Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
West Point, NE 02/20

Regularly scheduled events

New Evochron Mercenary

The Evochron Mercenary Website features downloads of a new version 2.308 update for this space exploration and combat game. Available as a free trial as well as an update for registered users, the new version offers the following enhancements:

  • Solar array mesh structure updated.AI system updated to direct computer controlled ships to properly avoid solar arrays.
  • New passive/safety target MFD mode added to turn off ship specific targeting completely on the display.
  • Matching material types in other cargo slots would sometimes be transferred in a ship-to-ship trade when the unit count was different, now fixed.
  • Delivery contract waypoint system updated to prevent placement near sector border which could result in contract failure as player approached capital ship.
  • AI physics and control systems updated to better account for relative frame weight, thruster power, and maneuvering parameters.
  • Racing AI velocity and thruster skill reduced to make passing second IMG quest contract easier.
  • Atmosphere system updated to provide a thinner look with less ambient/horizon brightness.
  • Atmosphere haze effect updated to provide a smoother transition from space to surface.
  • Ship formation system updated to manage throttle better to reduce shield collisions.
  • Altimeter would occasionally jump at various points above terrain, now fixed.
  • Server status check will now return to multiplayer menu if connection fails.
  • Capital ships now hold their position at waypoint for delivery contracts.
  • Leech EMP missiles now work correctly when used on terrain walkers.
  • Flak effects added for AI ships flying close to hostile capital ships.
  • Capital ship anti-shield torpedoes now inflict more damage.
  • Flyby sound effect proximity activation range reduced.
  • Mod options added for certain atmosphere effects.
  • Option to specify a unique framerate cap added.
  • Several minor bug fixes.

View
2 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

2. Re: New Evochron Mercenary Feb 8, 2013, 15:40 nin
 

Still keep meaning to try this - too much shit in the steam queue.

 
http://store.nin.com/index.php?cPath=10
Reply Quote Edit Delete Report
 
1. Re: New Evochron Mercenary Feb 8, 2013, 14:56 jdreyer
 
I'll grant this guy one thing. He sure is dedicated to updating his game.  
Avatar 22024
 
"Blue could have sold out years ago, gone mainstream and turned the site into a copy of every other gushing, ad infested cesspool of baitclicks. He chose not to and for that he has my thanks and utmost respect." - InBlack
Reply Quote Edit Delete Report
 
2 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >


footer

Blue's News logo