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Morning Q&As

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5. Re: Morning Q&As Mar 5, 2013, 19:44 PropheT
 
It seemed like more of a case of not wanting to bet all the chips on a single mammoth sized game when you can put down 2 smaller ones for the same price and development time.

Which is a fair point, I suppose, and seems to be the way a lot of the games industry is going right now.
 
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4. Re: Morning Q&As Mar 5, 2013, 16:59 Beamer
 
WaltC wrote on Mar 5, 2013, 16:51:
I think instead of a "mammoth-sized game" what he was actually talking was the first-person shooter...at least, that's the way the text reads.

Horror game sounds great--but I won't be interested in 10-hour adventure-horror games, either. I like deep and involved story lines and a minimum of 30 hours of absorbing game play. The 5-10 hour stuff belongs on cell phones and should sell at cell-phone game prices, too.

"Mammoth sized" meant man-hours, not actual content.
 
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3. Re: Morning Q&As Mar 5, 2013, 16:51 WaltC
 
I think instead of a "mammoth-sized game" what he was actually talking was the first-person shooter...at least, that's the way the text reads.

Horror game sounds great--but I won't be interested in 10-hour adventure-horror games, either. I like deep and involved story lines and a minimum of 30 hours of absorbing game play. The 5-10 hour stuff belongs on cell phones and should sell at cell-phone game prices, too.
 
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It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!
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2. Re: Morning Q&As Mar 5, 2013, 14:53 eRe4s3r
 
Maybe he means the ego's involved.  
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1. Re: Morning Q&As Mar 5, 2013, 12:53 Creston
 
I like how Bulletstorm is now considered a mammoth-sized game.

Creston
 
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