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Aliens: Colonial Marines Patched

Gearbox Software Support offers details on a patch for the PC edition of Aliens: Colonial Marines that's now automatically available through Steam. This offers a number of single-player and multiplayer bug-fixes, as outlined in this change list:

General

  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.

  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.

Campaign

  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they're warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Multiplayer

  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
  • 'Switch Teams' option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter's "Acid Spray" now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.

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112 Replies. 6 pages. Viewing page 5.
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32. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 13:52 Panickd
 
Beamer wrote on Feb 13, 2013, 10:56:
There's no denying that reviewers often get on bandwagons to see who can out-bad-review each other and products get unfairly slaughtered.

Maybe this is one of those cases. Maybe it's not a 3.5/10. Maybe it's more a 5 or 5.5.

The hyperbole from its developer and the illustriousness of its license kind of gave it that, though. Plus its glitchiness - this isn't a dull mediocre product it's a hysterical mediocre product. From the gifs and video clips, but that's all most of us will see.

Ummm.... no. Usually if a game gets "unfairly slaughtered", as you put it, there are a few reviewers out there who will do it justice and say what they really feel about it. I haven't seen a good review of this game from anyone yet and even the middling reviews are really struggling to find anything good that they can say to try and offset the reality of all that is wrong with this title ("hey the guns sound like they were taken from the movie, so that's something, right?"). This game is, by all accounts, a massive train wreck. No amount of pyrovision can change that.
 
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31. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 13:47 Darks
 
Tumbler wrote on Feb 13, 2013, 12:58:
Watched the Giantbomb quicklook and while the game didn't look amazing I thought it looked acceptable. Maybe a point less than homefront. Homefront had a lot of the same issues I'm seeing in this game but that was a while ago so maybe this one is being judged more harshly.

Looking at Metacritic Homefront got a 70 and this game seems to be getting a 45-50. Seems like a 50-60 might be more fair but meh, can't say I really care one way or the other.

I thought I saw a comment on destructoid that the press had been shown a "demo" that shows gameplay that isn't in the game? Wasn't clear if he was saying they created a demo specifically to fool the press and then sold a totally different game? Or if it's just content that isn't in the full game?

This is not the first company to put up a tech demo and not have any of that in a game. Itís done all of the time. When will people stop over reactive when something is not in a game that you saw in a demo. Movies do the same thing all the time too. How many times have you watched a preview and never seen that scene in a movie? Lots!!

GB was just showing off the game and what it can do, this is NOT something that new or that they are trying to deceive the public about. Read the fine print, there are clauses in there about how this is review material and is subject to change.
 
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30. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 13:42 Roachmojo
 
Pineapple Ferguson wrote on Feb 13, 2013, 10:11:
And that's why you don't preorder games!
-J. Walter Weatherman

Hahahaha nice one!

"And that's why you always leave a note"

"I thought dad was just trying to get us off dairy."

LMAO
 
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29. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 13:42 netnerd85
 
nin wrote on Feb 13, 2013, 13:02:
edit: Love that pitchford is still hiding in a bunker somewhere.
Well, he said enough already:

From his most recent article interview
Itís a team effort. Because Iím the one who talks to you, some people think Ďoh, Randy did it all.í Thatís total horsesh*t. That is so wrong on so many levels. Itís actually kind of shameful. I always try to fight against that.

There you go, lol.

Maybe he's having dinner with Chris Taylor?

What? Too soon?
 
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28. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 13:02 nin
 
thought I saw a comment on destructoid that the press had been shown a "demo" that shows gameplay that isn't in the game? Wasn't clear if he was saying they created a demo specifically to fool the press and then sold a totally different game?

TB touched on that. According to at least one site, what was shown in the press preview previously (3 times fast) wasn't actually in the game.

Classy!

edit: Love that pitchford is still hiding in a bunker somewhere.

This comment was edited on Feb 13, 2013, 13:10.
 
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27. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:58 Tumbler
 
Watched the Giantbomb quicklook and while the game didn't look amazing I thought it looked acceptable. Maybe a point less than homefront. Homefront had a lot of the same issues I'm seeing in this game but that was a while ago so maybe this one is being judged more harshly.

Looking at Metacritic Homefront got a 70 and this game seems to be getting a 45-50. Seems like a 50-60 might be more fair but meh, can't say I really care one way or the other.

I thought I saw a comment on destructoid that the press had been shown a "demo" that shows gameplay that isn't in the game? Wasn't clear if he was saying they created a demo specifically to fool the press and then sold a totally different game? Or if it's just content that isn't in the full game?
 
