Creating a mere DLC or expansion to Grimrock simply would not have felt right. As today’s meeting proved, we still have a lot of ideas we’d like to explore, lots and lots of new content already done (originally made for a DLC/expansion) and a big engine update in the works. Simply put, a DLC would have limited too much what we can do. With a full blown sequel we can raise Grimrock to the next level.
PHJF wrote on Feb 22, 2013, 11:28:
Why pay anything for anything when in a hundred years the copyright will expire and it will enter public domain?
Why pay $15 when I can pick it up for $7.50 or $5 within a few months?
deqer wrote on Feb 21, 2013, 17:22:
How is it you feel that the lifetime of a game should be only 2 years? Why should someone move onto LoG 2 just because your business needs to survive constantly? Not our problem the business needs to keep 10 people employed with salaries or whatever.
If LoG is so great, then it's the kind of game that goes for 10 years or more. ESPECIALLY SINCE A LEVEL EDITOR WAS RELEASED.
I MEAN, C'MON.
ASeven wrote on Feb 21, 2013, 14:00:
Nice, can't wait to play it, loved the first one. Love this style of old-school dungeon crawlers. Hope the singleplayer is longer this time though.
deqer wrote on Feb 21, 2013, 17:22:MajorD wrote on Feb 21, 2013, 17:13:deqer wrote on Feb 21, 2013, 16:37:
"Hey guys, we need to stay in business and keep making money. So, even tough LoG was just released, and some of you haven't even tried it yet--well, we don't care, and we're going to--regardless--shove another game down your throats this early in time, because it's all about us and staying in business even though that negatively affects you by the fact that we'd be shoving another game down your throats already."
"Creating a DLC would not have felt right." You mean, not have felt right to your business in the form of profits? Ahh, yes, that's what I thought you meant. Okay.
I'm confused by your post. You obviously have a different perspective on the game and/or the developer, but the game was released nearly a year ago for $14.99, and even less during a promotional launch. LoG II probably won't be release until the end of this year, or first part of next, so how is it they shoved either one down our throats?
I'm just curious, as maybe I'm missing something. HAH, wouldn't be the first time.
How is it you feel that the lifetime of a game should be only 2 years? Why should someone move onto LoG 2 just because your business needs to survive constantly? Not our problem the business needs to keep 10 people employed with salaries or whatever.
If LoG is so great, then it's the kind of game that goes for 10 years or more. ESPECIALLY SINCE A LEVEL EDITOR WAS RELEASED.
I MEAN, C'MON.
fucktards.
Wetworks wrote on Feb 21, 2013, 13:08:
Beat the first game in 28hrs in old school mode according to Steam. Had fun and it scratched an itch but I'm not really jonsing for more. I'll probably pick it up during a Steam sale though.
The combat was fun for a while but a bit shallow for my taste. The puzzles and atmosphere however were great.
deqer wrote on Feb 21, 2013, 17:22:MajorD wrote on Feb 21, 2013, 17:13:deqer wrote on Feb 21, 2013, 16:37:
"Hey guys, we need to stay in business and keep making money. So, even tough LoG was just released, and some of you haven't even tried it yet--well, we don't care, and we're going to--regardless--shove another game down your throats this early in time, because it's all about us and staying in business even though that negatively affects you by the fact that we'd be shoving another game down your throats already."
"Creating a DLC would not have felt right." You mean, not have felt right to your business in the form of profits? Ahh, yes, that's what I thought you meant. Okay.
I'm confused by your post. You obviously have a different perspective on the game and/or the developer, but the game was released nearly a year ago for $14.99, and even less during a promotional launch. LoG II probably won't be release until the end of this year, or first part of next, so how is it they shoved either one down our throats?
I'm just curious, as maybe I'm missing something. HAH, wouldn't be the first time.
How is it you feel that the lifetime of a game should be only 2 years? Why should someone move onto LoG 2 just because your business needs to survive constantly? Not our problem the business needs to keep 10 people employed with salaries or whatever.
If LoG is so great, then it's the kind of game that goes for 10 years or more. ESPECIALLY SINCE A LEVEL EDITOR WAS RELEASED.
I MEAN, C'MON.
fucktards.
I could have sworn deqer was the one screaming at me and everyone else for not pre-ordering Torchlight 2 because the developers were that awesome and needed my money to keep them afloat.
MajorD wrote on Feb 21, 2013, 17:13:deqer wrote on Feb 21, 2013, 16:37:
"Hey guys, we need to stay in business and keep making money. So, even tough LoG was just released, and some of you haven't even tried it yet--well, we don't care, and we're going to--regardless--shove another game down your throats this early in time, because it's all about us and staying in business even though that negatively affects you by the fact that we'd be shoving another game down your throats already."
"Creating a DLC would not have felt right." You mean, not have felt right to your business in the form of profits? Ahh, yes, that's what I thought you meant. Okay.
I'm confused by your post. You obviously have a different perspective on the game and/or the developer, but the game was released nearly a year ago for $14.99, and even less during a promotional launch. LoG II probably won't be release until the end of this year, or first part of next, so how is it they shoved either one down our throats?
I'm just curious, as maybe I'm missing something. HAH, wouldn't be the first time.
deqer wrote on Feb 21, 2013, 16:37:
"Hey guys, we need to stay in business and keep making money. So, even tough LoG was just released, and some of you haven't even tried it yet--well, we don't care, and we're going to--regardless--shove another game down your throats this early in time, because it's all about us and staying in business even though that negatively affects you by the fact that we'd be shoving another game down your throats already."
"Creating a DLC would not have felt right." You mean, not have felt right to your business in the form of profits? Ahh, yes, that's what I thought you meant. Okay.
So, even tough LoG was just released