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Torment Kickstarter Soars; Stretch Goals in Play

The new Kickstarter for Torment: Tides of Numenera is now funded, as inXile entertainment's upcoming RPG blew past its $900K goal in a matter of hours, and now stands at $1.7 million after one day. This has inspired them to post some stretch goals, and they already cracked the $1.5 million goal that adds two more writers to the project, and their looming $2 million goal will ad another companion, more music, and increased involvement of Monte Cook.

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43. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 23:31 nin
 

<Bender>
Two million, Baby!
</Bender>


 
http://www.nin.com/pub/tension/
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42. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 22:56 jacobvandy
 
That's part of the motivation associated with stretch goals, I think. If you only dole out a few of them at a time, as needed, people want to pledge and raise the total in order to find out what comes next.  
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41. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:45 nin
 

Honestly, we need higher stretch goals. 2.5 seems like a given, at this point.

 
http://www.nin.com/pub/tension/
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40. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:31 Creston
 
nin wrote on Mar 7, 2013, 18:28:
I see creston posting over there!!!!!!!!!!!!!!!


EDIT: SO ARE YOU!!!!!!

Hehe yep. And I am curious how the Ziets thing is going to work. AFAIK, his inclusion on Project Eternity was full time, and they're still in pre-production. Now he's also going to be in pre-production for Torment? Is he just going to work two jobs or something?

I hope they'll answer that. Just seems kind of odd to me. Almost as if they're just taking P:E's stretch goals, figuring "hey, it worked for them, and we've got mostly the same customers anyway!"

Creston

This comment was edited on Mar 7, 2013, 18:40.
 
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39. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:28 nin
 

I see creston posting over there!!!!!!!!!!!!!!!

 
http://www.nin.com/pub/tension/
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38. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:19 Cpmartins
 
At 2.5 mil Ziets will be joining the party, and that is huge. Let me just leave this here for those who never played MotB: Myrkul  
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37. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:18 Creston
 
Dev wrote on Mar 7, 2013, 18:11:
Update #3 is up
Adds new stretch goals, and adds additional details and items to previously achieved stretch goals, such as the new game area "Ruins of Ossiphagan"

The following is the BEST.STRETCH.GOAL.EVER.

Last, but most certainly not least: Upon reaching $2.5m, we will send out a special video from Colin. Those of you familiar with Colinís very early work may recall that he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us. (This is a slight overstatement. We could just pretend the book never existed, after all. Thatís what I didÖ) Fortunately, Colin wrote that over 20 years ago and heís learned much since then. =) Plus heís the creative guy on Torment and Adam and I arenít going to let him get too close to the gameplay systems. Just kidding. (Mostly. )

But weíve always felt that he owes us for polluting our campaigns with his bizarre passion for elves. Thankfully, Colin seems to have gotten through his elf-fetish years. But his penance isnít yet complete. He has apologized before, but somehow I find it lacking. I don't know about you, but I want to see him say it. So as part of our update celebrating this Stretch Goal, Colin will apologize publicly for this sin of his youth through a special video.

FUCK AND YES! I still remember the HORROR when, upon starting a new campaign, I get my 6 players together and have them introduce their characters, and find out ALL SIX OF THEM ARE FUCKING ELVES. They proceeded to "sing hymns to the trees" the rest of the day. :AAAARGGHH:

Needless to say, they all died. Horribly.
APOLOGIZE, COLIN!

Creston
 
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36. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 18:11 Dev
 
Update #3 is up
Adds new stretch goals, and adds additional details and items to previously achieved stretch goals, such as the new game area "Ruins of Ossiphagan"
 
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35. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:56 Dev
 
saluk wrote on Mar 7, 2013, 14:10:
I wonder how many hours to pass all these stretch goals. 2, 3 more maybe? This is crazy. I haven't been able to play all the way through the first game. I like it a lot but I don't quite get the rabid following it seems to have.
Its at about 35,000 backers. Why is it hard to believe that worldwide, there's 35k people interested and fans of the original?
On gog, there's 8000+ REVIEWS (it's a 5 star average) of the game. And this is many years after its release. How many people actually write up a review of a game they like, a classic older game? 1 out of 10? 1 out of 100? If its 1 out of 10, then the gog customer base alone is 80,000 for the original game. If its 1 out of 100, then its 800,000 people. I'm guessing the GoG sales are somewhere between those 2 numbers.

Even if backers hit 100k, this is still a tiny drop in the bucket compared to something like minecraft (nearly 10 million), or portal 2 (4+ million). Or the 10 million who pay $15 a month for WoW. And microscopic compared to something like CoD: Blops, which is over 25 million worldwide.

All of this publicity is being generated by a mere 35,000 customer product (at the moment anyway, and after release it will likely grow even further). In most mass markets, numbers like that would be considered a failure.
I don't consider it a failure, but what I'm trying to convey is that while its a big deal on kickstarter and bluesnews, in the wider market place, this is a drop in the bucket. Even if you just look at a week of steam sales, its way way higher than something like that.

