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Arma III Alpha Released

Steam News announces the release of the Arma 3 Alpha, providing the promised early access for those who preorder the upcoming military shooter sequel from Bohemia Interactive. Here's how this works, which includes word on sale:

Purchase the Arma 3 Alpha now to receive immediate access to the Alpha, 3 Alpha Lite invites for your friends (available March 14th to June 18th 2013) as well as Beta access and the Full game upon it's release!

In the Alpha, you'll be able to explore Stratis Island, enjoy a taste of Arma 3's diverse gameplay, and team up with your friends to fight against enemies in 2 co-op mulitplayer scenarios! There are also 8 different vehicles featured in the Alpha and a collection of weapons to help customize your loadout.

In celebration of the Alpha's launch, we're also discounting all previous Arma titles! Now until March 12th at 10AM Pacific time, take 50% off the entire Arma and Arma II series of games!

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73 Replies. 4 pages. Viewing page 1.
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73. Re: Arma III Alpha Released Mar 8, 2013, 08:02 SpectralMeat
 
Hehe couldn't figure out why my frame rate was dog shit, until I realized Vsync was enabled. Now it runs like butter with my GTX570 everything on high and some on Ultra.
Game is pretty hardcore, even on regular difficulty the Ai is kicking my ass!
I have to figure out that editor and create some missions.
Good times

Have you guys seen this, fun with mortar: https://twitter.com/Arma3official/status/310024273114853378

This comment was edited on Mar 8, 2013, 08:53.
 
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Steam: SpectralMeat
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72. Re: Arma III Alpha Released Mar 6, 2013, 10:03 Ant
 
Bastards....I have no money to spend on games right now!!! ARGHHHH!
I have NO time and motivation to play games. ARGH!!!!!!
 
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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71. Re: Arma III Alpha Released Mar 6, 2013, 08:18 SpectralMeat
 
InBlack wrote on Mar 6, 2013, 06:56:
How big is the game install? Also is it CPU/RAM/MOBO hog or more of a graphics card hog?

I have a nice new Ivybridge system with lots of ram etc, but Im worried my 'old' HD6870 might be a bit on the low end for this one...
If I remember correctly it was around 7-8Gb download
Hard to tell if it is video card or cpu hog. There are a ton of options in the graphics menu to tinker around to make it run smooth.
If you are unsure wait until the 14th when the Alpha invites will be available and give it a try then. I believe price will go up when the beta arrives. So still plenty of time to decide.
 
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Steam: SpectralMeat
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70. Re: Arma III Alpha Released Mar 6, 2013, 06:56 InBlack
 
How big is the game install? Also is it CPU/RAM/MOBO hog or more of a graphics card hog?

I have a nice new Ivybridge system with lots of ram etc, but Im worried my 'old' HD6870 might be a bit on the low end for this one...
 
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I have a nifty blue line!
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69. Re: Arma III Alpha Released Mar 6, 2013, 06:52 InBlack
 
nin wrote on Mar 5, 2013, 16:04:
SpectralMeat wrote on Mar 5, 2013, 16:01:
ASeven wrote on Mar 5, 2013, 15:56:
Been playing it. i72600K, 8GB RAM, GTX580. Runs like butter here on an almost Ultra setting.

Also, I've found myself enjoying this alpha quite a lot. Animations are so much better, the radio banter is infinitely better.

I think third time's the charm for Bohemiah. They've got something special here.

On a related note, the price of ArmaIII will increase as the beta and the final release come out. The alpha is pretty much priced at half the price of the full game when it comes out. I can say that if the prospect of ArmaIII interests you to get it right now. When I got ArmAII at release I didn't find it too fun until a dozen patches later. I'm already finding A3 fun despite being an alpha.

And the graphics, holy fuck these graphics.
You've just made the wait for the end of the day at work a lot harder.


No shit. Guess I'll be grabbing it this weekend.


Bastards....I have no money to spend on games right now!!! ARGHHHH!
 
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I have a nifty blue line!
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68. Re: Arma III Alpha Released Mar 6, 2013, 06:12 SpectralMeat
 
yuastnav wrote on Mar 6, 2013, 06:07:
DangerDog wrote on Mar 5, 2013, 19:56:
I know, there's all sorts of alpha stuff in the game. windows making a breaking glass sound but don't actually break. I did find one object I could sort of interact with, a bucket. I shot it and it turned over on its side - no physx type interaction just flipped over.

They've really improved the movement, especially when in close quarters. If the AI is up to the task you could make some really cool rainbow six type scenarios.


As much as I loved Rainbow Six (Raven Shield was probably the best one but I enjoyed Rogue Spear a bit more) the AI was never one of its strong points.
Currently I am on the verge of buying Arma 3 (it would be good to support a PC developer but I am really not sure how much fun I am going to have with it). Someone tip me over!

Check youtube for some gameplay videos, or wait until March 14 when the Alpha invites will be available and I am sure one of us will be able to hook you up with one.
Start by looking at this video on youtube: http://youtu.be/XxtE8iMbgkc

This comment was edited on Mar 6, 2013, 06:40.
 
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Steam: SpectralMeat
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67. Re: Arma III Alpha Released Mar 6, 2013, 06:07 yuastnav
 
DangerDog wrote on Mar 5, 2013, 19:56:
I know, there's all sorts of alpha stuff in the game. windows making a breaking glass sound but don't actually break. I did find one object I could sort of interact with, a bucket. I shot it and it turned over on its side - no physx type interaction just flipped over.

