Ships Ahoy - Aliens: Colonial Marines

SEGA announces that Aliens: Colonial Marines is now available worldwide, offering a new first-person shooter set in the Aliens sci-fi setting for Windows, Xbox 360, and PlayStation 3, with a WiiU edition coming at some future date. Here's the official launch trailer for the game, and here's word:
SEGA® of America, Inc., SEGA® Europe Ltd., Gearbox Software and Twentieth Century Fox Consumer Products® today announced that its highly buzzed-about blockbuster Aliens™: Colonial Marines video game is now available on store shelves across the globe for PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows® PC. A release date for the announced Wii U™ version will be revealed at a later time.

Pitting players against the universe’s deadliest killing machine, the Xenomorph, Aliens: Colonial Marines is the official video game continuation to one of Sci-Fi’s most renowned movie franchises. As the authentic addition to the ALIENS canon, the game’s stunning visuals and adrenaline pumping action will deliver a breathtakingly immersive four-player drop-in drop-out cooperative campaign and four expansive competitive multiplayer modes – Escape, Team Deathmath, Survivor and Extermination.
The critical reception for the game so far has been pretty negative, and Eurogamer notes a this tweet and this one from sleuth superannuation pointing to this post from last year that he disregarded at the time. This includes a comment from someone claiming to be an ex-developer on the project saying at the time development had "been a total train wreck," and that Gearbox was only developing the multiplayer portion of a game primarily designed by TimeGate Studios.

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172 Replies. 9 pages. Viewing page 7.
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52.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:56
52.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:56
Feb 12, 2013, 11:56
 
Wow, even IGN bashed the hell out of this game in their review. Now I know it's real bad.
Steam: BenRichards
51.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:53
51.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:53
Feb 12, 2013, 11:53
 
Gearbox was only developing the multiplayer portion of a game primarily designed by TimeGate Studios.

Does that mean that Gearbox developed the co-op campaign mode or that they developed the sad attempt at the aliens vs marines game mode?

So much potential here shot to complete shit. Still could be good for a co-op matchup when it drops to $2 on Steam which is sure to happen any day now.
50.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:46
50.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:46
Feb 12, 2013, 11:46
49.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:36
49.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:36
Feb 12, 2013, 11:36
 
Creston wrote on Feb 12, 2013, 11:26:
MoonSpook wrote on Feb 12, 2013, 10:09:
Wonderful: http://www.youtube.com/watch?feature=player_embedded&v=8J8SzBhjqaQ

Rotfl That made me snort water all over my cubicle. Wonderful find.

Creston

Just saw another one where a large alien chases the marines, they run into a room and the door closes behind them, he comes in, door closes behind him, looks around, decides not to kill them, exits the room, door closes again, then thinks again and turns back around, comes in, and kills them.
48.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:34
nin
48.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:34
Feb 12, 2013, 11:34
nin
47.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:33
nin
47.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:33
Feb 12, 2013, 11:33
nin
 

Also check the Steam forums for some insight on what the people are thinking who paid for this game.

AH-hahahahahahahaha!
46.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:31
46.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:31
Feb 12, 2013, 11:31
45.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:29
45.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:29
Feb 12, 2013, 11:29
 
nin wrote on Feb 12, 2013, 10:36:
From a steam thread:
Here are some review results

SNIP


If only EA had published it, then PC Gamer would have given it an 87 and said "Perhaps not FPS's finest mechanics, but definitely FPS's finest and darkest storytelling!"

Creston
Avatar 15604
44.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:28
44.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:28
Feb 12, 2013, 11:28
 
Dr. D. Schreber wrote on Feb 12, 2013, 11:19:
I've never heard of most of these and the ones I have heard of are of such journalistic integrity and competence that I assume the opposite of whatever they say is true.
There aren't too many review sites you can base your purchase decision these days, but at least they are a good source of info about the game itself.
If you go to youtube and search for gameplay vids you should have a pretty good idea what the game is like anyways. I know videos can not give you the same feeling as actually playing the game but since there is no demo that is about the best source of info you can get without going the pirate route of course which I wouldn't recommend.

This game's sales performance will probably be blamed on piracy anyways.
Also check the Steam forums for some insight on what the people are thinking who paid for this game.
Steam: SpectralMeat
Avatar 14225
43.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:26
43.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:26
Feb 12, 2013, 11:26
 
MoonSpook wrote on Feb 12, 2013, 10:09:
Wonderful: http://www.youtube.com/watch?feature=player_embedded&v=8J8SzBhjqaQ

Rotfl That made me snort water all over my cubicle. Wonderful find.

Creston
Avatar 15604
42.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:23
42.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:23
Feb 12, 2013, 11:23
 
nin wrote on Feb 12, 2013, 09:53:
Given the release comments and reviews, I'll probably pick this up on a sale that has it at $5 or less.

