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Skyrim Beta Patch

The Bethesda Blog has details on a new version 1.9 update for The Elder Scrolls V: Skyrim that's now in beta testing for the RPG sequel. The beta is available through Steam, and the post has instructions on how to opt in if you want, warning to back up your saved games if you participate in the beta. They say they hope to release this out of beta by the end of the month, and offer the following patch notes:

Skyrim 1.9

NEW FEATURES

  • Legendary difficulty setting
  • Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.

Bug fixes after the break…

BUG FIXES

  • General memory and stability improvements
  • Fixed issue with quest scripts that were not shutting down properly
  • Companions will equip better weapons and armor if given to them
  • Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  • Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  • Fixed rare issue where protected companions could be killed from poison damage
  • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  • Fixed rare crash when entering Dark Brotherhood Sanctuary
  • Fixed rare crash when entering a player owned home
  • Random dragon attacks will no longer occur during “Battle for Whiterun”
  • Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  • Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  • The white phial is no longer consumed if given to a follower
  • If player marries Aela, the “Totem of Hircine” quest will be available
  • Unused briar hearts can be dropped after finishing “The White Phial”
  • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  • Thieves Guild caches are now properly enabled in the appropriate cities
  • The Dragon Infusion perk now works properly when taking Esbern’s Potion
  • Cragslane Cave properly resets if player receives a radiant quest to clear it out
  • Fixed rare issue with bounty quest objectives not properly clearing after completion
  • Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  • In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  • Vekel the Man now gives rewards for completing “Toying with The Dead”
  • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  • Fixed issue with receiving a duplicate radiant quest from a Jarl
  • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  • Fixed issue with using shouts while in jail and having guards unlock the jail cell
  • Fixed rare issue with quest NPCs not properly moving to quest locations
  • Fixed issue with NPCs not selling master level spells
  • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  • Fixed rare issue with disappearing containers after upgrades in player owned house
  • Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  • The Ebony Blade is now only improved by two handed perks
  • Locked door to Proudspire Manor can now be unlocked by proper key
  • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  • The Nord Hero Bow can now be improved
  • The Purity perk no longer requires the Experimenter perk
  • Fixed rare instance where Lovers Comfort would not be applied properly
  • If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  • Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  • Fixed instance where player could get stuck in Japhet’s Folly
  • Fixed rare instances where Arngeir would not teach Worldwind Sprint
  • Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  • Gharol can now properly train up to level 75
  • Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  • Reduced the instance of random dragon attacks after fast traveling post main quest
  • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  • Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  • Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  • Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  • Fixed issues with Matching Set perk not working properly with certain pieces of armor
  • Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  • Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  • Imperial Light Armor can now be crafted
  • Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  • Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  • Fixed issue with respawning actors that were raised by using the Ritual Stone power
  • Fixed issue with the Ancient Knowledge perk not calculating properly
  • The Palace of Kings now has patrolling guards on upper floors
  • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  • Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  • Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  • Fixed issue with falling damage on high difficulty levels
  • Fixed bad collision on certain clutter objects
  • Fixed rare instance of couriers who would appear only dressed in a hat

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38 Replies. 2 pages. Viewing page 1.
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38. Re: Skyrim Beta Patch Mar 5, 2013, 07:14 Redmask
 
jomisab wrote on Mar 4, 2013, 23:08:
jacobvandy wrote on Mar 4, 2013, 21:52:
...However, at that point, you might as well just use some silly mod like "Spend Dragon Souls on Perks," and save yourself some time and effort.

It's a silly mod if you're battling the default pushover dragons in the vanilla game.

If you're playing with Deadly Dragons on hard mode, then you're earning those extra perks.

Deadly Dragons is a really buggy mod and the author is very defensive about conflicts.
 
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37. Re: Skyrim Beta Patch Mar 5, 2013, 05:31 ShakaUVM
 
Yep. Everyone should try SkyRE.  
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36. Re: Skyrim Beta Patch Mar 4, 2013, 23:08 jomisab
 
jacobvandy wrote on Mar 4, 2013, 21:52:
...However, at that point, you might as well just use some silly mod like "Spend Dragon Souls on Perks," and save yourself some time and effort.

It's a silly mod if you're battling the default pushover dragons in the vanilla game.

If you're playing with Deadly Dragons on hard mode, then you're earning those extra perks.
 
