50 Replies. 3 pages. Viewing page 3.
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| 10. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 16:01 |
bigspender |
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I'm not buying those comments from "people that have connections to the game" Especially about the graphics. It wasn't just coding, lighting and texture quality that are different between the e3 demo and real thing. You levels themselves are entirely different layouts with different art assets etc The e3 demo is defs a "This is how we want the game to be" scripted/orchastrated or even pre-rendered sequence. And then they tried to make the game that way and failed. miserably.
I also don't buy the "SEGA and the two developers couldnt agree on the type of game they were making" you're telling they didnt have things planned out?
Its all BS - you can tell that the game only started development after the e3 2012 "gameplay" "demo" was shown and its a rush job and turned out as such. |
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Adults are just children that are allowed to make their own decisions. |
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| 9. |
Re: you are joking... right? |
Feb 25, 2013, 16:00 |
Flatline |
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Shataan wrote on Feb 25, 2013, 15:46: "There is also an explanation of why the shipping game looks worse than the E3 demo, saying it was coded for high-end PCs, and was way over "performance budget" for older PCs"
So basicly the release version was dumbed down to make the PC compatible with the consoles??? Because what we got was pretty far from looking like it was coded for High End PCs. Their explaination doesn`t hold water imo. The average home PC right now is far more powerful than what was the norm 5 to 7 years ago.
They should at least try to pass off a more plausible reason for why the demo vid footage walks all over the Final Release visuals. Nice but rather lamer try. It holds perfect water to me if the contract requires equal fidelity across PC, Xbox, and the PS3.
The PS3 seems to always be the cranky console that fucks up. If Sega demanded equivalency across platforms, and I can easily see that, then the entire game is limited by essentially the lowest common denominator. |
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| 8. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:54 |
Ozmodan |
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| The idea of having co-developers is what doomed this game. That just never works. The sad thing is no one wants to take responsibility for this mess. Well next time gamers won't be so quick to buy one of their games. |
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| 7. |
Re: you are joking... right? |
Feb 25, 2013, 15:48 |
RollinThundr |
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Shataan wrote on Feb 25, 2013, 15:46: "There is also an explanation of why the shipping game looks worse than the E3 demo, saying it was coded for high-end PCs, and was way over "performance budget" for older PCs"
So basicly the release version was dumbed down to make the PC compatible with the consoles??? Because what we got was pretty far from looking like it was coded for High End PCs. Their explaination doesn`t hold water imo. The average home PC right now is far more powerful than what was the norm 5 to 7 years ago.
They should at least try to pass off a more plausible reason for why the demo vid footage walks all over the Final Release visuals. Nice but rather lamer try. This is what happens when you outsource games, and aren't on the same page as the studio you outsourced to. Kinda fitting for this title given it's turbulent on again off again development.
Starting to think the Alien license is kinda cursed when it comes to video games. |
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| 6. |
you are joking... right? |
Feb 25, 2013, 15:46 |
Shataan |
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"There is also an explanation of why the shipping game looks worse than the E3 demo, saying it was coded for high-end PCs, and was way over "performance budget" for older PCs"
So basicly the release version was dumbed down to make the PC compatible with the consoles??? Because what we got was pretty far from looking like it was coded for High End PCs. Their explaination doesn`t hold water imo. The average home PC right now is far more powerful than what was the norm 5 to 7 years ago.
They should at least try to pass off a more plausible reason for why the demo vid footage walks all over the Final Release visuals. Nice but rather lamer try. |
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| 5. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:45 |
DangerDog |
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Too many chefs, check
Unified game development targeting lowest platform (PS3), check
Fake E3 demo made on high performance PC, check
It still doesn't get Gearbox off the hook and especially not Randy for being so dismissive and flat out lying his ass off. If I were on a jury I would award compensation to SEGA, poor management decisions on the design or not the quality of the game Gearbox sold them was completely inferior.
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| 4. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:42 |
Darks |
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| Sounds like to me both developers were in a pissing contest about who was right. To toss out valuable assets made by the other developer and not use them is selfish pride and ridiculous. |
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| 3. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:33 |
Kajetan |
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Verno wrote on Feb 25, 2013, 15:10: Oh well, lessons learned for the future hopefully. One might learn, but i dont know. Remember the Postmortem of Alpha Protocol, where it was said that the game suffered heavily from different opinions between Obsidians producer and SEGAs management on what kind of game AP should be? Same story with A:CM
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| 2. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:16 |
nin |
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Kelsey ‏@KelseyEnke
What the hell happened to Aliens: Colonial Marines? @duvalmagic 6 years to make and this is the best you can do? @acm http://youtu.be/3z2qVebxlUo
Randy Pitchford ‏@DuvalMagic
@KelseyEnke Did you play it? So is he giving $60 to people who try it and don't like it?
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 1. |
Re: Aliens: Colonial Marines Postmortem |
Feb 25, 2013, 15:10 |
Verno |
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| Shame how this turned out, Aliens is one of my favorite franchises. I'm sure there's plenty of blame to go around but all of these companies stamped their name on an inferior product. Oh well, lessons learned for the future hopefully. It was a very troubled development even early on so I guess we can't say we didn't see it coming. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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50 Replies. 3 pages. Viewing page 3.
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