Ships Ahoy - Dead Space 3

Electronic Arts announces the release of Dead Space 3 in North America for Windows and consoles, saying that this will be followed next month by the release of Awakened, the first DLC for the third-person shooter sequel:
REDWOOD CITY, Calif. – Feb. 5, 2013 – The tense, frightening and action-packed fight against the Necromorphs returns – but this time gamers don’t have to go at it alone! Visceral Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced that Dead Space™ 3, the first big entertainment blockbuster of 2013, is now available at retail stores in North America and on Origin.com. Heralded by more than 30 press outlets including USA Today, Forbes, NBC News and IGN as one of the most anticipated games of 2013, Dead Space 3 introduces an innovative drop-in/drop-out feature, all-new weapon crafting system and takes players on a thrilling ride through the terrors that lie hidden in deep space and the unforgiving ice planet of Tau Volantis. Dead Space 3 is an International hit having received a 9.0 from Multiplayer.it in Italy, 9.0 from AusGamers in Australia, 8.8 from 3DJuegos.com in Spain and a 9.75 from Game Informer magazine in North America. As a result of these four, the game is launching with an average score of 91, and being raved by Game Informer magazine who said Dead Space 3, “[is] one of the best games of this generation.”

Visceral Games also announced today that gamers can extend this brutal adventure in March with Dead Space™ 3 Awakened, an all-new digital download pack. In Dead Space 3 Awakened, players will experience the franchise’s darkest chapters as the Necromorph battles become even more gruesome and terrifying than ever before. The pack will be available in March on the PlayStation®Network and PC via Origin.com for $9.99 and Xbox LIVE® Marketplace for 800 MS Points.
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Re: Ships Ahoy - Dead Space 3
Feb 6, 2013, 11:07
27.
Re: Ships Ahoy - Dead Space 3 Feb 6, 2013, 11:07
Feb 6, 2013, 11:07
 
The total lack of isolation and tension in Dead Space 3 is a much bigger problem than the microtransactions IMHO but I do agree with you that it's an issue. In general EA has mandated that all future games must have microtransactions, seasons pass and multiplayer so that totally changes design aspects for some types of games. Dead Space started off as a quasi action/survival game, leaning more on the former than the latter but nowadays it is an outright bro action game with some light horror elements. It is an extremely conflicted game where you can tell the mandate from high up to sell at least X million units or lose your jobs heavily influenced the end product.

Publishers like EA need to figure out how to make profitable products at all ranges, they have been using the Hollywood model for too long. It's especially annoying because the back office people are often unaffected (HR, marketing, etc) while the actual production and design people get to go jobless.
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