HorrorScope wrote on Feb 8, 2013, 20:09:
Spreading oneself too thin.
Siygess wrote on Feb 8, 2013, 17:34:
It's simple. Obsidian just have to raid Karen Travis' work on the Rep Com books and churn out an RPG sequel to Republic Commando. It's set in the right timeline and it can feature at least one former Jedi without being a game *about* Jedi
Bhruic wrote on Feb 8, 2013, 16:21:Optional Nickname! wrote on Feb 8, 2013, 15:43:
Project: Eternity and its funded sequel should be taking up all of Obsidian's time and resources right now.
You'd think all the math flying around the Psychonauts 2 thread would have cleared that up. With the amount of money they got from the Kickstarter, they can't afford to fund their entire staff. They need other projects going on, or they'll need to downsize. As I'm sure downsizing isn't their first choice, going after this seems like a good fit - especially considering the quality of KotOR II (barring the unfinished state).
Optional Nickname! wrote on Feb 8, 2013, 15:43:
Project: Eternity and its funded sequel should be taking up all of Obsidian's time and resources right now.
Optional Nickname! wrote on Feb 8, 2013, 15:43:
Project: Eternity and its funded sequel should be taking up all of Obsidian's time and resources right now.
Redmask wrote on Feb 8, 2013, 15:08:nin wrote on Feb 8, 2013, 14:41:
Was that the dismemberment code? That one was a blast...
g_saberrealisticcombat 5 I think? Something along those lines.
Optional Nickname! wrote on Feb 8, 2013, 15:43:
Project: Eternity and its funded sequel should be taking up all of Obsidian's time and resources right now.
It's far too soon to explore Disney Inc.'s relationship with the Star Wars gaming franchise.
Perhaps it has come time to let Star Wars, a near 40 year phenomenon, fade into memory and let new and more innovative ideas concerning strife in the cosmos develop.
KS wrote on Feb 8, 2013, 15:01:
Is it written in stone they are all dead? The galaxy is a big place and Obi-wan hid quite well.
More suggestive is that said Jedi would have come out of hiding to help, which obviously did not happen.
nin wrote on Feb 8, 2013, 14:41:NegaDeath wrote on Feb 8, 2013, 14:32:
The best representation of a lightsaber I ever saw in a game was Jedi Outcast with realistic saber combat turned on. Made the game too easy but damn that was fun. It slices, it dices, it cooks at the same time!
Was that the dismemberment code? That one was a blast...
NegaDeath wrote on Feb 8, 2013, 14:32:
The best representation of a lightsaber I ever saw in a game was Jedi Outcast with realistic saber combat turned on. Made the game too easy but damn that was fun. It slices, it dices, it cooks at the same time!
deqer wrote on Feb 8, 2013, 11:03:Bhruic wrote on Feb 8, 2013, 09:39:
And, frankly, I'd have no interest in a Star Wars RPG where I couldn't wield a lightsaber.
A lightsaber that does nothing? Isn't it already a sad feeling it to be wield a fake lightsaber? Isn't a lightsaber supposed to cut through stuff? yah...
You can't put a lightsaber in a game, so why try? it makes the make unrealistic and pathetic when you try to put a lightsaber in it as a weapon, and it doesn't act like a true lightsaber. "look at me, let me thwack this enemy 200 times before the lightsaber finally cuts through/kills him." lulz
RollinThundr wrote on Feb 8, 2013, 13:34:
I agree, though at one point Sega delayed it for like an entire year. So I'm not sure why they sat on it and didn't do the required polish passes then.
wtf_man wrote on Feb 8, 2013, 11:57:Yakubs wrote on Feb 8, 2013, 11:36:
Starting to get desperate? They've always been desperate. They did a South Park cash-in game, for crying out loud. Their only attempts at original IP have always failed.
While Alpha Protocol may have failed commercially... I enjoyed it (except for the dialog timer). A bit more polish and I think it would have done better than it did.
Bhruic wrote on Feb 8, 2013, 12:57:
Sure, that's fine, but the problem is that you know how it has to turn out. If you're playing a "Jedi in hiding", well, by the start of Ep IV, you're going to be dead. That seems like a substantial limiter in what they can accomplish with a story.