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26. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:53 Verno
 
siapnar wrote on Feb 13, 2013, 12:43:
Zyrxil wrote on Feb 13, 2013, 12:07:
That's a terrible example. I love Hitman, but for the first game at least 60% of the levels were downright awful, and I've never heard any Hitman fans deny it.
All I have are fond memories of it. Can't remember hating many levels, but then again, this was a long time ago.
I also get Hitman 1 and 2's levels mixed up sometimes. Hitman 2 had superior levels, I remember that at least.

Hitman was super janky, Hitman 2 was the one I really remember loving. Hitman showed a lot of promise though and there wasn't much else like it at the time.

Best bad game ever was Hidden and Dangerous. Buggy as hell, bizarre design and UI choices, I didn't care still loved it.
 
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25. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:44 Darks
 
Trevellian wrote on Feb 13, 2013, 10:18:
I'm not going to waste my time arguing with anyone here. So I won't be back to respond, have fun hating on a game you probably haven't played.

I just wanted to say I've fully enjoyed the 5 hours me and friends have put into the Coop. I don't know what version of the game reviewers got to play, if they just copy pasted their reviews of the console version to the PC out of laziness or what. I haven't run into the issues of AI being incredibly stupid or getting stuck on things at all. Of course, we're also not playing on pussy girl retarded reviewer difficulty, we're playing on Ultimate Badass.

Because of this I can no longer take any review for this game seriously as long as I see a HUD on their screenshots/video. If they have a HUD, they're playing on pussy girl easy reviewer difficulty to blow through the game as fast as possible.

Ultimate Badass mode has no health indicator, no armor indicator, no on screen ammo counters (Except for the digital readout for each clip on the side of the Rifle), no on screen radar unless you pull out your scanner manually, this is the way the game was meant to be played IMHO.

I have not had any issues with the game being boring, in fact I'm pretty sure there were quite a few shrieks going across our Teamspeak last night during coop. The game atmospherically keeps the Aliens feel.

To Summarize:
It's not the best game ever, but it certainly deserves better than what it's being given by review sites that are looking for Call of Duty in Space and have no appreciation for the Aliens IP. In fact I am sure half of the reviewers who review it are to young to have even grown up with Aliens enough to even understand what the atmosphere should be like, and if they're playing on anything other than Ultimate Badass they're doing it wrong.

Same here Trev, we played exactly the same way you did and none of experienced any of the stated issues by others. UB mode is the only way to play this game. I posted in the previous thread our experience last night. And thatís about all Iím going to say about this.
 
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24. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:43 siapnar
 
Zyrxil wrote on Feb 13, 2013, 12:07:
That's a terrible example. I love Hitman, but for the first game at least 60% of the levels were downright awful, and I've never heard any Hitman fans deny it.
All I have are fond memories of it. Can't remember hating many levels, but then again, this was a long time ago.
I also get Hitman 1 and 2's levels mixed up sometimes. Hitman 2 had superior levels, I remember that at least.
 
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23. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:28 Despoiler
 
The two enjoyable parts of this game are multiplayer and co-op on ultimate badass mode. Co-op on UB at least makes the game somewhat challenging given the complete lack of AI.  
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22. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:16 Zyrxil
 
PropheT wrote on Feb 13, 2013, 12:10:
siapnar wrote on Feb 13, 2013, 11:39:
Anyway, different strokes for different folks.

I'm sure some people love this Aliens game.

I don't know. I like almost every game I play, and I've even had a little bit of fun with this one, but it really is as bad as people are saying it is.

I'd still ignore the game reviews for it, even though I wouldn't recommend the game to anyone. I've only looked at a handful of reviews, but most were similar to the RPS review where he starts off by noting how the game has been savaged by reviews. What kind of reviewer reads what people think of a game before they play it and review it? Not that it made him/her wrong in this case, but still.

Why would you interpret that as him having read what others had said before he played it? He was just acknowledging all the other negative press that had been released before his was published. He certainly played his own early review copy before all the other reviews hit yesterday.
 
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21. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:10 PropheT
 
siapnar wrote on Feb 13, 2013, 11:39:
Anyway, different strokes for different folks.

I'm sure some people love this Aliens game.

I don't know. I like almost every game I play, and I've even had a little bit of fun with this one, but it really is as bad as people are saying it is.

I'd still ignore the game reviews for it, even though I wouldn't recommend the game to anyone. I've only looked at a handful of reviews, but most were similar to the RPS review where he starts off by noting how the game has been savaged by reviews. What kind of reviewer reads what people think of a game before they play it and review it? Not that it made him/her wrong in this case, but still.
 
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20. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 12:07 Zyrxil
 
siapnar wrote on Feb 13, 2013, 11:39:
I remember the original Hitman getting 68% from PC Gamer Mag. I was stunned because the gameplay had absolutely blown me away.

