112 Replies. 6 pages. Viewing page 3.
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| 72. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 21:24 |
netnerd85 |
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Beamer wrote on Feb 13, 2013, 19:50:
netnerd85 wrote on Feb 13, 2013, 19:09:
Beamer wrote on Feb 13, 2013, 17:59: Demo footage often looks better. The guys in that video are wrong to say otherwise. Part of optimizing a game is often cutting back on level of detail.
But this is insane. What a complete load of shit. Really? Most games look better at E3 than they do when released. It depends on how close to release, but games demoed at E3 are often shown when not much is put in. It's easier to have higher polygon counts or higher textures when you haven't fully put the physics or scripting in. Or when you haven't optimized for a wider range of systems.
No one ever wants to reduce texture size or poly count. That's done throughout the process. You make a game, you figure out that you can't get it to run at the right frame rate, you reduce polygons.
Call it bullshit, but it's standard.
However, it being done to the degree shown here is insane. And, I don't know, but I assume that footage is all pretty recent. Not 2 E3s out but more like 6 months out, to the point that you have trouble figuring out how they rebuilt those levels in time... So you think they make everything high detail and then butcher it for performance increases? lol, oh dear. Mate. No.
Show me some of the magical E3 games that are better. They (the E3 videos) may look better nowadays due to FALSE marketing but that's not how games are made.
This is why HD texture packs come out after the game is released.
You need to aim for a level of detail and keep performance in mind while developing, most of the time it's the Xbox 360. They aren't going to go beyond that by much. Why spend ALL the hours developing something high quality if it's 1) not support by the tech and 2) not going to be shipped. |
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| 71. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 21:01 |
PropheT |
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Zyrxil wrote on Feb 13, 2013, 12:16:
PropheT wrote on Feb 13, 2013, 12:10:
siapnar wrote on Feb 13, 2013, 11:39: Anyway, different strokes for different folks.
I'm sure some people love this Aliens game. I don't know. I like almost every game I play, and I've even had a little bit of fun with this one, but it really is as bad as people are saying it is.
I'd still ignore the game reviews for it, even though I wouldn't recommend the game to anyone. I've only looked at a handful of reviews, but most were similar to the RPS review where he starts off by noting how the game has been savaged by reviews. What kind of reviewer reads what people think of a game before they play it and review it? Not that it made him/her wrong in this case, but still. Why would you interpret that as him having read what others had said before he played it? He was just acknowledging all the other negative press that had been released before his was published. He certainly played his own early review copy before all the other reviews hit yesterday. I didn't see this until now since I was bored and reading the thread, but...why wouldn't you take it that way?
"As you’ve probably already heard, Aliens: Colonial Marines is terrible. Properly terrible. "
As in, you've seen the reviews of how bad this is, here's my review of how bad this is...which comes back to my point that it's a little odd to me to read what the press is saying about a game prior to writing a review for it. "John’s spent the day ploughing through Aliens: Colonial Marines, so he can tell you wot he thinks:" doesn't smack to me of an earlier review copy played prior to any other discussion on the subject, either, but who knows.
Like I said, in any event he's not necessarily wrong about the game in the review.
Resident Evil 6 had the same thing going on, like Twitter conversations between reviewers as they reviewed the game. It's not just that I'm imagining that there's some kind of reviewer consensus thing that goes on, it's pretty well documented at this point.
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| 70. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 20:19 |
Taskeen |
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After playing this game for over 2 hours, I can tell that what they tried to do in the demo was hide all the poor elements of the game. Its bad, because it is. They KNEW it was, there is no getting around that fact. They wanted to push this thing out like an aborted fetus.
This game is literally like a Straight Movie to Game title, like Avatar, or any other crap like it. Its that awful, the reviews that are really grilling this game are being absolutely honest. Those author reviewers played the SAME crappy game I just did. Everything, the story, AI, levels, weapons, its crap. The game isn't even scary at all.
If anyone wants the "Marine" experience, just play AvP Gold or AvP 3 on Steam for cheap. AvP Gold is old as shit but actually is non-stop scary, way better than this 2013 title, which is entirely sad. Even AvP 3 from 2010 is better than this game!
