General
- General user interface improvements.
- Various performance improvements.
- Fixed issue where a door may not function properly if a Xeno was killed while opening it.
- Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
- Fixed collision issue where bullets would not pass through certain open doorways.
- Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
- Addressed an issue where doors would sometimes not open properly.
- Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
- Fixed some collision detection issues that could result from a close encounter.
- Prevented campaign pop-ups from appearing outside of campaign.
Campaign
- Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
- NPCs no longer attempt to open doors while being welded.
- Fixed issue where Raven could sometimes pass through welded door.
- Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
- Adjusted the distance between players before they're warped to the location of furthest player in co-op.
- Fixed issue where torch would sometimes appear incorrectly to co-op clients.
- Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
- Fixed issue where co-op player would not recover properly after being saved from a close encounter.
- Fixed issue where Russian players could not drop into a co-op match in some missions.
- Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
Multiplayer
- Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
- Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
- Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
- 'Switch Teams' option removed from the Pause menu.
- Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
- Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
- Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
- Corrected bug where clients appeared to spawn outside of world before match start.
- Removed placeholder text from appearing on scoreboard in certain situations.
- Improved camera transition when Xeno enters a vent.
- Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
- Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
- Spitter's "Acid Spray" now originates from the mouth.
- Escape: Fixed issue where Xenos could spawn in unplayable space.
- Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
- Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
- Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
- Escape: Improved timing and placement of warp locations in Emergency Evac map.
Beamer wrote on Feb 13, 2013, 10:56:
There's no denying that reviewers often get on bandwagons to see who can out-bad-review each other and products get unfairly slaughtered.
Maybe this is one of those cases. Maybe it's not a 3.5/10. Maybe it's more a 5 or 5.5.
The hyperbole from its developer and the illustriousness of its license kind of gave it that, though. Plus its glitchiness - this isn't a dull mediocre product it's a hysterical mediocre product. From the gifs and video clips, but that's all most of us will see.
Tumbler wrote on Feb 13, 2013, 12:58:
Watched the Giantbomb quicklook and while the game didn't look amazing I thought it looked acceptable. Maybe a point less than homefront. Homefront had a lot of the same issues I'm seeing in this game but that was a while ago so maybe this one is being judged more harshly.
Looking at Metacritic Homefront got a 70 and this game seems to be getting a 45-50. Seems like a 50-60 might be more fair but meh, can't say I really care one way or the other.
I thought I saw a comment on destructoid that the press had been shown a "demo" that shows gameplay that isn't in the game? Wasn't clear if he was saying they created a demo specifically to fool the press and then sold a totally different game? Or if it's just content that isn't in the full game?
Pineapple Ferguson wrote on Feb 13, 2013, 10:11:
And that's why you don't preorder games!
-J. Walter Weatherman
nin wrote on Feb 13, 2013, 13:02:Well, he said enough already:
edit: Love that pitchford is still hiding in a bunker somewhere.
It’s a team effort. Because I’m the one who talks to you, some people think ‘oh, Randy did it all.’ That’s total horsesh*t. That is so wrong on so many levels. It’s actually kind of shameful. I always try to fight against that.
thought I saw a comment on destructoid that the press had been shown a "demo" that shows gameplay that isn't in the game? Wasn't clear if he was saying they created a demo specifically to fool the press and then sold a totally different game?
siapnar wrote on Feb 13, 2013, 12:43:Zyrxil wrote on Feb 13, 2013, 12:07:All I have are fond memories of it. Can't remember hating many levels, but then again, this was a long time ago.
That's a terrible example. I love Hitman, but for the first game at least 60% of the levels were downright awful, and I've never heard any Hitman fans deny it.
I also get Hitman 1 and 2's levels mixed up sometimes. Hitman 2 had superior levels, I remember that at least.
Trevellian wrote on Feb 13, 2013, 10:18:
I'm not going to waste my time arguing with anyone here. So I won't be back to respond, have fun hating on a game you probably haven't played.
I just wanted to say I've fully enjoyed the 5 hours me and friends have put into the Coop. I don't know what version of the game reviewers got to play, if they just copy pasted their reviews of the console version to the PC out of laziness or what. I haven't run into the issues of AI being incredibly stupid or getting stuck on things at all. Of course, we're also not playing on pussy girl retarded reviewer difficulty, we're playing on Ultimate Badass.
Because of this I can no longer take any review for this game seriously as long as I see a HUD on their screenshots/video. If they have a HUD, they're playing on pussy girl easy reviewer difficulty to blow through the game as fast as possible.
Ultimate Badass mode has no health indicator, no armor indicator, no on screen ammo counters (Except for the digital readout for each clip on the side of the Rifle), no on screen radar unless you pull out your scanner manually, this is the way the game was meant to be played IMHO.
I have not had any issues with the game being boring, in fact I'm pretty sure there were quite a few shrieks going across our Teamspeak last night during coop. The game atmospherically keeps the Aliens feel.
To Summarize:
It's not the best game ever, but it certainly deserves better than what it's being given by review sites that are looking for Call of Duty in Space and have no appreciation for the Aliens IP. In fact I am sure half of the reviewers who review it are to young to have even grown up with Aliens enough to even understand what the atmosphere should be like, and if they're playing on anything other than Ultimate Badass they're doing it wrong.
Zyrxil wrote on Feb 13, 2013, 12:07:All I have are fond memories of it. Can't remember hating many levels, but then again, this was a long time ago.
That's a terrible example. I love Hitman, but for the first game at least 60% of the levels were downright awful, and I've never heard any Hitman fans deny it.
PropheT wrote on Feb 13, 2013, 12:10:siapnar wrote on Feb 13, 2013, 11:39:
Anyway, different strokes for different folks.
I'm sure some people love this Aliens game.
I don't know. I like almost every game I play, and I've even had a little bit of fun with this one, but it really is as bad as people are saying it is.
I'd still ignore the game reviews for it, even though I wouldn't recommend the game to anyone. I've only looked at a handful of reviews, but most were similar to the RPS review where he starts off by noting how the game has been savaged by reviews. What kind of reviewer reads what people think of a game before they play it and review it? Not that it made him/her wrong in this case, but still.
siapnar wrote on Feb 13, 2013, 11:39:
Anyway, different strokes for different folks.
I'm sure some people love this Aliens game.
siapnar wrote on Feb 13, 2013, 11:39:
I remember the original Hitman getting 68% from PC Gamer Mag. I was stunned because the gameplay had absolutely blown me away.
I mean, you could kill a dude with fiber wire while he's taking a piss then dump his body in the sewer... one of my lifelong gaming dreams!
Anyway, different strokes for different folks.
I'm sure some people love this Aliens game.
Trevellian wrote on Feb 13, 2013, 10:18:
I just wanted to say I've fully enjoyed the 5 hours me and friends have put into the Coop. I don't know what version of the game reviewers got to play, if they just copy pasted their reviews of the console version to the PC out of laziness or what. I haven't run into the issues of AI being incredibly stupid or getting stuck on things at all. Of course, we're also not playing on pussy girl retarded reviewer difficulty, we're playing on Ultimate Badass.
Warskull wrote on Feb 13, 2013, 10:19:
Apparently so much of it was outsourced to various other studios it is barely able to be called a Gearbox game. Time gate supposedly did almost all the single player.