They've really improved the movement, especially when in close quarters. If the AI is up to the task you could make some really cool rainbow six type scenarios.


As much as I loved Rainbow Six (Raven Shield was probably the best one but I enjoyed Rogue Spear a bit more) the AI was never one of its strong points.
Currently I am on the verge of buying Arma 3 (it would be good to support a PC developer but I am really not sure how much fun I am going to have with it). Someone tip me over!
 
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66. Re: Arma III Alpha Released Mar 5, 2013, 22:43 nin
 

Gonna kick off the install before bed...lookin forward to it.

 
http://www.nin.com/pub/tension/
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65. Re: Arma III Alpha Released Mar 5, 2013, 22:38 SpectralMeat
 
Looks really awesome so far. I am spending a lot of time in the menu looking at the different keys, and shortcuts. Been a while since I've played Arma.
I think the final game is going to be a bomb. It is in Alpha and it is already fun to play.
 
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Steam: SpectralMeat
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64. Re: Arma III Alpha Released Mar 5, 2013, 19:56 DangerDog
 
I know, there's all sorts of alpha stuff in the game. windows making a breaking glass sound but don't actually break. I did find one object I could sort of interact with, a bucket. I shot it and it turned over on its side - no physx type interaction just flipped over.

They've really improved the movement, especially when in close quarters. If the AI is up to the task you could make some really cool rainbow six type scenarios.

 
Avatar 6174
 
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63. Re: Arma III Alpha Released Mar 5, 2013, 19:32 nin
 
DangerDog wrote on Mar 5, 2013, 19:28:
Okay you can now throw grenades with one key - one throw fits all, but you can't cook them

You can't switch fire modes without cycling through weapon attachments.

binding keys seems like a never ending battle with Arma games, they really need to streamline some of this stuff.


ALPHA...

 
http://www.nin.com/pub/tension/
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62. Re: Arma III Alpha Released Mar 5, 2013, 19:28 DangerDog
 
Okay you can now throw grenades with one key - one throw fits all, but you can't cook them

You can't switch fire modes without cycling through weapon attachments.

binding keys seems like a never ending battle with Arma games, they really need to streamline some of this stuff.
 
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61. Re: Arma III Alpha Released Mar 5, 2013, 19:19 SM0k3
 
ASeven wrote on Mar 5, 2013, 19:15:
From neogaf:

http://i.minus.com/ibeWcS9C1kePkV.gif
http://i.minus.com/iboMIyQS0M6TLh.gif
http://i.minus.com/ibykzRZs3WvVXU.gif

Same event, different POVs.


Newklear Holy hell that is awesome!
 
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60. Re: Arma III Alpha Released Mar 5, 2013, 19:15 ASeven
 
From neogaf:

http://i.minus.com/ibeWcS9C1kePkV.gif
http://i.minus.com/iboMIyQS0M6TLh.gif
http://i.minus.com/ibykzRZs3WvVXU.gif

Same event, different POVs.
 
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59. Re: Arma III Alpha Released Mar 5, 2013, 19:14 SM0k3
 
Ugh, looks like steam is down. I was trying to purchase the Deluxe.  
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58. Re: Arma III Alpha Released Mar 5, 2013, 17:54 SectorEffector
 
seems like everyone has access, but who knows... PM me if you want one of the two alpha invites  
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http://www.youtube.com/watch?v=6-Q2iICtlIc
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57. Re: Arma III Alpha Released Mar 5, 2013, 16:50 Techie714
 
@NIN you need an Alpha invite message me on Steam. I think when I purchased the Deluxe Edition it came with 2 invites.  
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Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
Keep your privacy!
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56. Re: Arma III Alpha Released Mar 5, 2013, 16:39 Drayth
 
I live close to work so I ran home, purchased and started download real quick. Can't WAIT to get home now. Been an avid fan of this series the whole way.

Maybe Darks will like ArmA this time around.

For newer ArmA users - Don't forget to keep an eye on the Bohemia forums. The ArmA series is a bit like Elder Scrolls in the terms of there being an avid mod community. User made missions can generally blow away stock game ones.
 
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55. Re: Arma III Alpha Released Mar 5, 2013, 16:37 nin
 

I run at 19x10 (native for my display) so that's good. I don't mind turning things down slightly to improve the frame rate.

Plus, it being an alpha, there's always a chance things will be improved as the game shapes up, as well as graphic driver improvements.

 
http://www.nin.com/pub/tension/
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54. Re: Arma III Alpha Released Mar 5, 2013, 16:32 Quboid
 
nin wrote on Mar 5, 2013, 16:27:
Quboid wrote on Mar 5, 2013, 16:26:
nin wrote on Mar 5, 2013, 15:41:
My system's quite old so poor performance and graphics are to be expected.

What's your video card? I've got some variety of 560 I think (at work right now), and wondered how much it would chug.

Thanks!

It's a Geforce 460 768MB, running on an Intel dual-core i3 4.2Ghz.


WOOT! I'm in! Thank ya!


I meant to say, this is at 1920x1200 which is much higher than my system should be powering. That's why pre-processing anti-aliasing kills it. Lowering the rendering resolution makes it butt ugly.
 
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- Quboid
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