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35. Re: Skyrim Beta Patch Mar 4, 2013, 22:05 Creston
 
Ceribaen wrote on Mar 4, 2013, 19:27:
Everyone seems to be focusing on resetting your combat skills...
Why wouldn't you just reset the easily trainable crafting skills -- and then you can use the perks gained from those to fill out your other trees?

I don't know that you gain the perk points back, though? Maybe you do. If so, you can indeed perk out your other skills.

But even so, ugh, so then you wind up having to go back and brew 9000000000000000000000000000000000000 potions to redo Alchemy to level 100? Bwerk.

I don't powergame enough in Skyrim to know how the level up formula works exactly... but pretty sure you could just keep increasing in level by resetting nothing but the crafting skills? I mean at some point you eventually hit a spot where you've got nothing really to spend money on anyway.

You can do that, yeah, though if you did so from the start you would get murdered, as the world did sort of level up with you, and your combat skills were still shit. In fact, that was one of the most frequently heard complaints early in Skyrim's life: That you could make the game almost impossible if you didn't spend a majority of your time leveling a combat skill.

If you wanted to be someone who leveled Alchemy and Illusion and Smithing and Speech, you'd run into some real problems.

jacobvandy wrote on Mar 4, 2013, 21:52:
There is a skill requirement for perks, yes, but it's not uncommon to be lacking perk points for everything you've leveled up. Stuff like lockpicking and speechcraft are leveled naturally while playing and have decent bonuses in their tree, but they're generally very low priorities for perk spending (i.e. considered a waste by most people). Grinding alchemy or smithing would be a way to convert money into extra perks for use there. However, at that point, you might as well just use some silly mod like "Spend Dragon Souls on Perks," and save yourself some time and effort.

Doesn't everybody use that? What else are you going to spend all those Dragon Souls on? All those useless Shouts?

Creston
 
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34. Re: Skyrim Beta Patch Mar 4, 2013, 21:52 jacobvandy
 
There is a skill requirement for perks, yes, but it's not uncommon to be lacking perk points for everything you've leveled up. Stuff like lockpicking and speechcraft are leveled naturally while playing and have decent bonuses in their tree, but they're generally very low priorities for perk spending (i.e. considered a waste by most people). Grinding alchemy or smithing would be a way to convert money into extra perks for use there. However, at that point, you might as well just use some silly mod like "Spend Dragon Souls on Perks," and save yourself some time and effort.  
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33. Re: Skyrim Beta Patch Mar 4, 2013, 20:35 Quinn
 
Ceribaen wrote on Mar 4, 2013, 19:27:
Everyone seems to be focusing on resetting your combat skills...
Why wouldn't you just reset the easily trainable crafting skills -- and then you can use the perks gained from those to fill out your other trees?
I don't powergame enough in Skyrim to know how the level up formula works exactly... but pretty sure you could just keep increasing in level by resetting nothing but the crafting skills? I mean at some point you eventually hit a spot where you've got nothing really to spend money on anyway.

Wrong mate. You cannot add the perks you earned from powerleveling your crafting skills to other skills, unless you've leveled the skill you want to add the perks to. So there's a flaw in that idea.

BTW Creston, shooting a lvl 40 giant with a low lvl archery skill will rocket the skill upward as far as I know. The lower the skill and the higher level the enemy, the faster the skill will level.
 
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"Moo," she said.
And I trembled.
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32. Re: Skyrim Beta Patch Mar 4, 2013, 19:45 LgFriess
 
Bishi wrote on Mar 4, 2013, 17:45:
If like me you found the combat to be quite dull in this game (and mostly too easy once you cap some skills) then install Skyrim Redone (SkyRe), overhauls so much in Skyrim (not just combat) and makes it into a much better game. Goes well with many mods but its a great place to start.

Follow the STEP and GEMS guides to help turn Skyrim into something closer to a 2013 game

Ya, I'm trying Skyrim Unleashed right now and may try Requiem as well. Those two as well as SkyRe seem to get it right IMO.
 
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31. Re: Skyrim Beta Patch Mar 4, 2013, 19:27 Ceribaen
 
Creston wrote on Mar 4, 2013, 18:18:
jacobvandy wrote on Mar 4, 2013, 17:51:
Resetting your skill doesn't reset your damage to noob levels because you still have your uber gear... You're still powerful, just not as much as you were previously. That is, until you level up the skill again and gain some levels and end up being MORE powerful than you started.

Your skills wouldn't end up more powerful, though. They'd be exactly the same as they were before you reset them. You'd have some extra health or magicka, and that'd be it.

