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More on Offline SimCity

A few details have come to light in the question of how difficult it would be to make the new SimCity playable offline, a conundrum that confuses even EA, as they have indicated this would be both possible and impossible. Kotaku writes of pulling the plug on the game and having it play on for about 19 minutes before crapping out, seeming to contradict the notion that a significant portion of the game's calculations are taking place on the server side. Likewise, Notch tweets: "I like how you can keep playing Sim City even when it notifies you that the servers are down. (But I thought it REALLY needed them?)." This plays into a report on Rock, Paper, Shotgun talking with an anonymous engineer the site says they've confirmed worked on the game. He discusses the most difficult part of playing SimCity offline would be how gameplay is based on interactions between regions, but the source says: "It wouldn’t take very much engineering to give you a limited single-player game without all the nifty region stuff." As for the server being required to play the game, he tells them SimCity does no significant game simulation on the server side:

The servers are not handling any of the computation done to simulate the city you are playing. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.

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6. Re: More on Offline SimCity Mar 12, 2013, 22:33 Cutter
 
Obviously it isn't required. It's entirely about control and monitoring habits for monetization, killing the game when they want, etc. Exact same thing with Actiblizz except they went even further so as to scam people into using the RMAH. Stop giving these dicks your money because you're fucking it up for the rest of us!  
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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5. Re: More on Offline SimCity Mar 12, 2013, 22:18 Lorcin
 
Hey EA,

When I was finished your mum was offline - and I can't even program.

I just deliver what the customer wants.
 
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4. Re: More on Offline SimCity Mar 12, 2013, 22:03 nin
 
RaZ0r! wrote on Mar 12, 2013, 22:01:
Of course we know they will never make it work offline, but wouldn't it be funny if they did? Everyone could go straight to Activision and demand they do the same for Diablo III.

I'm enjoying it enough their own employees are narcing them out...

 
http://store.nin.com/index.php?cPath=10
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3. Re: More on Offline SimCity Mar 12, 2013, 22:01 RaZ0r!
 
Of course we know they will never make it work offline, but wouldn't it be funny if they did? Everyone could go straight to Activision and demand they do the same for Diablo III.  
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2. Re: More on Offline SimCity Mar 12, 2013, 21:46 Dev
 
But I bet it does some sorta continual authentication. Like the game could send to the server "is it ok to keep the water flowing?" and the server could reply "yep, 5 more minutes of water authorized"

That could explain some of the weirdness and "bugginess" of the game, since it keeps lagging and disconnecting.
 
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1. Re: More on Offline SimCity Mar 12, 2013, 21:41 mag
 
As for the server being required to play the game, he tells them SimCity does no significant game simulation on the server side:

I was pretty skeptical of that claim. It would be absolutely ridiculous for them to take on that amount of processing power themselves. Extremely expensive.
 
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