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Wizardry Online Launches

Sony Online Entertainment announces the launch of Wizardry Online for North American and European gamers, offering a free-to-play MMORPG based on the classic fantasy gaming franchise. This producer's letter accompanies the launch, talking about the transition from the betas to going live, and the announcement talks of the various features, such as a form of permadeath, that leads them to claim this to be "the most hardcore fantasy MMORPG ever created" (carefully avoiding an invasion of EVE Online spacecraft by specifying a genre). Here's the feature list:

  • Lost System: Not even death is easy in Wizardry Online. Players will need to donate to revive themselves -- and a poor donation runs the risk of failure. If they are unsuccessful twice, their character will vanish, said to be "Lost" and become unplayable forever. The player's experience will be noted on the Soul (account), allowing for an easier start for the next character.
  • Massive Dungeons: The game's dungeons present a variety of traps and powerful monsters for those who dare to invade their territory.
  • Skill Customization: Players can customize characters by combining skills from current or previous classes. With Wizardry Online's skill heredity system, players can create a fighter who can heal or a mage to steal items from monsters.
  • Bounty Hunt System: In addition to monsters, players will try to kill and rob other players for rare items. Such players are deemed Criminals and may attack anywhere and at any time. Players may offer a bounty such as gold for the death of any criminal and other players will compete to bring that character down.
  • Familiar Races: The game offers a variety of races known from previous Wizardry games, including humans, elves, porkuls, gnomes and dwarves. These races have different advantages towards weapons and skills.
  • Wizardry Online is now available as a "Free to Play. Your Way." game to all PC players in North America and Europe (optional content is available for purchase).

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27 Replies. 2 pages. Viewing page 1.
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27. Re: Wizardry Online Launches Jan 31, 2013, 18:36 Orogogus
 
Gymper wrote on Jan 31, 2013, 17:43:
briktal wrote on Jan 31, 2013, 00:07:
Gymper wrote on Jan 30, 2013, 22:20:
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...

There have been over 20 Japanese Wizardry games made.

Can't tell if this is good or bad? Were any of them any good?

From what I've seen, they basically ignored W6-8 and have continued to make games in the vein of 1-3 and 5, except with graphics and sound.
 
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26. Re: Wizardry Online Launches Jan 31, 2013, 17:43 Gymper
 
briktal wrote on Jan 31, 2013, 00:07:
Gymper wrote on Jan 30, 2013, 22:20:
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...

There have been over 20 Japanese Wizardry games made.

Can't tell if this is good or bad? Were any of them any good?
 
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25. No subject Jan 31, 2013, 15:16 D_K_night
 
I was completely let down that this turned out to be just another third-person perspective game which resembles more hack-and-slash or MMO-type fighting, rather than the good-old days of what Wizardly just used to be.  
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24. Re: Wizardry Online Launches Jan 31, 2013, 13:16 Orogogus
 
Mr. Tact wrote on Jan 31, 2013, 08:15:
Hey, what do you expect from an IP that was essentially stolen anyway? I have to agree, the trailer left me thinking, "No thanks."

Is there something shady about the history in Japan? I have always wondered how they ended up making so many of the games over there and never porting them for the West. Do they actually have a license, and does Sir-Tech get anything from them?
 
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23. Re: Wizardry Online Launches Jan 31, 2013, 11:14 Creston
 
If they are unsuccessful twice, their character will vanish, said to be "Lost" and become unplayable forever

So... if you're unlucky and the random percentage generator fucks you over, your character is lost?

Creston
 
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22. Re: Wizardry Online Launches Jan 31, 2013, 08:39 Steelcamp
 
The Hardcoreness of it interests me. Guild playing will help become a group of killing bastards.  
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3 billion+ men in the world and my sisters keep going back to the idiots...
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21. Re: Wizardry Online Launches Jan 31, 2013, 08:15 Mr. Tact
 
Hey, what do you expect from an IP that was essentially stolen anyway? I have to agree, the trailer left me thinking, "No thanks."  
Truth is brutal. Prepare for pain.
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20. Re: Wizardry Online Launches Jan 31, 2013, 07:21 Tomas
 
Ok...so I've played a bit now. Not much...I'm like level 3 or 4. Anyhow, I'll try to break this up. Find what you want or just ignore this thing completely right now. It's a mess, but I'm willing to suffer for the good of the team. Or at least because in some small way it reminds me of how games used to have some fear of death in them.

* CRASHING AT START *

If you can't start it and it does that annoying resolution thing you have to just start a few times until it fails to load fullscreen and forces 1024x768 windowed mode. After you make a character and get past the initial story blob you can finally change resolution. Then exit and crash a few more times and then it finally sticks. Not a joke. But it should be, because it's just so insane to think someone thought it was ok to release a game that has to crash several times before you can start only to...blah...anyhow...

* CONNECTING FOREVER *

So you got into the game finally and now see two buttons. Start and exit. When you hit start you're going to see connection for 1-infinity minutes. I guess it's the login server being slammed. Again...could have used a queue system or something. Did they think it was so bad nobody would try to login and overload the system?

