SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts

A new update to developer blog for the new SimCity has word on Maxis' efforts at addressing user complaints about the urban planning sequel. This includes complaints that the residents of the city are not as simulated as promised, and lead designer Stone Librande explains that while the Sims in the game do not have fixed residences or jobs, they do have persistent happiness states, admitting that adding more detailed persistence is a performance trade-off. He also says they are fixing the artificial stupidity that the AI drivers demonstrate, as realistic as idiotic drivers may be. This video offers a look at SimCity "congestion avoidance tuning." Also, Computer and Video Games notes some tweets by EA's Erik Reynolds explaining he's being 1000% transparent in admitting they are deleting forum posts about hacking SimCity to play offline. He does not forbid the discussion, but says as a violation of their Terms of Service, it can't take place on their forums (he says they support mods, but parses this with "hacks are not mods"), so users should: "Please move it to other places and continue the dialogue."
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Re: SimCity: Maxis Working on Traffic Jams; Deleting
Mar 15, 2013, 15:32
29.
Re: SimCity: Maxis Working on Traffic Jams; Deleting Mar 15, 2013, 15:32
Mar 15, 2013, 15:32
 
Creston wrote on Mar 15, 2013, 15:21:
Mikus_Aurelius wrote on Mar 15, 2013, 13:54:
Tropico cities top out in the mid hundreds. Even in Tropico 4, there's a population cap well south of 1000, IIRC. Simcity is working on a bigger scale.

Well, it pretends it is. As that modder showed yesterday, if you turn the fudge function off, the SimCity hamlets only have like 10K people in them.

That's still more than Tropico 4, of course, but then again, every citizen in Tropico has individual needs and wants and belongs to factions and keep his/her same job and his/her same house, etc. I had a 1000+ person city in Tropico 4 yesterday, and it ran just fine.

So why the heck Maxis felt they needed to just go this stupid route with their awesome crappy Glass Box engine, who knows.

creston


This is just random speculation, but its possible that the real reason they want there to be sims in there is some sort of integration with future sim releases - I'm not saying its a worthy trade-off, but to me this all seems like EA trying to get into selling data, and making the sims follow suit like this game, and saying it HAS to be online to work (etc etc.) is just going to be part of that push.
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