This comment was edited on Feb 13, 2013, 20:25. |
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| 69. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 20:06 |
The_Pink_Tiger |
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The game is terrible. Every time anything passable comes onto the screen, it is immediately followed by something horrid. And it's not like the good points are in any way extraordinary, which makes the bad parts stick out even more.
"Oh look, the aliens and Weyland-Yutani forces are fighting each other! Oh no, wait, they've gotten stuck on the geometry and are shooting at walls."
"Hey, that model isn't too bad! Oh... except for those textures."
"Hey, this scripted scene looks halfway decent? Hey, how come the models aren't casting any shadows? And why doesn't any of the voicework match up with the lipsync?"
"Oooh, a stealth sequence; well, that's slightly different. Except I don't have a gun so I *know* that the worst I'll get is a few jump scares."
"Xenos attacking! Gee... how come there are never more than five onscreen at once... and did that alien just visibly teleport right in front of me?"
"Aliens! I'm scared! Or I would be if they didn't run right in front of my gun - or just stop altogether - and if I couldn't punch one to death with my elbow!"
The problem is that the game is salvageable. It will never be a classic - not without an complete rewrite - but with new soundwork (the levels and mixing are terrible!), rewritten AI and better textures the game might barely be worth playing, if only to immerse oneself in the Aliens universe for a while. It has at its hearts the making of a good game, but it has been so poorly put together that its potential is completely unrecognized. Maybe if Gearbox went back and gave it another year or two's worth of polish but until then the game deserves all the bad press it is getting. |
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| 68. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 19:50 |
Beamer |
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netnerd85 wrote on Feb 13, 2013, 19:09:
Beamer wrote on Feb 13, 2013, 17:59: Demo footage often looks better. The guys in that video are wrong to say otherwise. Part of optimizing a game is often cutting back on level of detail.
But this is insane. What a complete load of shit. Really? Most games look better at E3 than they do when released. It depends on how close to release, but games demoed at E3 are often shown when not much is put in. It's easier to have higher polygon counts or higher textures when you haven't fully put the physics or scripting in. Or when you haven't optimized for a wider range of systems.
No one ever wants to reduce texture size or poly count. That's done throughout the process. You make a game, you figure out that you can't get it to run at the right frame rate, you reduce polygons.
Call it bullshit, but it's standard.
However, it being done to the degree shown here is insane. And, I don't know, but I assume that footage is all pretty recent. Not 2 E3s out but more like 6 months out, to the point that you have trouble figuring out how they rebuilt those levels in time... |
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| 67. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 19:09 |
netnerd85 |
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Beamer wrote on Feb 13, 2013, 17:59: Demo footage often looks better. The guys in that video are wrong to say otherwise. Part of optimizing a game is often cutting back on level of detail.
But this is insane. What a complete load of shit. |
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| 66. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 19:07 |
nin |
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Doors? Bloody DOORS? Unbelievable. "Well that's great, that's just fuckin' great, man."
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 65. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 19:02 |
saluk |
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WTF:
Fixed issue where a door may not function properly if a Xeno was killed while opening it. Fixed collision issue where bullets would not pass through certain open doorways. Addressed an issue where doors would sometimes not open properly. Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco. NPCs no longer attempt to open doors while being welded. Fixed issue where Raven could sometimes pass through welded door.
Doors? Bloody DOORS? Unbelievable. This game is alpha quality. Should never have been released in this state. The number of people who have to sign off on these things... Surely people knew this was unreleasable, but they kept passing the buck.
Fire everyone.
Nuke it from orbit. |
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| 64. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:45 |
Sempai |
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I'm sure this has been posted, but in case not. http://www.youtube.com/watch?v=3z2qVebxlUo&feature=youtu.be
Randy Pitchford and Gearbox Software should be sued for misinterpretation, period.
Refunds should go out to anyone who requests one.
Sega should be held accountable. And those useless motherfuckers at 20th Century Fox should be burned alive for raping a cherished franchise over and over again. They should be held accountable for their constant and never ending idiocy. |
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| 63. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:35 |
Taskeen |
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I bought this game and fell for the trap. It would be unethical of me to say that you should buy this game because its "Sorta Ok." It could have been superb , and should have been with a big budget, but poor decisions in the design of this game made it a complete DUD. It literally plays like a game with too many conflicting idea's jammed poorly together. The Devs, the coders, artists, the people that tried did their best, but their management and analysts absolutely made poor decisions. Especially the story, which is why I bought it, being a major fan of the films (Alien, Aliens, and Alien 3), god... what a travesty.
