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Ships Ahoy - SimCity; Refunds Offered for Launch Issues

EA announces that the Windows edition of SimCity is now available in North America, saying the OS X edition of Maxis' urban planning reboot will follow sometime this spring. The SimCity Website has a blog post from Kip Katsarelis where the Senior Producer on the project offers some thoughts on what to expect. The first review scores are up on Metacritic, where it has so far received much acclaim from critics, while the user score scrapes along the bottom, as many gamers are using this opportunity to voice disapproval of the game's DRM, which requires it to be played online. On that topic, the Origin twitter account has a steady stream of tweets explaining delays in distributing and unlocking the game though the Origin service, which is struggling with the demand, at various times saying the delay to unlock the game would span 90 minutes to as much as four hours. Polygon has word from Origin global community manager Marcel Hatam that the service is still struggling, and they note a post on the EA Forums sympathizing with frustration at the delays, and offering refunds for unhappy customers. They explain that they understand how important pre-loads are to a smooth launch, and apologize that they could not put this knowledge to use in this case, saying: "This didn't come together for SimCity unfortunately, for which I again apologize." Here's part of the release announcement:

Everything is intelligently simulated in this new SimCity, from all of the Sims in a city, to every kilowatt of power pulsing through a region thanks to the powerful GlassBox Engine. It is the most expansive city management game yet where multi-city gameplay across regions delivers a larger playing field. No longer are players relegated to playing one single city, now they can manage and play up to 16 cities at once. Each city can have different specializations; they can share services and trade resources; they can help or even hinder each other; every decision a player makes in each city has impact in the broader region. Its up to the player to decide where and how they play.

For the first time in the series multiplayer is added to the gameplay giving players a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements. Underpinning SimCity is a live service that simulates real-time updates and pushes them to players in the form of new challenges and achievements. Players will track their progression alongside their friends and the world for the most polluted city, the richest city and more. Whether players play by themselves, with their friends or with the rest of the world, SimCity will challenge players to create the city of their dreams answer the question what kind of mayor will you be?

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120 Replies. 6 pages. Viewing page 1.
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120. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 15:53 Verno
 
Another one for the ignore filter, they are popping up a lot lately. The syntax reminds me of another site member too.

http://www.jonathancresswell.co.uk/2013/03/review-simcity/

Hahaha that is great.

Saw this one on reddit BTW - EA Solitaire.

This comment was edited on Mar 7, 2013, 16:38.
 
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Playing: Everquest Next Alpha, Diablo 3, Bravely Default
Watching: Evidence, Longmire, Chained
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119. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 14:54 Slick
 
Creston wrote on Mar 7, 2013, 12:51:
Redmask wrote on Mar 6, 2013, 22:54:
Slick wrote on Mar 6, 2013, 22:50:
the new SimCity is devilishly fun and addicting, i haven't been able to stop playing since launch, working on my 3rd city right now...

Haven't been able to play since launch I would believe and you should not pull your sound bites right out of reviews.

You gotta admit, for a Chinese spammer, he's reasonably well-spoken.

Creston

Lol, nee-how!

and yes, today i got my first queue line to play the game, which is frustrating, but again, not the end of the world. i'm sure they'll have the server issues all ironed out within a week.

*sigh* just like every other game with a forced internet connections, you know like every MMO launch ever...

and might i inquire... how is it that far-fetched that i actually enjoy the *GAME* itself? that's just hating for the sake of hating. yeah, they fucked up the launch, everyone knows that. that's EA's fault, but MAXIS, you know the guysd who spent the last 5 years building the game, they actually did an excellent job, and deserve the high metacritic scores they're getting. you know, based on the GAME. not just the crappy launch... scary thought~!
 
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118. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 12:53 Creston
 
ASeven wrote on Mar 6, 2013, 19:40:
Best review for SimCity yet.

Hahahahaha. So simple, yet it conveys the message so beautifully.

Creston
 
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117. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 12:51 Creston
 
Redmask wrote on Mar 6, 2013, 22:54:
Slick wrote on Mar 6, 2013, 22:50:
the new SimCity is devilishly fun and addicting, i haven't been able to stop playing since launch, working on my 3rd city right now...

Haven't been able to play since launch I would believe and you should not pull your sound bites right out of reviews.

You gotta admit, for a Chinese spammer, he's reasonably well-spoken.

Creston
 
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116. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 08:19 ASeven
 
I see Slick is back at it again.

Also, reviews are becoming more honest on this game.
 
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115. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 7, 2013, 04:42 DarkCntry
 
Sepharo wrote on Mar 6, 2013, 23:23:
Some new pics floating around today:

http://i.imgur.com/K3KFAI3.jpg
http://i.imgur.com/wA03tRY.jpg

You can ignore the second picture, as the 'timer' is tied to your system clock and by changing it, you also change the amount of time left...hell, I could change it to be 6 years if I so desire, but I don't think it'll parse that long.

