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Into the Black

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9 Replies. 1 pages. Viewing page 1.
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9. Re: Into the Black Feb 28, 2013, 10:05 Ant
 
Cutter wrote on Feb 28, 2013, 07:45:
They left out tons of stuff. And yeah, I still hear the Threewave capture sound in my sleep, hehe.
Read the video description. Not all games!
 
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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8. Re: Into the Black Feb 28, 2013, 10:04 Ant
 
I stopped hardcore gaming with 2007's Crysis. :/  
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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7. Re: Into the Black Feb 28, 2013, 07:45 Cutter
 
They left out tons of stuff. And yeah, I still hear the Threewave capture sound in my sleep, hehe.
 
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“That's it. You people have stood in my way long enough. I'm going to clown college!”
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6. Re: Into the Black Feb 28, 2013, 06:24 Hoop
 
Well done.
Ditto on the whole Epic snub.
Unreal singleplayer was a total emersion sport for me.
Early multi player gaming was a small secret community, I look back fondly at the self regulating community that all got along & were amazingly cooperative. I remember playing threewave CTF & Zoid joinned & everyone had a ton of questions as he was doing the ctf maps for the up & comming Q3. The guy was a true gentleman answering all questions while defending the base like a bot, as a bonus we were rewarded with a screenshot of a q3 map he was working on.

Favourite gaming memories.

Playing a shit load of Operation Flashpoint in the first year after it was released around 2001.
That world was incredible. Singleplayer & co-op, some of the best co- op games I ever experienced.
The addon Red Hammer was also very good.

The multi maps for return to Castle Wolfenstein.
I have had some amazing online experiences but that probably tops the lot, created by nerve software if I remember rightly. In particular the night map where you storm the beach or defend as germam troops.
http://www.youtube.com/watch?v=vBDBLx4He-E

No one lives forever 1 & 2
A truely great singleplayer.
I could go on, would'nt mind Blue if you organised a look back at the early days & evolution if you could call it that of the FPS, where everyone shares their experiences & stories including yourself.
I know you have done it in the past but it's probably time for another.

This comment was edited on Feb 28, 2013, 06:31.
 
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Um .. Behind you...
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5. Re: Into the Black Feb 28, 2013, 04:13 Raptor
 
Kosumo wrote on Feb 28, 2013, 00:08:
The moment in the first Unreal when you first exit the ship into the wide open is diffently a key moment in the FPS evolution.

Ah yes, a true eye opener unsurpassed in most (all?) games since then.
 
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4. Re: Into the Black Feb 28, 2013, 00:08 Kosumo
 
The moment in the first Unreal when you first exit the ship into the wide open is diffently a key moment in the FPS evolution.  
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3. Re: Into the Black Feb 27, 2013, 22:33 jdreyer
 
Great vid. Good memories. I've owned and played almost all of those.

@Kosumo, yeah odd that there's no Unreal engine games.
 
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Live long, and prosper.
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2. Re: Into the Black Feb 27, 2013, 21:48 Kosumo
 
I think that the lack of any Unreal game in there is a bit weird.  
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1. Re: Into the Black Feb 27, 2013, 20:51 space god
 
you kids get more over-sensitive with each passing second  
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