Therefore it is my ethical responsibility to tell anyone that hasn't bought this game yet, do not waste your money on this. PASS this title, save your money for whatever else in your life, or buy a different game you may have been on the fence for a while.
If they wanted to make the game right, or at least what I expected, was to feel exactly like the Marines in Aliens. Being told to do a job by a shady organization like Weyland, maybe limited information on an Alien threat, feeling like nothing would stop you and your merry band of Marines. Even in the movie you feel like hey, maybe these guys can really do the job. But as everyone knows, the Marines even with their high tech macho-ness are powerless against an enemy they do not know how to contain, against unstoppable killing machines. Its about being the survivor, like Ripley, when your world around you becomes a nightmare you can not wake up from. Every time I watch those movies, I feel dread, uneasiness, and a racing heart beat.
This game just gave me a headache. The nightmare was losing my money. |
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| 62. |
hehhhe |
Feb 13, 2013, 18:23 |
Shataan |
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" Whenever reviewers are tripping over themselves to demonstrate how bad something is it rarely turns out to be that bad"
Sorta like how Randy Pritchford continually tripped over himself to demonstrate how important he and GearBox are, and how cool the game will be..... right? And it seems to have not turned out to be THAT good. ;p
I`d like to see a patch that addresses these issues:
1 adds the 1st person Alien view. 2: better smoother animations for A.I. human and Alien 3: higher rez textures to make the game look like it did in the demo vid way back 4 better lighting... they said they would have dynamic lighting in A CMs.... still waiting These would be good to start with.
This comment was edited on Feb 13, 2013, 18:30. |
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| 61. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:18 |
bigspender |
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eRe4s3r wrote on Feb 13, 2013, 18:17:
nin wrote on Feb 13, 2013, 16:54:
And I think the post mortem on it is going to be fascinating (if anyone alive will ever admit to having worked on it). I'd LOVE to hear what happened, but the silence from gearbox so far is hardly surprising.
I can't even come up with a reason why they have fucked this up so badly. They must know that now, they are burned in the industry, 20 century fox is probably unleashing the hell-hounds right about now. And the damage this travesty does to the Alien IP.. holy hell. Anyone else think this is the 80s Atari ET of 2013? This might even cause a video game crash haha |
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_________________________________________________
Adults are just children that are allowed to make their own decisions. |
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| 60. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:17 |
eRe4s3r |
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nin wrote on Feb 13, 2013, 16:54:
And I think the post mortem on it is going to be fascinating (if anyone alive will ever admit to having worked on it). I'd LOVE to hear what happened, but the silence from gearbox so far is hardly surprising.
I can't even come up with a reason why they have fucked this up so badly. They must know that now, they are burned in the industry, 20 century fox is probably unleashing the hell-hounds right about now. And the damage this travesty does to the Alien IP.. holy hell. |
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| 59. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:06 |
Beelzebud |
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| A zero-day patch of that magnitude says all I need to know. They released an unfinished game. Don't get me wrong, I'm not unreasonable. Bugs crop up, and need patches. Software is complex, and hitting everyone different systems can be tricky. However this isn't some 'hotfix' pushed out to solve a problem for a hardware configuration. This reads like a daily changelog of software in development. |
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| 58. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 18:00 |
SM0k3 |
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| glad I didn't pre-order this shit. |
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| 57. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 17:59 |
bigspender |
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| 56. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 17:59 |
Beamer |
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Demo footage often looks better. The guys in that video are wrong to say otherwise. Part of optimizing a game is often cutting back on level of detail.
But this is insane. |
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| 55. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 17:55 |
DangerDog |
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| 54. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 17:55 |
siapnar |
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| 53. |
Re: Aliens: Colonial Marines Patched |
Feb 13, 2013, 17:52 |
MattyC |
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112 Replies. 6 pages. Viewing page 3.
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