And I think you need to have a look at your uber gear and see how much of that damages comes from skill. At skill 15, the difference between a longbow and a daedric bow is around 12 points of damage. It isn't until you get the skill up and get the 5 perks to get the damage up that it really becomes impressive.

Look, it's up to you how you use this skill reset business. You can reset a bow skill or a sneak skill on their own, and still be pretty uber, or both and have some challenge again. Or you can decide you don't want to reset anything at all, doesn't matter to me or anyone else.

Oh, I don't mean to imply that it's bad they put it in or something. It's awesome they put the option in there. I just wish there'd be some kind of purpose in resetting your skills. (like, the reset and Legendary status give it a +10% bonus or something.)

Merely gaining levels (which is going to take FOREVER anyway. I think 80 to 81 already took like 400 skill increases) doesn't really seem that big of a deal.

Creston

Everyone seems to be focusing on resetting your combat skills...
Why wouldn't you just reset the easily trainable crafting skills -- and then you can use the perks gained from those to fill out your other trees?
I don't powergame enough in Skyrim to know how the level up formula works exactly... but pretty sure you could just keep increasing in level by resetting nothing but the crafting skills? I mean at some point you eventually hit a spot where you've got nothing really to spend money on anyway.
 
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30. Re: Skyrim Beta Patch Mar 4, 2013, 18:18 Creston
 
jacobvandy wrote on Mar 4, 2013, 17:51:
Resetting your skill doesn't reset your damage to noob levels because you still have your uber gear... You're still powerful, just not as much as you were previously. That is, until you level up the skill again and gain some levels and end up being MORE powerful than you started.

Your skills wouldn't end up more powerful, though. They'd be exactly the same as they were before you reset them. You'd have some extra health or magicka, and that'd be it.

And I think you need to have a look at your uber gear and see how much of that damages comes from skill. At skill 15, the difference between a longbow and a daedric bow is around 12 points of damage. It isn't until you get the skill up and get the 5 perks to get the damage up that it really becomes impressive.

Look, it's up to you how you use this skill reset business. You can reset a bow skill or a sneak skill on their own, and still be pretty uber, or both and have some challenge again. Or you can decide you don't want to reset anything at all, doesn't matter to me or anyone else.

Oh, I don't mean to imply that it's bad they put it in or something. It's awesome they put the option in there. I just wish there'd be some kind of purpose in resetting your skills. (like, the reset and Legendary status give it a +10% bonus or something.)

Merely gaining levels (which is going to take FOREVER anyway. I think 80 to 81 already took like 400 skill increases) doesn't really seem that big of a deal.

Creston
 
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29. Re: Skyrim Beta Patch Mar 4, 2013, 17:56 Mashiki Amiketo
 
wonkawonka wrote on Mar 4, 2013, 16:29:
Sure they do. I was talking vanilla.
Beyond that you can do whatever you want.
Gotcha. I musta missed that, pain killer induced hazes can do that to ya.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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28. Re: Skyrim Beta Patch Mar 4, 2013, 17:51 jacobvandy
 
Creston wrote on Mar 4, 2013, 15:38:
jacobvandy wrote on Mar 4, 2013, 15:04:
But as one of those players that consciously shifts playstyle after leveling up one of them (such as bow + light armor + sneak), I'd gladly reset those in order to use them again. Not sure why more of you don't feel the same, if playing a god isn't fun for you?

Because resetting your bow skill makes it useless. You can get away with Bow 20 and no perks at the start, because the enemies are pathetic. By the time you get that skill to 100, and then reset it, the enemies will be level 35-40.

So are you going to be kiting that Bandit Plunderer for 30 minutes while you shoot arrows at him that do 11 damage? Knowing he has ~ 700 health?

It's the journey of progression and getting better over time that is satisfying, and this is a chance to do that over and over again.

Myeah. I fail to see how it's satisfying to have a skill that goes from being awesome to being useless, and then having to build it up again. Usually by the time I've reached true immortality I've reached the goals I've set for that character, and I just start over again.

Creston

Resetting your skill doesn't reset your damage to noob levels because you still have your uber gear... You're still powerful, just not as much as you were previously. That is, until you level up the skill again and gain some levels and end up being MORE powerful than you started.

Look, it's up to you how you use this skill reset business. You can reset a bow skill or a sneak skill on their own, and still be pretty uber, or both and have some challenge again. Or you can decide you don't want to reset anything at all, doesn't matter to me or anyone else.
 
