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3D Quake Editor

TrenchBroom is a fully 3D Quake level editor, to the extent it does not even have a 2D view. It's available for Windows, Linux, and OS X under the GPL.

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19 Replies. 1 pages. Viewing page 1.
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19. Re: 3D Quake Editor Mar 13, 2013, 16:28 Wookiestick
 
Sadly, I could not get the publicly available Quake 1 map sources to open in this editor.  
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Love thy wookie.
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18. Re: 3D Quake Editor Mar 5, 2013, 08:59 Wolfen
 
Oh those were the days. I do miss Radiant, I do miss the old BSP brush editing now. We just deal with BSP for volumes in games. -sigh-  
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17. Re: 3D Quake Editor Mar 4, 2013, 23:45 Wookiestick
 
There is a notable quantity of people still in Quake, second only perhaps to Doom and other first generation fps games from the mid 90's. I haunt the Quakeone.com forums just because of the huge amount of people still modding for this game.  
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Love thy wookie.
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16. Re: 3D Quake Editor Mar 4, 2013, 22:01 Necrophob
 
Sir Graves wrote on Mar 4, 2013, 16:45:
Oh, man, I would have killed for this many, many years ago when I was still actually playing Quake and making levels for it! Oh well.

I fondly remember Quest and Worldcraft...not so fondly do I think about the hours it took to bsp/vis/light.
 
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15. Re: 3D Quake Editor Mar 4, 2013, 19:44 Burrito of Peace
 
Pants  
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14. Re: 3D Quake Editor Mar 4, 2013, 17:46 Dmitri_M
 
Quake is the name for God on the hearts and minds of gamers everywhere.  
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13. Re: 3D Quake Editor Mar 4, 2013, 16:45 Sir Graves
 
Oh, man, I would have killed for this many, many years ago when I was still actually playing Quake and making levels for it! Oh well.  
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12. Re: 3D Quake Editor Mar 4, 2013, 16:16 mch
 
deqer wrote on Mar 4, 2013, 12:40:

I eventually left Quest(level editor) for QERadiant, but I will give this editor a try because of the 3D-only view, because that's how I did it in Quest. In Quest, I always full-screened one of the views and turned it into 3D view, and the keys allowed me to navigate and build at 10x faster speed than in qeradiant.

I remember Quest! I couldn't use the 3D view as much (it ran horribly slow on my machine at the time), so I had to use the 2D views. Still loved that editor though!
 
PSN: CaseDesignate
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11. Re: 3D Quake Editor Mar 4, 2013, 15:50 Fantaz
 
Very nice!  
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10. Re: 3D Quake Editor Mar 4, 2013, 15:03 NKD
 
Did deqer finally take our advice and get on meds?  
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If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
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9. Re: 3D Quake Editor Mar 4, 2013, 14:53 Capitan
 
deqer wrote on Mar 4, 2013, 14:43:
Well, because Quake was the best FPS and still is for many people. And it's not just ANY fps game--it was a very well done FPS game with a completely solid engine; which is partly why Half-life/Valve's initial launch succeeded so much, because Half-life used the Quake 2 engine and many gamers knew that and put faith into the Valve franchise.

Quake is also one of the first games I grew up with, after Wolfenstein and Doom. I went hard on Quake, played it for many years, played it pro, tweaked it many times, and did level designing for it--mainly rocket arena maps.

I've made many maps in RtCW and ET with radiant editor. What a joy it was to work with that editor. Allthumbsup

I miss that time back then tbh.
 
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8. Re: 3D Quake Editor Mar 4, 2013, 14:48 nin
 
deqer wrote on Mar 4, 2013, 14:43:
nin wrote on Mar 4, 2013, 12:54:
Wow! You didn't shit on something! You should post like this more often!


Well, because Quake was the best FPS and still is for many people. And it's not just ANY fps game--it was a very well done FPS game with a completely solid engine; which is partly why Half-life/Valve's initial launch succeeded so much, because Half-life used the Quake 2 engine and many gamers knew that and put faith into the Valve franchise.

Quake is also one of the first games I grew up with, after Wolfenstein and Doom. I went hard on Quake, played it for many years, played it pro, tweaked it many times, and did level designing for it--mainly rocket arena maps.


Ok, who hacked deqer's account?

 
http://www.nin.com/pub/tension/
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7. Re: 3D Quake Editor Mar 4, 2013, 14:43 deqer
 
nin wrote on Mar 4, 2013, 12:54:
Wow! You didn't shit on something! You should post like this more often!


Well, because Quake was the best FPS and still is for many people. And it's not just ANY fps game--it was a very well done FPS game with a completely solid engine; which is partly why Half-life/Valve's initial launch succeeded so much, because Half-life used the Quake 2 engine and many gamers knew that and put faith into the Valve franchise.

Quake is also one of the first games I grew up with, after Wolfenstein and Doom. I went hard on Quake, played it for many years, played it pro, tweaked it many times, and did level designing for it--mainly rocket arena maps.
 
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6. Re: 3D Quake Editor Mar 4, 2013, 12:54 nin
 
deqer wrote on Mar 4, 2013, 12:40:
Kajetan wrote on Mar 4, 2013, 10:32:
InBlack wrote on Mar 4, 2013, 09:35:
Huh? Isnt this like a few years late to the party?
No. Because the point of this editor isn't Quake,
I think the point of the editor, is Quake.

Quake isn't dead. See www.nquake.com

I eventually left Quest(level editor) for QERadiant, but I will give this editor a try because of the 3D-only view, because that's how I did it in Quest. In Quest, I always full-screened one of the views and turned it into 3D view, and the keys allowed me to navigate and build at 10x faster speed than in qeradiant.


Wow! You didn't shit on something! You should post like this more often!

 
http://www.nin.com/pub/tension/
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5. Re: 3D Quake Editor Mar 4, 2013, 12:40 deqer
 
Kajetan wrote on Mar 4, 2013, 10:32:
InBlack wrote on Mar 4, 2013, 09:35:
Huh? Isnt this like a few years late to the party?
No. Because the point of this editor isn't Quake,
I think the point of the editor, is Quake.

Quake isn't dead. See www.nquake.com

I eventually left Quest(level editor) for QERadiant, but I will give this editor a try because of the 3D-only view, because that's how I did it in Quest. In Quest, I always full-screened one of the views and turned it into 3D view, and the keys allowed me to navigate and build at 10x faster speed than in qeradiant.
 
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4. Re: 3D Quake Editor Mar 4, 2013, 10:49 pagb
 
Having built maps for Quake in the past... This editor looks truly awesome.  
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3. Re: 3D Quake Editor Mar 4, 2013, 10:32 Kajetan
 
InBlack wrote on Mar 4, 2013, 09:35:
Huh? Isnt this like a few years late to the party?
No. Because the point of this editor isn't Quake, but the UI concept behind it. Quake is just used, because its well documented and easy to implement.
 
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2. Re: 3D Quake Editor Mar 4, 2013, 09:35 InBlack
 
Huh? Isnt this like a few years late to the party?  
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I have a nifty blue line!
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1. Re: 3D Quake Editor Mar 4, 2013, 09:27 netnerd85
 
No 2D view, you be crazy!  
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19 Replies. 1 pages. Viewing page 1.
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