That’s by design. Some of those things start to become game-breaking. This has actually created a huge problem for us. We designed the skills really well this time, but we did, for better or for worse, make a lot of the decisions with the knowledge that there will be no more skill points available to put into any trees after you reach level 50. We knew the impossible configurations. Some of the design exploits that. Some of the impossible configurations, if they were possible, would break the game. Sometimes very literally. “Oh, that’s gonna blow memory. Your Xbox will crash.”
eRe4s3r wrote on Feb 8, 2013, 18:05:
None of the Borderlands 2 DLC's are "pretty good" imo. If you played one character to 50 you have seen everything. The pirate DLC has some fancy bosses and -1- extremely nice area but that is it. The other DLC is completely forgettable (Hunter) or absolutely terrible (Torque..) unless you like torque weapons.
If you already reached level 50, then the DLC besides being totally forgettable is also totally useless since you don't level up there. And some content (especially the hunter dlc) is already very "late-game" leveled by design. For a new character going there essentially means making the main quest boring as hell. Since you out-level everything if you complete 1 DLC area within the flow of the main-quest (ie, when you reach the level requirements)
This is actually the most deadly of all the flaws. If you play the DLC when you reach the "optimal" level to play it's first quest then you will out level the main quest areas. They implemented it that stupidly that it doesn't even level to you. Unless you play the new-game+ mode but then .. well.. it's more of the same.
Beamer wrote on Feb 8, 2013, 11:26:
tl;dr, not having a level cap is stupid.
So Axton should be able to throw two turrets that fire two sets of rockets and two guns each, each creating a nuke and each having a barrier?
That's stupid. RPGs aren't about making you a god (well, some are), they're about making you make choices and specialize.
ItBurn wrote on Feb 8, 2013, 09:56:
Console hardware limiting game content and gameplay, impossible! It's a conspiracy made by people who think that only graphics are important.
//Grin...
It's good to finally have arealdev make a real comment on that.
ItBurn wrote on Feb 8, 2013, 10:41:
It's a failure of design if when you reach the cap you have "all skills" and are just like every other character. You plan in advance a system that works. A good excuse may be lack of time/funding, but again, planning.
budrojr wrote on Feb 8, 2013, 11:23:
For the tl;dr crowd I will sum up the wall-o-text below: Level caps suck and shouldn't be in RPGs at all, and inventory/bank caps suck even more in a game where the entire post-game draw is farming for loot.
When I play RPG-like games, I hate having a level cap at all. If I want to keep playing the game, I like it to reflect that fact to other people I play with. So what if my level 215 isn't significantly more powerful than your level 50 because all real rewards for leveling slow down or stop completely at level 50. It's just nice to be able to show off my time investment. And no, the badass ranks don't really do that all that well since you can easily add a lot of rank by just making another character.
What I can't stand is that after all the whining and complaining about inventory space and bank space in the original borderlands, why they not only didn't drastically increase the inventory/bank size in borderlands 2, but in fact halved it. And there are WAY more items in BL2 worth keeping and playing around with than there were in BL1.
And why is the bank character specific? We are all wanting to trade items between toons, so why the restriction? Games don't need realism on all levels. It's a game. Let me carry a crapload of items if I want, let me store a crapload of items if I want, and don't restrict me from trading them EASILY in MASS QUANTITIES between toons. It's dumb. And they actually regressed in this area from BL1 to BL2.
And why the caps on eridium/seraph crystals/torgue tokens? And money is STILL freaking useless overall, especially since the slot machines spit out nothing but trash.
Serious dev team. You didn't plan for stuff to happen in BL1 because you didn't know what people would like and wouldn't like. That is understandable. In BL2 you absolutely did know what people wanted and still just didn't deliver. This leads me to believe you didn't care about making the most enjoyable player experience you could. Instead you were focused on the money. Give people what they want and the money will come. You are not making a case for me to trust you for a 3rd installment of your IP.
Creston wrote on Feb 8, 2013, 11:18:Beamer wrote on Feb 8, 2013, 10:02:
it sounds like "blow memory" isn't "take a whole lot of it" but "eat it up like a memory leak,
I don't think it's a memory leak issue, as they could simply fix that. It's probably some combo where multi-shot combines with dual-fire combines with bore combines with a Conference Call, and the game runs out of memory to calculate the trajectory, hitscan and damage of all the projectiles.
So likely with 4GB you'd be fine, but since the decrepit shitty consoles only have half a Gig, they're holding stuff back.
I've fucked around with two characters (Commando, Siren) with every skill unlocked and never ran into any kind of issues, I should try it with the other two as well, see what happens. Offhand, thinking of the skill trees, it's more likely to be an issue for Zero or salvador anyway.
Creston
Beamer wrote on Feb 8, 2013, 10:02:
it sounds like "blow memory" isn't "take a whole lot of it" but "eat it up like a memory leak,
ItBurn wrote on Feb 8, 2013, 10:41:Exactly. What's the point in levelling up if by the time you get to max level your character is identical to everybody else's? It's better to force people to choose how to build their character, especially as you can reset skill points for respecs.
It's a failure of design if when you reach the cap you have "all skills" and are just like every other character.
Beamer wrote on Feb 8, 2013, 10:46:
Consoles are low on memory these days, true. They also have far less memory overhead.
Hell, FireFox right now is taking up 76% of my RAM (I maybe should close some tabs.) Consoles don't have issues like that.