And I am somewhat skeptical about the first one, as the wording of it is not indicative of an experience a colleague had when requesting a refund as per their release-day issues. The Rep he had spoke to took his information, checked his Origin account to see if the game was registered, and then issued a refund and removed the game from his account, and even offered him a 40% coupon to use towards a next purchase. The Rep even mentioned that if he decided to come back after the servers were more stable that the coupon is valid on a re-purchase of the game.
 
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114. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 23:23 Sepharo
 
Some new pics floating around today:

http://i.imgur.com/K3KFAI3.jpg
http://i.imgur.com/wA03tRY.jpg
 
Avatar 17249
 
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113. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 22:54 Redmask
 
Slick wrote on Mar 6, 2013, 22:50:
the new SimCity is devilishly fun and addicting, i haven't been able to stop playing since launch, working on my 3rd city right now...

Haven't been able to play since launch I would believe and you should not pull your sound bites right out of reviews.
 
Avatar 57682
 
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112. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 22:50 Slick
 
nin wrote on Mar 6, 2013, 09:06:
ASeven wrote on Mar 6, 2013, 08:39:
SpectralMeat wrote on Mar 6, 2013, 08:25:
Popcorn

In this world nothing can be said to be certain except death, taxes and RollingThunder and Slick always posting on EA threads.


We need drug testing as apart of registration.


you read anything i wrote? i just spelled out how they failed on launch. but how that doesn't matter because

A) i'm playing

B) it's a game i really enjoy

i know this must be hard for you people to conprehend... that in reality people should just hate a game product because of dumb decisions their publisher made.

the new SimCity is devilishly fun and addicting, i haven't been able to stop playing since launch, working on my 3rd city right now...
 
Avatar 57545
 
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111. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 20:39 DarkCntry
 
ASeven wrote on Mar 6, 2013, 12:17:
http://i.imgur.com/gXcaWns.png

Well in some defense of the new game, there are Arcologies, it's a grand work that all cities have to build together. Honestly that does make some sense instead of having 5 million of them in your cities

There's also a Muni airport, smaller but having pretty much similar functions of an actual airport.

I do really expect EA to release a commuter-based DLC simply because of the massive emphasis the game has on traffic flow and the horrible implementation of it.

Still, all-in-all, the game is fun, when you actually get to play unimpeded.
 
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110. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 19:41 nin
 
ASeven wrote on Mar 6, 2013, 19:40:
Best review for SimCity yet.

You should totally send that one in for Blue to include.

 
http://www.nin.com/pub/tension/
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109. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 19:40 ASeven
 
Best review for SimCity yet.  
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108. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 15:58 Dev
 
ASeven wrote on Mar 6, 2013, 12:16:
You can't make this shit up. Polygon lowered the review score due to all the problems that this new SC has.
Button press sounds apparently get above the fold props now.

From the review:

Our own reviewer, Russ Pitts, has suffered disconnected sessions this afternoon that resulted in lost progress, corrupted avenue placement, and twin monster attacks.

Joy, the EA server problems don't just cause momentary pauses in gameplay, but lost time and corruption too.
 
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107. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 14:42 Beamer
 
Creston wrote on Mar 6, 2013, 14:33:
ASeven wrote on Mar 6, 2013, 12:17:
http://i.imgur.com/gXcaWns.png

I was just going to link that. It's so pretty.

Creston

Except SimCity 2000 didn't have multiplayer in 1993.

Want multiplayer? Skip SC2K, Skip SC2K:SE and wait for SC2K:NE in 1996.
Milking that cow! You had to buy an entire 3rd edition, at full price, for multiplayer!
 
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106. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 14:33 Creston
 
ASeven wrote on Mar 6, 2013, 12:17:
http://i.imgur.com/gXcaWns.png

I was just going to link that. It's so pretty.

Creston
 
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105. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 12:17 ASeven
 
http://i.imgur.com/gXcaWns.png  
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104. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 12:16 ASeven
 
You can't make this shit up. Polygon lowered the review score due to all the problems that this new SC has.  
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103. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 11:47 Creston
 
SpectralMeat wrote on Mar 6, 2013, 11:20:
WTF Creston you have me on ignore?

Not you. The "How Far Can I Get My Tongue Up EA's Ass??" Brigade.

Creston
 
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102. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 11:20 SpectralMeat
 
WTF Creston you have me on ignore?  
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Steam: SpectralMeat
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101. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 6, 2013, 11:17 Creston
 
nin wrote on Mar 6, 2013, 09:06:
ASeven wrote on Mar 6, 2013, 08:39:
SpectralMeat wrote on Mar 6, 2013, 08:25:
Popcorn

In this world nothing can be said to be certain except death, taxes and RollingThunder and Slick always posting on EA threads.


We need drug testing as apart of registration.


I'd settle for not having to see quoted text from people I have on ignore...

Creston
 
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120 Replies. 6 pages. Viewing page 1.
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