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Amnesia: A Machine For Pigs in Q2

Frictional Games offers a new status report on Amnesia: A Machine For Pigs, including a new release window for the horror sequel that was delayed from its planned release last Halloween. They say they have a final build of the game, but will be doing enough polishing, tweaking, porting, etc., that they do not expect to release the game until "around Q2 2013." They explain: "How come a game meant for Halloween 2012 has been delayed for so long? Originally we thought it would be a short, experimental game set in the universe of Amnesia, but thechineseroom had a vision that was bigger than that. As their work progressed, the potential for a much greater project emerged. What we ended up with is no longer what we had first imagined, but a fully fledged Amnesia game. A different kind of Amnesia, but definitely not a short experiment." Thanks Eurogamer.

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6. Re: More Big Picture Details Feb 20, 2013, 12:57 Orogogus
 
HorrorScope wrote on Feb 20, 2013, 11:10:
Sepharo wrote on Feb 19, 2013, 22:33:
I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel.

Also agreed. Slowness and interactiveness build a better atmosphere.

However we then have Bungie who can get a games input down to pressing just one Awesome Button, to do everything.

Bungie? There's a time and place for atmosphere, but a game like Halo or Quake doesn't seem like where you want to shoehorn slowness and interactiveness. And Halo doesn't even seem particularly egregious as far as QTE "mash A to not die" sequences go. What are you thinking of specifically?
 
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5. Re: More Big Picture Details Feb 20, 2013, 11:10 HorrorScope
 
Sepharo wrote on Feb 19, 2013, 22:33:
I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel.

Also agreed. Slowness and interactiveness build a better atmosphere.

However we then have Bungie who can get a games input down to pressing just one Awesome Button, to do everything.
 
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4. Re: Amnesia: A Machine For Pigs in Q2 Feb 20, 2013, 09:42 MajorD
 

Sepharo wrote on Feb 19, 2013, 22:33:
I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel.

I couldn't agree more.....I just hope they bring more of that mouse gesture/mechanic back to AMFP and their unannounced project that has been in the works for a while now.

 
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3. Re: Amnesia: A Machine For Pigs in Q2 Feb 19, 2013, 23:04 Cyanotetyphas
 
still need to finish the first one, but its always light outside when I think to play it.  
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2. Re: Amnesia: A Machine For Pigs in Q2 Feb 19, 2013, 22:33 Sepharo
 
I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel.  
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1. Re: Amnesia: A Machine For Pigs in Q2 Feb 19, 2013, 22:27 Cutter
 
Twould be better in October but I look forward to it nonetheless.
 
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