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Ships Ahoy - Omerta - City of Gangsters

Kalypso Media USA announces Omerta - City of Gangsters is now available in North America of Windows and Xbox 360, offering turn-based strategy set in Atlantic City during the prohibition era. A playable demo was released earlier this year, and here's word on the game:

Ridgewood, NJ, February 12, 2013 - Are you the original gangster? Now is your chance to prove it, as Kalypso Media USA has released Omerta - City of Gangsters, their 1920's criminal conquest simulation, to North American retail stores for the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

Grab the game that puts you in charge of your own crime syndicate in 1920's Atlantic City. Build, buy or burn...it's all up to you as you take over the Prohibition-era city, building by building and block by block. Local tough-guys think they can out-muscle you? Show them you mean business in tactical turn-based combat. Need fast cash? Send in your team to rob a local bank, or use your business skills to pull a con or bribe an official. Atlantic City is yours for the taking, you just need to decide how you'll do it - by muscle or money.

"We're very pleased to deliver another entertaining strategy game rooted in classic game play," said Mario Kroll, VP of Kalypso Media USA. "Tropico 4 developer Haemimont has done an excellent job of capturing one of America's most colorful and exciting historical periods, while offering gameplay that marries city management, organized crime and tactical turn-based combat in Omerta - City of Gangsters."

Omerta – City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-off-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City, New Jersey. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

The player strategically manages his business and his minions in a real-time format, slowly but steadily increasing his influence over the city. The player sends his henchmen out on missions ranging from assassinating an informant, to raiding a warehouse, springing a friend from prison, robbing a bank or attacking a rival gang’s hideout. Nobody is above the law in Atlantic City, so it always helps to have a little cash handy to bribe a policeman or pay off a politician.

The turn-based combat in Omerta – City of Gangsters focuses on the tactical command of “The Boss” and his henchmen. Cover and stealth are essential parts of any shootout in the game. Finding the best vantage point to gun down an enemy, while taking cover from a hailstorm of bullets, can be just as satisfying as sneaking quietly behind a foe and taking him down.

For more information about Omerta – City of Gangsters, please visit http://www.cityofgangsters.com, or follow us on facebook at http://www.facebook.com/OmertaCityofGangsters and on twitter via @OmertaGame.

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15 Replies. 1 pages. Viewing page 1.
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15. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 09:22 Julio
 
It's also been on GOG for a while, the reviews aren't good.  
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14. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 09:12 Quboid
 
The lack of content looks really disappointing. When I read that this was from the Tropico guys, I thought that maybe the reason Tropico 4 had so little new from Tropico 3 was that the art guys were working flat out on this but it would seem not; they just don't have many artists or the project management there is poor.

I haven't played many missions but the same tactical battle maps keep coming up. Are all prisons the same map? All banks? There barely seems to be a dozen different maps in total. The combat its self is cool, I like the AP/MP system, but as with everything else, it has problems. "It will take 10 of 11 MP to move to just before that cover. Oh you want to go an extra 2 inches into cover? That's 12 MP, so you can't do that." Huh?

I was expecting one strategic map of the whole city like "City in Motion" managed, and for proper dynamic (at least in part) gang warfare. Tiny neighbourhoods with no life outside scripted plot events is disappointing.

Omerta has a lot going for it, but fails to deliver time after time. Maybe Omerta 2 will be good.
 
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- Quboid
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13. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 08:32 Omni
 
Sadly there is no depth to the game-play and that is what the game is missing.  
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12. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 06:19 JaguarUSF
 
jacobvandy wrote on Feb 13, 2013, 00:54:
They had a review embargo lasting until two weeks after the game came out on Steam? Lol..

Yeah, the PR guy from Kalypso wanted me to wait until the retail release date to post the video (I didn't realize PC games were still sold at retail). I actually had it done a month ago as the review version was handed out the beginning of January. Seems like some other sites did not have the same restrictions, as they posted reviews when the game hit Steam.
 
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11. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 03:50 Armengar
 
i'll wait until it is on steam sale. Still have a backlog of other unplayed steam sale games yet.  
Its not the cough that carries you off but the coffin they carry you off in.
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10. Re: Ships Ahoy - Omerta - City of Gangsters Feb 13, 2013, 00:54 jacobvandy
 
They had a review embargo lasting until two weeks after the game came out on Steam? Lol..  
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9. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 23:51 Cutter
 
Yeah, I liked the demo well enough but only a handful of maps, no randomization, no editor, no real tactical depth (ala Xcom) and the game just screams budget, not $40 bones. I'll grab it when it hits $10 or under for sure though.
 
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James Woods: Oh that's fun. That sounds like you had a fun time. Where would I fit in with the fun time, huh? Where does James Woods fit into the fun?
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8. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 22:33 gilly775
 
finga wrote on Feb 12, 2013, 20:20:
This has been out since January 31st on Steam.

Yeah, but the article says retail stores.
 
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7. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 22:09 SpectralMeat
 
JaguarUSF wrote on Feb 12, 2013, 21:03:
And that ends the embargo...here's my video.
Thanks
Didn't realize you have a youtube channel also, subscribed!
 
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Steam: SpectralMeat
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6. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 21:15 Techie714 ©
 
JaguarUSF wrote on Feb 12, 2013, 21:03:
And that ends the embargo...here's my video.

Thanks Jag! I'll be watching this!
 
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Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
Keep your privacy!
http://prism-break.org/
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5. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 21:03 JaguarUSF
 
And that ends the embargo...here's my video.  
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4. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 20:51 Beamer
 
Ridgewood?  
-------------
Music for the discerning:
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http://www.painkillerrecords.com
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3. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 20:45 Sepharo
 
Wait for this to drop in price significantly or for some free/packaged DLC to release. There's just not enough going on in the game and the things that are going on aren't done really all that well.

My biggest complaint has to be the lack of immersion. The world does not react to you in any palpable way. You don't get to build and the map will look the same as it did from the 1st hour to 12th despite building a criminal empire. You use special informant buildings to discover other buildings you can rent to create your industries. The buildings look and structure has no bearing on what can be placed there so you can build a brewery in a shack on a pier or in an industrial warehouse and the output is the same. I could go on but you may as well just go watch a gameplay video keeping in mind what I've already described.

The turn based combat at first appears like it's going to be interesting but then you realize that you tend to do all the fighting right where you start since enemies just mindlessly run towards you. The detailed maps with rooms and other obstacles just go to waste.

All that being said, according to Steam it held my interest for 6 hours. That's more time played than the vast majority of games I've bought so not much of a loss for me.
 
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2. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 20:39 Flatline
 
Yeah and I'd probably give it about a 7.2 or so out of 10.

Solid, decent gameplay with nothing *wrong* per se (other than the enemy has inflated hit rates in the tactical game and cover does dick-all, but those are two normal "cheats" that they use in tactical games), just not deep enough to really make it a winner. A little bit more effort on the overworld map would have really made this game something special.
 
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1. Re: Ships Ahoy - Omerta - City of Gangsters Feb 12, 2013, 20:20 finga
 
This has been out since January 31st on Steam.  
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