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Wizardry Online Launches

Sony Online Entertainment announces the launch of Wizardry Online for North American and European gamers, offering a free-to-play MMORPG based on the classic fantasy gaming franchise. This producer's letter accompanies the launch, talking about the transition from the betas to going live, and the announcement talks of the various features, such as a form of permadeath, that leads them to claim this to be "the most hardcore fantasy MMORPG ever created" (carefully avoiding an invasion of EVE Online spacecraft by specifying a genre). Here's the feature list:

  • Lost System: Not even death is easy in Wizardry Online. Players will need to donate to revive themselves -- and a poor donation runs the risk of failure. If they are unsuccessful twice, their character will vanish, said to be "Lost" and become unplayable forever. The player's experience will be noted on the Soul (account), allowing for an easier start for the next character.
  • Massive Dungeons: The game's dungeons present a variety of traps and powerful monsters for those who dare to invade their territory.
  • Skill Customization: Players can customize characters by combining skills from current or previous classes. With Wizardry Online's skill heredity system, players can create a fighter who can heal or a mage to steal items from monsters.
  • Bounty Hunt System: In addition to monsters, players will try to kill and rob other players for rare items. Such players are deemed Criminals and may attack anywhere and at any time. Players may offer a bounty such as gold for the death of any criminal and other players will compete to bring that character down.
  • Familiar Races: The game offers a variety of races known from previous Wizardry games, including humans, elves, porkuls, gnomes and dwarves. These races have different advantages towards weapons and skills.
  • Wizardry Online is now available as a "Free to Play. Your Way." game to all PC players in North America and Europe (optional content is available for purchase).

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21. Re: Wizardry Online Launches Jan 31, 2013, 08:15 Mr. Tact
 
Hey, what do you expect from an IP that was essentially stolen anyway? I have to agree, the trailer left me thinking, "No thanks."  
Truth is brutal. Prepare for pain.
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  1. Jan 30, 20:59 Re: Wizardry Online Launches Silicon Avatar
  3. Jan 30, 21:26  Re: Wizardry Online Launches Krizzen
  19. Jan 31, 07:03   Re: Wizardry Online Launches Orphic Resonance
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  7. Jan 30, 22:13  Re: Wizardry Online Launches Saboth
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  5. Jan 30, 21:59 Re: Wizardry Online Launches Trevellian
  17. Jan 31, 02:55  Re: Wizardry Online Launches micsun
  18. Jan 31, 06:17   Re: Wizardry Online Launches Julio
  6. Jan 30, 22:06 Re: Wizardry Online Launches Fleche
  9. Jan 30, 22:45 Re: Wizardry Online Launches Cutter
  11. Jan 30, 23:19  Re: Wizardry Online Launches shinchan0s
  10. Jan 30, 23:14 Re: Wizardry Online Launches WyldKat
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  20. Jan 31, 07:21 Re: Wizardry Online Launches Tomas
>> 21. Jan 31, 08:15 Re: Wizardry Online Launches Mr. Tact
  24. Jan 31, 13:16  Re: Wizardry Online Launches Orogogus
  25. Jan 31, 15:16   No subject D_K_night
  22. Jan 31, 08:39 Re: Wizardry Online Launches Steelcamp
  23. Jan 31, 11:14 Re: Wizardry Online Launches Creston


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