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CD Projekt RED's REDengine3 Details - The Witcher 3 Image?

CD Projekt RED offers new details on REDengine3, the latest installment of their game engine which will power Cyberpunk 2077 and another unnamed project (presumably the one they will announce on February 5th). They supply a screenshot of a non science-fiction environment (The Witcher 3?), and here's a bit on the new engine:

The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt REDís new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.

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25. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 20:42 pagb
 
ItBurn wrote on Feb 1, 2013, 16:49:
netnerd85 wrote on Feb 1, 2013, 16:01:
ItBurn wrote on Feb 1, 2013, 15:02:
netnerd85 wrote on Feb 1, 2013, 12:59:
Creston wrote on Feb 1, 2013, 11:04:
I love the clouds in that screenshot.

Creston
They got nothing on RAGE

yeah, just look at Rage's amazing textures: woooow
No place in RAGE looks that bad with high detail settings on. That is Low res settings, obviously

You are wrong. This is at max details. I've seen it myself. Look at the gun texture, flawless. World textures, bad up close. Some textures, like clutter, are horrible up close. This is a MAJOR issue in the game. I'm not even talking about the worst texture pop-in I've ever seen. Just start up the game. In the starting area, the general store, look around, horrible textures everywhere.
Enough with it already, rage looks good. If you like to stare to the walls and touch them with your nose in your games, then you're doing it wrong.
 
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24. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 19:40 saluk
 
I still really like how, bad texture quality aside, the RAGE method made all of the details everywhere feel unique. Brilliant idea, horrible execution. And probably 5 years too soon.  
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23. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 19:02 ItBurn
 
kyleb wrote on Feb 1, 2013, 18:19:
ItBurn wrote on Feb 1, 2013, 16:49:
You are wrong. This is at max details.
No, max details would have detail textures option from the 1.2 patch enabled, the effects of which can be seen in these mouseover examples. Granted, I don't really care for the effect myself, but that is max details. Also, as long as you have a clean running computer and keep the settings in line with your hardware's capabilities, you won't get any notable pop-in.

That said, while the skies in Rage are very pretty in screenshots they are utterly lifeless static skyboxes, while that REDengine3 shot is is almost surely using a fully dynamic sky as that's what CD Project has always done.

Ok, that effect is max details. The effect is literally a sharpen photoshop filter and a grain filter. It in no way improves the texture resolution or quality. I personally think it looks like shit and is a slap in the face to consumers. The link you posted has great examples of terrible textures.

Another high point of Rage is the grass models. It's literally just one always facing sprite. It also looks like it was made in 5 seconds. Straight lines with a brush.

About texture pop in, I get it, regardless of the settings. That was on my previous computer that now has HDD problems, but regardless, it ran every other game fine...
 
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22. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 18:35 Quinn
 
"I think I just came." was shamefully the first thing I felt like typing while looking at the screenshot. I never said that. I always thought people that did were disgusting children who only just started growing pubic hair.

But that screenshot. Those clouds. The mood. It's.... I hope I'll dream about it tonight...
 
Avatar 57334
 
"Moo," she said.
And I trembled.
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21. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 18:19 kyleb
 
ItBurn wrote on Feb 1, 2013, 16:49:
You are wrong. This is at max details.
No, max details would have detail textures option from the 1.2 patch enabled, the effects of which can be seen in these mouseover examples. Granted, I don't really care for the effect myself, but that is max details. Also, as long as you have a clean running computer and keep the settings in line with your hardware's capabilities, you won't get any notable pop-in.

That said, while the skies in Rage are very pretty in screenshots they are utterly lifeless static skyboxes, while that REDengine3 shot is is almost surely using a fully dynamic sky as that's what CD Project has always done.
 
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20. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 17:49 Draugr
 
swedishfriend wrote on Feb 1, 2013, 17:33:
Well it is good to see more and more examples of what next gen consoles are expected to be able to handle.

I wouldn't go that far. CD Projekt has traditionally put out the PC version first and then works on squeezing the game into a console.
That would be as presumptuous as assuming what The Witcher 2 looked like on PC was going to be how it was going to look on consoles.
 
