6 Replies. 1 pages. Viewing page 1.
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Re: More Big Picture Details |
Feb 20, 2013, 12:57 |
Orogogus |
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HorrorScope wrote on Feb 20, 2013, 11:10:
Sepharo wrote on Feb 19, 2013, 22:33: I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel. Also agreed. Slowness and interactiveness build a better atmosphere.
However we then have Bungie who can get a games input down to pressing just one Awesome Button, to do everything. Bungie? There's a time and place for atmosphere, but a game like Halo or Quake doesn't seem like where you want to shoehorn slowness and interactiveness. And Halo doesn't even seem particularly egregious as far as QTE "mash A to not die" sequences go. What are you thinking of specifically? |
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| 5. |
Re: More Big Picture Details |
Feb 20, 2013, 11:10 |
HorrorScope |
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Sepharo wrote on Feb 19, 2013, 22:33: I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel. Also agreed. Slowness and interactiveness build a better atmosphere.
However we then have Bungie who can get a games input down to pressing just one Awesome Button, to do everything. |
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| 4. |
Re: Amnesia: A Machine For Pigs in Q2 |
Feb 20, 2013, 09:42 |
MajorD |
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Sepharo wrote on Feb 19, 2013, 22:33: I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel. I couldn't agree more.....I just hope they bring more of that mouse gesture/mechanic back to AMFP and their unannounced project that has been in the works for a while now.
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| 3. |
Re: Amnesia: A Machine For Pigs in Q2 |
Feb 19, 2013, 23:04 |
Cyanotetyphas |
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| still need to finish the first one, but its always light outside when I think to play it. |
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| 2. |
Re: Amnesia: A Machine For Pigs in Q2 |
Feb 19, 2013, 22:33 |
Sepharo |
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| I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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Re: Amnesia: A Machine For Pigs in Q2 |
Feb 19, 2013, 22:27 |
Cutter |
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Twould be better in October but I look forward to it nonetheless. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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6 Replies. 1 pages. Viewing page 1.
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