I mean, you could kill a dude with fiber wire while he's taking a piss then dump his body in the sewer... one of my lifelong gaming dreams!

Anyway, different strokes for different folks.

I'm sure some people love this Aliens game.

That's a terrible example. I love Hitman, but for the first game at least 60% of the levels were downright awful, and I've never heard any Hitman fans deny it.

In any case, not everything is subjective. Bad textures, models, animations, dialogue, broken AI for both species, dated monster closets, and trackers that do nothing because everything inside walls is spawned in 10 feet away- those are all Objectively terrible.
 
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19. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 11:46 Cutter
 
I can hardly wait to see the post-mortem on this and how Shitbox is going to assign blame to everyone else.
 
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18. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 11:42 eRe4s3r
 
Let me guess, you pre-ordered it? ;p  
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17. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 11:39 siapnar
 
I remember the original Hitman getting 68% from PC Gamer Mag. I was stunned because the gameplay had absolutely blown me away.

I mean, you could kill a dude with fiber wire while he's taking a piss then dump his body in the sewer... one of my lifelong gaming dreams!

Anyway, different strokes for different folks.

I'm sure some people love this Aliens game.
 
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16. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 10:56 Beamer
 
There's no denying that reviewers often get on bandwagons to see who can out-bad-review each other and products get unfairly slaughtered.

Maybe this is one of those cases. Maybe it's not a 3.5/10. Maybe it's more a 5 or 5.5.

The hyperbole from its developer and the illustriousness of its license kind of gave it that, though. Plus its glitchiness - this isn't a dull mediocre product it's a hysterical mediocre product. From the gifs and video clips, but that's all most of us will see.
 
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15. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 10:56 Jivaro
 
While I don't agree with the sentiment that you should have to play on the hardest difficulty possibly to be considered worthy of reviewing a game, nor do I agree that you aren't a worthy player if you aren't playing on the hardest difficulty, I would agree that any change in gameplay experience from one difficulty to the other should be part of a review. If the experience of A:CM does change that dramatically when you put it on the hardest level, and for the good, that is something I would think most people who have bothered to take the time to read/view a review of the game would want to know.

Thanks Trav, I am going to go check it out at a buddies tonight (hopefully) and I will give the hardest level a run through to see what I think of it.
 
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14. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 10:42 Verno
 
Trevellian wrote on Feb 13, 2013, 10:18:
I just wanted to say I've fully enjoyed the 5 hours me and friends have put into the Coop. I don't know what version of the game reviewers got to play, if they just copy pasted their reviews of the console version to the PC out of laziness or what. I haven't run into the issues of AI being incredibly stupid or getting stuck on things at all. Of course, we're also not playing on pussy girl retarded reviewer difficulty, we're playing on Ultimate Badass.

Everyone has different tastes man, just the way it goes. I've liked plenty of games that the "majority" didn't care for. I don't think there is a big reviewer conspiracy to hate on the game and even if there was, most of the user reviews I've seen are noting the same issues. I've seen a few video reviews where they were playing on Ultimate Badass incidentally but I don't think that is what the majority of people who buy the game will play so I understand other places reviewing on a lower difficulty.

Anyway I'll be checking it out at a friends place tonight for myself.
 
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13. Re: Aliens: Colonial Marines Patched Feb 13, 2013, 10:38 Wallshadows
 
Warskull wrote on Feb 13, 2013, 10:19:
Apparently so much of it was outsourced to various other studios it is barely able to be called a Gearbox game. Time gate supposedly did almost all the single player.

That may be the case but they're the ones who stamped Gearbox all over it and came up first in the credits. If someone wants to blame a movie for being bad, they don't wait until halfway through the credits, blame the scaffolding crew for making such a mediocre title and let everyone else off the hook.

Randy played it fast and loose with his dick out claiming this to be on the same level as Aliens and took any chance he could get to shoe-horn in the fact that it's a video game sequel to Aliens and now that the public is aware of the end product, pitchforks and torches.

Having played through the campaign, there are some exceedingly glaring issues which those who have not played are familiar with simply through copy/pasting what everyone else has said about the same which is fair as these patch notes show that it's a rough ticket. On the other hand, there were some missions which I thought were genuinely entertaining but I only found those midway through the game once Hadley's Hope opened up so for those who either only played the first 20 minutes or go off of what someone who only played it for the first mission says, you're missing quite a bit although that's not saying much in the grand scheme of things. It's something, I suppose...

The worst part about this game is the fact that they thought it was good enough to justify a 'meh' cliffhanger ending and that there would be a sequel.

Also, if Gearbox is responsible for the majority of the SP development (or 80% as randy said), it makes me wonder if Borderlands is something they just happened to luck in to or if they were in a DNF situation and were stuck with what they got from previous builds?
 
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