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Aliens: Colonial Marines Patched

Gearbox Software Support offers details on a patch for the PC edition of Aliens: Colonial Marines that's now automatically available through Steam. This offers a number of single-player and multiplayer bug-fixes, as outlined in this change list:

General

  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.

  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.

Campaign

  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they're warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Multiplayer

  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
  • 'Switch Teams' option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter's "Acid Spray" now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.

View
112. Re: Aliens: Colonial Marines Patched Feb 15, 2013, 16:51 Beamer
 
netnerd85 wrote on Feb 15, 2013, 16:47:
Beamer wrote on Feb 15, 2013, 16:24:
Remember when Wesley Snipes was sued for saying Blade 3 sucked? Yeah, it'd be like that.
But but it had Ryan Reynolds in it

Around that time I thought he may end up a pretty decent action star, too.


Pfft. So wrong on that. But yeah, common belief is that Blade 3 sucked because of Wesley, not anything else. Guess he refused to do half of it, so they had to make due with what they could, which meant filming scenes without him at the last minute, filming scenes solely with his stunt double, and adding last minute scenes with the other characters.

I dug the first two, too.
 
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  1. Feb 13, 09:27 Re: Aliens: Colonial Marines Patched eRe4s3r
  2. Feb 13, 09:32  Re: Aliens: Colonial Marines Patched nin
  10. Feb 13, 10:19   Re: Aliens: Colonial Marines Patched Warskull
  11. Feb 13, 10:25    Re: Aliens: Colonial Marines Patched Wildone
  12. Feb 13, 10:29    Re: Aliens: Colonial Marines Patched netnerd85
  13. Feb 13, 10:38    Re: Aliens: Colonial Marines Patched Wallshadows
  5. Feb 13, 10:10  Re: Aliens: Colonial Marines Patched Techie714
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  30. Feb 13, 13:42   Re: Aliens: Colonial Marines Patched Roachmojo
  7. Feb 13, 10:12 Re: Aliens: Colonial Marines Patched Krakn3dfx
  9. Feb 13, 10:18  Re: Aliens: Colonial Marines Patched nin
  8. Feb 13, 10:18 Re: Aliens: Colonial Marines Patched Trevellian
  14. Feb 13, 10:42  Re: Aliens: Colonial Marines Patched Verno
  16. Feb 13, 10:56   Re: Aliens: Colonial Marines Patched Beamer
  32. Feb 13, 13:52    Re: Aliens: Colonial Marines Patched Panickd
  33. Feb 13, 14:04     Re: Aliens: Colonial Marines Patched Beamer
  35. Feb 13, 14:19      Re: Aliens: Colonial Marines Patched SimplyMonk
  38. Feb 13, 14:47      Re: Aliens: Colonial Marines Patched Panickd
  41. Feb 13, 14:51       Re: Aliens: Colonial Marines Patched Beamer
  48. Feb 13, 16:46        Re: Aliens: Colonial Marines Patched Panickd
  49. Feb 13, 16:54         Re: Aliens: Colonial Marines Patched nin
  60. Feb 13, 18:17          Re: Aliens: Colonial Marines Patched eRe4s3r
  61. Feb 13, 18:18           Re: Aliens: Colonial Marines Patched bigspender
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  62. Feb 13, 18:23        hehhhe Shataan
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  73. Feb 13, 21:24     Re: Aliens: Colonial Marines Patched Lorcin
  76. Feb 13, 22:02     Re: Aliens: Colonial Marines Patched eRe4s3r
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  27. Feb 13, 12:58 Re: Aliens: Colonial Marines Patched Tumbler
  28. Feb 13, 13:02  Re: Aliens: Colonial Marines Patched nin
  29. Feb 13, 13:42   Re: Aliens: Colonial Marines Patched netnerd85
  31. Feb 13, 13:47  Re: Aliens: Colonial Marines Patched Darks