"Coal" gift at next xmas steam sale.

THATS what we should do...we'll have a game club where you have to play through as much of a game as you can, only we'll pick the worst one possible. Whoever gets the farthest (with screenshot) "wins".



That actually would be pretty funny, if I didn't have about 120 games on my backlog.

Creston
Avatar 15604
41.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:19
41.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:19
Feb 12, 2013, 11:19
 
nin wrote on Feb 12, 2013, 10:36:
From a steam thread:
q[Here are some review results



I've never heard of most of these and the ones I have heard of are of such journalistic integrity and competence that I assume the opposite of whatever they say is true.

Considering how easily people will jump on gaming sites for ridiculous conduct and shamelessly pushing opinions as objective fact (deservedly so, in most cases,) I just don't understand why reviews as a concept are trusted so much without any fuss.

Garme Jurnalizm ftw!
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
Avatar 51686
40.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:07
Jivaro
 
40.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:07
Feb 12, 2013, 11:07
 Jivaro
 
Slashman wrote on Feb 12, 2013, 09:48:
Hey Darks...where are you now to defend the game we horrible Bluesnewsers unfairly called crappy before release?

He might be playing it because he likes it. I hope so anyway. He was obviously very much looking forward to it.

It sucks that this game is apparently going to fall short of even minimal expectations for a great many people. This franchise seems like it was made for video games and yet it just can't seem to come out quite right.

Hopefully a buddy will take the plunge and let me check it out. I too was hoping it would be good, but given the reviews so far I won't be purchasing it just yet. A playable demo might be the difference between me buying it on a Steam sale for 5 bucks in a year or so or buying it sooner for 20-30 bucks. I have been known to like a franchise enough to 'overlook' some glaring issues, but only after I have been able to spend some time actually playing it through a demo or at a friend's place.
Avatar 55841
39.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:04
39.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:04
Feb 12, 2013, 11:04
 
There is no way they didn't know it was this bad and they still put it out.

I don't have much sympathy for them. If you make something that's flat out bad...it doesn't deserve to do well.
38.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:02
nin
38.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:02
Feb 12, 2013, 11:02
nin
 
Randy's twitter is oddly silent re: aliens this morning...


Why is SEGA working on this?

Sega is a "publisher". Can you say "publisher"? I know you can! Try it now!


37.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:01
37.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:01
Feb 12, 2013, 11:01
 
Why is SEGA working on this? They should stick to their successful stuff, like Spiral Knights.
36.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 11:00
36.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 11:00
Feb 12, 2013, 11:00
 
Verno wrote on Feb 12, 2013, 09:56:
Eh I don't know why some of you take so much pleasure in this, people could lose their jobs and no one likes a crappy game. I'd much rather be proven wrong and have a cool Aliens game to play

They are the ones trying to cash in with a crappy game, why shouldn't they be mocked a bit for it? Look at how much money went into making and marketing this piece of junk. People are going to point and laugh because it's not just a flawed game with some redeeming qualities, it's a spectacle.
Avatar 57682
35.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 10:48
35.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 10:48
Feb 12, 2013, 10:48
 
Well it good they started selling DLC before it even shipped we all know what that means....LMAO..
34.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 10:36
nin
34.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 10:36
Feb 12, 2013, 10:36
nin
 

From a steam thread:
Here are some review results

GN 4.5/10
Gamestar - 59%
Lazygamer 4.9/10
Edge 5/10
DigitalChumps 4.6
GamersGlobal 5.0/10
Eurogamer 3/10
Polygon 3/10
Gamespot 4.5/10
Gamespy 2/5
TSA - 5/10
Zombie gamer 5.5/10
digitalgaudium 5/10
el33tonline 2/5
techdigest 3/5
Inside gaming 5/10
gamesTM – 4/10
OXM – 6/10
Gamestalker – ‘Bad’
LaPS3 (Spain) – 58/100
Konzolista.cz – 5/10
GamerZines – 58/100
Destructoid – 2.5/10
Arstechnica verdict: " Skip it"
Kotaku: "Should you play this game? NO"

33.
 
Re: Ships Ahoy - Aliens: Colonial Marines
Feb 12, 2013, 10:35
33.
Re: Ships Ahoy - Aliens: Colonial Marines Feb 12, 2013, 10:35
Feb 12, 2013, 10:35
 
InBlack wrote on Feb 12, 2013, 10:24:
Well Im sad that it isnt a killer game. Since it was one of my most anticipated games in the last few years. Im not glad it turned out shit, in fact Im pissed as hell.

i thought everyone here saw this coming from miles away.. seemed like the comments were fairly unanimous on how shitty this game would be
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