* CHARACTER CREATION *

So you finally made your character. Haha...the random stat points is so like games of old. I hear you can get something like 50+ bonus points. Most I've gotten in the 10 minutes I was willing to waste was 12 with most cases being about 8. I guess it's a huge difference in the beginning, but I'm not sure about long term. All in all there seems to be a fair amount of options for characters considering you can change classes in the game and maintain some of the skills from your old class. Or something.

* POLISH *

The games a messy, giant, pile right now. Seriously...it's about as unpolished as can be. It's ugly, the menus are horrid, and it feels like circa 1995 at best. But it's passable. You can play it if you can figure out what in the world the menu options mean. I still have no idea if I'm running on max graphics settings because the terms used are more or less cryptic.

* GAMEPLAY *

So you basically go around town and get quests. Then you can go to the dungeon instance guard and choose what dungeon you want to go in. In there you will find really bad AI and lots of shiny things to click on. Also you might run into other players who can slaughter you (not until you reach a few levels into the game, though) or help you. Respawn rates are mad insane for solo - so I can hardly kill off the mobs in an area before new ones are spawning (they tend to clump together). Sometimes they drop chests which you can open, risking a trap going off. There are things you can do to improve your odds of success or disarming, but not being a thief I nearly died every time.

Anyhow, the dungeons so far aren't horrible, just somewhat ghetto feeling and rather uninspired. I'm optimistic that with a party and further into the game they might become quite fun. Especially with the whole perma-death and other players can kill you bit. If you're into that.

* OVERALL *

It's a bit of a hot mess. I'm not sure how well the free to play aspect will pan out yet, and I can see the draw of spending money to get stuff as it's a hard grind for me so far (again, I played like an hour or so). There are some cool ideas...but the game lacks mountains of polish. The lack of the option to set your resolution for the first 10 minutes of the game or so is madness. The rest of the game seems to follow that same philosophy. Is it the worst game I've ever played? No. Is it not fun? No... Could it be fun? I think so, with the right group. It's seems like a more hard core D&D Online with some serious tweaks and a lot more quirks.


 
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19. Re: Wizardry Online Launches Jan 31, 2013, 07:03 Orphic Resonance
 
Krizzen wrote on Jan 30, 2013, 21:26:
Silicon Avatar wrote on Jan 30, 2013, 20:59:
I tried to watch two of their vids and was turned off by the metal music. It was just too cheesy.

Wow! As much as I like heavy rock music, that was pretty bad. Way out of place, and the song just plain sucked! They should've just stuck with some classic high fantasy themed stuff.

mainstream japanese appreciation of mainstream american music is always a decade or two behind... plus they love cock rock more than we do
 
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18. Re: Wizardry Online Launches Jan 31, 2013, 06:17 Julio
 
Looks terrible. Likely pay-to-win. Too hardcore.  
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17. Re: Wizardry Online Launches Jan 31, 2013, 02:55 micsun
 
Yeah same here. I just Alt-F4'ed and figured I'd try it again later.  
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16. Re: Wizardry Online Launches Jan 31, 2013, 02:28 eRe4s3r
 
That comment made me curious, now I understand.. wow, that is seriously a horrible trailer. And the music.. is it the year of bad trailer music?

Even free that trailer did not make me want to play the game...
 
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15. Re: Wizardry Online Launches Jan 31, 2013, 02:03 saluk
 
I'm really interested in some of the features. Permadeath, bounties, skill customization? Heck yeah! Art looks bad, but I could get past that. Unfortunately the client and technology seem to be a piece of crap. Fixed 1024x786 resolution that locks my desktop to that resolution? No configuration options? WTF? For some perverse reason I still want to get in and try it...  
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14. Re: Wizardry Online Launches Jan 31, 2013, 02:02 Esoteric
 
It's sad that they have the name. Wizardy 8 was awesome (it still is). My favorite turn-based RPG ever.  
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13. Re: Wizardry Online Launches Jan 31, 2013, 00:07 briktal
 
Gymper wrote on Jan 30, 2013, 22:20:
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...

There have been over 20 Japanese Wizardry games made.
 
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12. Re: Wizardry Online Launches Jan 30, 2013, 23:21 Tjold
 
Wow, this game is just so... generic. It's just white noise. Like someone found a DVD-R full of fantasy art assets on the floor of a parking garage and slapped the Wizardry brand on it.  
Avatar 57599
 
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11. Re: Wizardry Online Launches Jan 30, 2013, 23:19 shinchan0s
 
I thought it was shit the second I saw some anime chick in it. Didn't think I'd ever see a Wizardry game developed in Japan.  
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10. Re: Wizardry Online Launches Jan 30, 2013, 23:14 WyldKat
 
Was this converted from some Korean MMO? The art sure looks like it...  
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9. Re: Wizardry Online Launches Jan 30, 2013, 22:45 Cutter
 
Cereal?
 
Avatar 25394
 
"The South will boogie again!" - Disco Stu
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8. Re: Wizardry Online Launches Jan 30, 2013, 22:20 Gymper
 
WTF is that at 0:20 in the launch video? Nobody wants FF in Wizardry - or, rather I hope they don't! Way to run Wizardry into the ground...  
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27 Replies. 2 pages. Viewing page 1.
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