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19. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 17:33 swedishfriend
 
Well it is good to see more and more examples of what next gen consoles are expected to be able to handle.  
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18. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 17:16 ItBurn
 
Also, I'm going to nominate Crysis 1 for best graphics of this kind. Still the best looking game yet according to me.

crysis 1
 
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17. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 16:49 ItBurn
 
netnerd85 wrote on Feb 1, 2013, 16:01:
ItBurn wrote on Feb 1, 2013, 15:02:
netnerd85 wrote on Feb 1, 2013, 12:59:
Creston wrote on Feb 1, 2013, 11:04:
I love the clouds in that screenshot.

Creston
They got nothing on RAGE

yeah, just look at Rage's amazing textures: woooow
No place in RAGE looks that bad with high detail settings on. That is Low res settings, obviously

You are wrong. This is at max details. I've seen it myself. Look at the gun texture, flawless. World textures, bad up close. Some textures, like clutter, are horrible up close. This is a MAJOR issue in the game. I'm not even talking about the worst texture pop-in I've ever seen. Just start up the game. In the starting area, the general store, look around, horrible textures everywhere.
 
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16. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 16:01 netnerd85
 
ItBurn wrote on Feb 1, 2013, 15:02:
netnerd85 wrote on Feb 1, 2013, 12:59:
Creston wrote on Feb 1, 2013, 11:04:
I love the clouds in that screenshot.

Creston
They got nothing on RAGE

yeah, just look at Rage's amazing textures: woooow
No place in RAGE looks that bad with high detail settings on. That is Low res settings, obviously
 
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15. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 15:58 jdreyer
 
That's a beautiful screenshot. Looks like an oil painting.  
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
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14. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 15:35 jacobvandy
 
I'm pretty sure he read that as "we're going to have 64-bit executables." Funny how that's become such a buzz word/rallying cry these days...  
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13. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 15:19 kyleb
 
Aero wrote on Feb 1, 2013, 12:15:
Oh, unless that's how you were reading it. Then, nevermind.
That's clearly not how he was using it, nearly ever game is at least 64-bit rendering minimum these days, while he's reacting like CD Projekt is ushering in a new era here.
 
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12. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 15:02 ItBurn
 
netnerd85 wrote on Feb 1, 2013, 12:59:
Creston wrote on Feb 1, 2013, 11:04:
I love the clouds in that screenshot.

Creston
They got nothing on RAGE

yeah, just look at Rage's amazing textures: woooow
 
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11. Re: More Big Picture Details Feb 1, 2013, 13:52 Mashiki Amiketo
 
HorrorScope wrote on Feb 1, 2013, 13:38:
They'll do anything to keep my computer moving at 15FPS! lol
Hey now, that 1 year old PC just won't cut it anymore.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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10. Re: More Big Picture Details Feb 1, 2013, 13:38 HorrorScope
 
They'll do anything to keep my computer moving at 15FPS! lol  
Avatar 17232
 
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9. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:59 netnerd85
 
Creston wrote on Feb 1, 2013, 11:04:
I love the clouds in that screenshot.

Creston
They got nothing on RAGE
 
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8. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:15 Aero
 
pagb wrote on Feb 1, 2013, 09:30:
The technology uses high-dynamic-range rendering with 64-bit precision that ensures
64-bit only? Finally someone made the step! Me likey

That's actually not referring to "64-bit" in the sense that you're reading it. This is more along the lines of using 64-bit quantities when calculating what color a pixel ought to be.

edit: Oh, unless that's how you were reading it. Then, nevermind.
 
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7. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 12:14 Soulburner
 
Great screenshot. Kind of makes me dream about a first person perspective RPG game from CDP. Putting the backs of a third person perspective playable character in front of that view would ruin it, IMHO ;p  
Avatar 43517
 
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6. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 1, 2013, 11:04 Creston
 
I love the clouds in that screenshot.

Creston
 
Avatar 15604
 
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