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27. Re: Skyrim Beta Patch Mar 4, 2013, 17:45 Bishi
 
If like me you found the combat to be quite dull in this game (and mostly too easy once you cap some skills) then install Skyrim Redone (SkyRe), overhauls so much in Skyrim (not just combat) and makes it into a much better game. Goes well with many mods but its a great place to start.

Follow the STEP and GEMS guides to help turn Skyrim into something closer to a 2013 game
 
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26. Re: Skyrim Beta Patch Mar 4, 2013, 16:56 avianflu
 


For my 2nd and latest character I just steal/pickpocet anything I need and go along for the storylines. Everything you see in the gameworld is "free for me" at that point
 
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25. Re: Skyrim Beta Patch Mar 4, 2013, 16:36 MattyC
 
Good to see they are still working on bugs. I had a really good time with Skyrim, but I started playing it again recently and found I had forgotten how buggy it was.  
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24. Re: Skyrim Beta Patch Mar 4, 2013, 16:29 wonkawonka
 
Mashiki Amiketo wrote on Mar 4, 2013, 16:25:
wonkawonka wrote on Mar 4, 2013, 16:24:
Of course by the time I'm 75% done with the game, my char is God. In Everything.
They make mods for that. And even "god" characters can still be one-shot.
Sure they do. I was talking vanilla.
Beyond that you can do whatever you want.
 
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23. Re: Skyrim Beta Patch Mar 4, 2013, 16:25 Mashiki Amiketo
 
wonkawonka wrote on Mar 4, 2013, 16:24:
Of course by the time I'm 75% done with the game, my char is God. In Everything.
They make mods for that. And even "god" characters can still be one-shot.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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22. Re: Skyrim Beta Patch Mar 4, 2013, 16:24 wonkawonka
 
By the time I reach immortality, I'm bored with redoing all the old quests. So I keep going with the same char to do all the remaining quests, but while he was the über-shadow-assassin-sniper of death, he now is Gandalf the Pink on his way to the 7-Dan White.
Of course by the time I'm 75% done with the game, my char is God. In Everything.
 
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21. Re: Skyrim Beta Patch Mar 4, 2013, 15:45 Crustacean Soup
 
Creston wrote on Mar 4, 2013, 15:38:
Usually by the time I've reached true immortality I've reached the goals I've set for that character, and I just start over again.
I tried to start a new character (character was around level 50 and everything was starting to become unpleasantly easy), but I ended up redoing a bunch of quests I'd already completed which drove me kind of crazy. I ended up just adding in some mods to increase the difficulty, and using less cheesy gear.
 
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20. Re: Skyrim Beta Patch Mar 4, 2013, 15:38 Creston
 
jacobvandy wrote on Mar 4, 2013, 15:04:
But as one of those players that consciously shifts playstyle after leveling up one of them (such as bow + light armor + sneak), I'd gladly reset those in order to use them again. Not sure why more of you don't feel the same, if playing a god isn't fun for you?

Because resetting your bow skill makes it useless. You can get away with Bow 20 and no perks at the start, because the enemies are pathetic. By the time you get that skill to 100, and then reset it, the enemies will be level 35-40.

So are you going to be kiting that Bandit Plunderer for 30 minutes while you shoot arrows at him that do 11 damage? Knowing he has ~ 700 health?

It's the journey of progression and getting better over time that is satisfying, and this is a chance to do that over and over again.

Myeah. I fail to see how it's satisfying to have a skill that goes from being awesome to being useless, and then having to build it up again. Usually by the time I've reached true immortality I've reached the goals I've set for that character, and I just start over again.

Creston
 
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19. Re: Skyrim Beta Patch Mar 4, 2013, 15:15 ItBurn
 
jacobvandy wrote on Mar 4, 2013, 15:04:
Strange it may be, but it's easy for them to do. They wouldn't give away a more complicated solution for free. "Complicated" being overhauling the entire game's balance, because as I said, you can't just increase the skill caps or otherwise add any more power that the game isn't designed for. It's bad enough as it is.

But as one of those players that consciously shifts playstyle after leveling up one of them (such as bow + light armor + sneak), I'd gladly reset those in order to use them again. Not sure why more of you don't feel the same, if playing a god isn't fun for you? It's the journey of progression and getting better over time that is satisfying, and this is a chance to do that over and over again.

Well I would like to continue using the skills I like, but it's not a good idea unless you've raised every other skill to 100. Once that's done, now you can start reusing your initial skills. And that takes a looooong time.
 
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