I don't know what the worldwide PC gamer market is, lets make a wild guess and call it 50 million (worldwide xbox 360 consoles are 76m). 35k is a mere 0.07%, or something like 3 out of every 50,000.
Those numbers just made me think. If its 50 million worldwide, that means 1 out of 5 PC gamers subscribe to WoW. OMG. Even if the PC gamer market is 100 million worldwide, that still means 1 out of every 10 PC gamers pays monthly for WoW. ZOMG.
And since CoD:blops has 25m+ sales (and PS3 is similar in installed base to xbox 360), that means 1 out of every 6 console owners has purchased that game.

This comment was edited on Mar 7, 2013, 17:18.
 
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34. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:55 SimplyMonk
 
Going to need more stretch goals.  
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33. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:47 jacobvandy
 
Perhaps I should have said, "every Kickstarter that matters."  
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32. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 16:40 Dev
 
Mr. Tact wrote on Mar 7, 2013, 12:04:
I don't know.... seems to me it could work in reverse. If you would like to get the $125 all digital tier, but it's sold out you might throw your hands up and just buy the game for $25...
They are banking that that won't be the majority
jacobvandy wrote on Mar 7, 2013, 14:03:
The more expensive rewards are always limited, on every Kickstarter
They certainly are NOT limited on every kickstarter. But they SHOULD be, I agree, because of those reasons and more, especially for physical rewards. Such as more people than anticipated buying physical rewards and it screwing up cost calculations and taking too much money away from the actual development. I've seen this happen in other kickstarters, where they didn't allow for that mix of funds properly.

This comment was edited on Mar 7, 2013, 16:51.
 
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31. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 15:44 nin
 
wtf_man wrote on Mar 7, 2013, 15:40:
nin wrote on Mar 7, 2013, 13:43:
siapnar wrote on Mar 7, 2013, 13:41:
This got funded pretty damn fast

Now at double their original goal, in a day and a half...


It is slowing down now... but I figure they'll get another rush wave just before the time expires. A bunch of kickstarter games barely made their funding in the last 24-48 hours... so I figure the on-the-fence people will provide a burst in the last 24-48 hours.

Either way... I'm sure they'll be way over 2 million by funding close day.


Yeah, right now Torment is at a little over 34K backers. Eternity ended with 73K, while Wasteland 2 ended with 61K. So, assuming a lot of the same folks show up (and I would expect them to), they still have a ways to go.

 
http://www.nin.com/pub/tension/
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30. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 15:40 wtf_man
 
nin wrote on Mar 7, 2013, 13:43:
siapnar wrote on Mar 7, 2013, 13:41:
This got funded pretty damn fast

Now at double their original goal, in a day and a half...


It is slowing down now... but I figure they'll get another rush wave just before the time expires. A bunch of kickstarter games barely made their funding in the last 24-48 hours... so I figure the on-the-fence people will provide a burst in the last 24-48 hours.

Either way... I'm sure they'll be way over 2 million by funding close day.
 
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29. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 15:25 Cutter
 
Mr. Tact wrote on Mar 7, 2013, 11:19:
Why have limited numbers for a tier that is all digital? Seems a bit silly.

Another reason not to fund it. That really bothers the hell out of me.
 
Avatar 25394
 
James Woods: Oh that's fun. That sounds like you had a fun time. Where would I fit in with the fun time, huh? Where does James Woods fit into the fun?
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28. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:59 Creston
 
Techie714 © wrote on Mar 7, 2013, 14:51:
I'm a backer! This game better look as good as Skyrim, right? /S

Hehe. To be honest, with the way they go about building games like these (ie, 2D paintings with 3D characters on them) in isometric viewpoint, it'll likely look better than Skyrim where the backgrounds are concerned.

Creston
 
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27. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:51 Techie714 ©
 
I'm a backer! This game better look as good as Skyrim, right? /S
 
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Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
Keep your privacy!
http://prism-break.org/
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26. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:42 Creston
 
Mr. Tact wrote on Mar 7, 2013, 13:22:
Really? I'd think it would feel pretty dated even if it was done well...

Edit: typo

Torment, you mean? The art is still pretty great, even though it's obviously not to the level that we're used to nowadays. But the awesomeness of Torment is in the story and its characters, not in its visual looks anyway.

That's why I'm not really worried about it moving from Planescape to Nuemermemerenneaa. As long as the story and the characterizations are good, I think it'll be pretty awesome. (And the story sounds great to me, to be honest. As soon as I read it I was like "Fuck, I want to know more! The Angel of Entropy? What does he do?? Is he like Death?!")

Creston
 
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25. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:10 saluk
 
I wonder how many hours to pass all these stretch goals. 2, 3 more maybe? This is crazy. I haven't been able to play all the way through the first game. I like it a lot but I don't quite get the rabid following it seems to have.  
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24. Re: Torment Kickstarter Soars; Stretch Goals in Play Mar 7, 2013, 14:07 John
 
Mr. Tact wrote on Mar 7, 2013, 13:22:
Really? I'd think it would feel pretty dated even if it was done well...

Edit: typo
It may but there have been a few mods released to make it look better though.
 
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