

Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, and Left 4 Dead), today announced the addition of an experimental Virtual Reality mode to Team Fortress 2. The new mode will be released in the coming days as part of an update to the popular Free to Play game.

Anyone with an Oculus Rift Developer Kit will be able to use their device to play all of Team Fortress 2 on the PC. All game modes and classes are supported with the new Virtual Reality mode.

"When we first played an early version of Virtual Reality mode in Team Fortress we were blown away by the immersion we experienced.", said Joe Ludwig at Valve. "VR is just getting started, but it is going to have a big impact on gaming. This update will let us share that experience with more of the Team Fortress community."

"Valve's done an incredible job bringing Team Fortress 2 to virtual reality! TF2 is the most-played game in my Steam library, so you can imagine how excited I am to play it in the Rift with all of our backers," said Palmer Luckey, Founder of Oculus VR, Inc.

In addition to gaining access to the new Virtual Reality mode, owners of the Oculus Rift will also be granted a unique Oculus Rift in-game hat. Steam codes to redeem for this item will be sent out by Oculus.

Team Fortress 2 is Valve's Free to Play team-based online game. The game has had more than 350 updates since its release with The Orange Box in 2007.

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9. Re: More Big Picture Details Mar 19, 2013, 12:39 John
 
HorrorScope wrote on Mar 19, 2013, 10:10:
I hope they give games options in world looking. I would like to be able to put games back into a mouselook mode when I don't want to use my head for tracking. If they go full VR and no mouselook option, then I may not be interested. My first step for VR was just getting full screen immersion.
I'm thinking the keyboard and mouse will still be used like normal, while the VR will allow you to look around in the direction that the cursor is pointing. I haven't really looked into it though but that would be cool.
 
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  1. Mar 19, 09:18 Re: TF2 Oculus Rift Details InBlack
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  3. Mar 19, 10:10  Re: More Big Picture Details HorrorScope
>> 9. Mar 19, 12:39   Re: More Big Picture Details John
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