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  37. Feb 13, 14:32  Re: Aliens: Colonial Marines Patched SpectralMeat
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  42. Feb 13, 14:51  Re: Aliens: Colonial Marines Patched RollinThundr
  43. Feb 13, 16:08   Re: Aliens: Colonial Marines Patched siapnar
  44. Feb 13, 16:13 Re: Aliens: Colonial Marines Patched Nighthawk
  45. Feb 13, 16:19 Re: Aliens: Colonial Marines Patched DangerDog
  46. Feb 13, 16:23  Re: Aliens: Colonial Marines Patched nin
  47. Feb 13, 16:35   Re: Aliens: Colonial Marines Patched Beamer
  50. Feb 13, 17:38   Re: Aliens: Colonial Marines Patched netnerd85
  53. Feb 13, 17:52    Re: Aliens: Colonial Marines Patched MattyC
  74. Feb 13, 21:58     Re: Aliens: Colonial Marines Patched DangerDog
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  67. Feb 13, 19:09      Re: Aliens: Colonial Marines Patched netnerd85
  68. Feb 13, 19:50       Re: Aliens: Colonial Marines Patched Beamer
  72. Feb 13, 21:24        Re: Aliens: Colonial Marines Patched netnerd85
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  81. Feb 14, 00:00          Re: Aliens: Colonial Marines Patched netnerd85
  82. Feb 14, 01:15           Re: Aliens: Colonial Marines Patched eRe4s3r
  83. Feb 14, 03:49            Re: Aliens: Colonial Marines Patched Fantaz
  85. Feb 14, 07:47            Re: Aliens: Colonial Marines Patched Beamer
  86. Feb 14, 09:03             Re: Aliens: Colonial Marines Patched eRe4s3r
  87. Feb 14, 09:20              Re: Aliens: Colonial Marines Patched Beamer
  91. Feb 14, 11:48               Re: Aliens: Colonial Marines Patched eRe4s3r
  92. Feb 14, 13:35                Re: Aliens: Colonial Marines Patched Beamer
  94. Feb 14, 14:54                 Re: Aliens: Colonial Marines Patched theyarecomingforyou
  95. Feb 14, 15:00                  Re: Aliens: Colonial Marines Patched Beamer
  96. Feb 14, 16:39                   Re: Aliens: Colonial Marines Patched Kosumo
  98. Feb 14, 18:21                   Re: Aliens: Colonial Marines Patched theyarecomingforyou
  99. Feb 14, 18:56                    Re: Aliens: Colonial Marines Patched Kosumo
  100. Feb 14, 19:44                     Re: Aliens: Colonial Marines Patched Fantaz
  101. Feb 14, 20:00                      Re: Aliens: Colonial Marines Patched netnerd85
  102. Feb 14, 21:10                     Re: Aliens: Colonial Marines Patched theyarecomingforyou
  104. Feb 15, 10:02                    Re: Aliens: Colonial Marines Patched Beamer
  105. Feb 15, 10:16                     Re: Aliens: Colonial Marines Patched theyarecomingforyou
  106. Feb 15, 10:22                      Re: Aliens: Colonial Marines Patched Beamer
  84. Feb 14, 07:43           Re: Aliens: Colonial Marines Patched Beamer
  93. Feb 14, 13:44            Re: Aliens: Colonial Marines Patched netnerd85
  57. Feb 13, 17:59    Re: Aliens: Colonial Marines Patched bigspender
  54. Feb 13, 17:55   Re: Aliens: Colonial Marines Patched siapnar
  58. Feb 13, 18:00 Re: Aliens: Colonial Marines Patched SM0k3
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  89. Feb 14, 09:58  Re: Aliens: Colonial Marines Patched Beamer
  90. Feb 14, 11:38 Re: Aliens: Colonial Marines Patched Jivaro
  97. Feb 14, 17:48 Re: Aliens: Colonial Marines Patched Taskeen
  103. Feb 15, 09:57 Re: Aliens: Colonial Marines Patched Verno
  107. Feb 15, 15:40 Re: Aliens: Colonial Marines Patched netnerd85
  108. Feb 15, 15:48  Re: Aliens: Colonial Marines Patched Beamer
  109. Feb 15, 15:54   Re: Aliens: Colonial Marines Patched netnerd85
  110. Feb 15, 16:24    Re: Aliens: Colonial Marines Patched Beamer
  111. Feb 15, 16:47     Re: Aliens: Colonial Marines Patched netnerd85
>> 112. Feb 15, 16:51      Re: Aliens: Colonial Marines Patched Beamer


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