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Giant Aliens: Colonial Marines Patch

The Gearbox Software Community website has details on a new patch for Aliens: Colonial Marines they say is "now rolling out" on Steam, though it's not mentioned there (thanks Grumbleback). They note the patch is nearly 4 GB, which is the only way possible to surprise anyone with the fact that it's actually "only" about 3.5 GB. Word is this adds all the updates in the recent console patches as well as "several PC-specific changes, notably: improved texture resolution, various visual improvements, the addition of a mouse smoothing option, and some fixes for PC-only crashes." Gearbox Software Support has the detailed patch notes.

General

  • Improved texture resolution.
  • Various visual improvements.
  • Added mouse smoothing to options menu.
  • Fixed crashes tied to launch and motion tracker.
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player's shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Fixed issues that could cause clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • New Xeno appearance customization added.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

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4. Re: Giant Aliens: Colonial Marines Patch Mar 18, 2013, 22:00 bigspender
 
cool, now they only have to fix the rest of the game from sucking  
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3. Re: Giant Aliens: Colonial Marines Patch Mar 18, 2013, 21:56 Sempai
 
3.8gb patch? What a joke our hobby has become.
These people are crooks. Randy Pitchford is nothing more than a used car salesman. Dirty prick.
 
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2. Re: Giant Aliens: Colonial Marines Patch Mar 18, 2013, 21:48 Learning
 
$5 sounds about right.  
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"The trouble with quotes on the internet is that it's difficult to discern weather or not they are genuine"-Abraham Lincoln
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1. Re: Giant Aliens: Colonial Marines Patch Mar 18, 2013, 21:15 Keith
 
I'll probabably get to try this patch out when the price of A:CM drops to $5 in the Steam Christmas sale.

Too little, too late.
 
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