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War Thunder Open Beta

Gaijin Entertainment announces that War Thunder is now in open beta, allowing access for all interested in checking out this World War II aerial combat MMOG. Here's a bit to catch you up on the game: "War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle."

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5. Re: War Thunder Open Beta Jan 31, 2013, 13:54 Yosemite Sam
 
I havent played War Thunder, only BoS, so cant say. I was just going on how the mechanics work in BoS... Heh gotta laugh at your friends description, sounds soo much like Gaijin at work. An example from BoS, you start a mission on simulator, so limited ammo fuel ect, real flight model. Setup a bomber intercept mission and the stupid game expects you to personally shoot down over 20 bombers... in 15min. They make such beautiful games but then fill them with WTF were you thinking parts, and of course bugs, which they dont fix... I havent touched a PC flight sim since Falcon3.0, really only got into BoS because I can fly from the couch on my 55" TV... and bomb flatops!

 
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4. Re: War Thunder Open Beta Jan 30, 2013, 23:36 Scottish Martial Arts
 
Well here's his forum post from last summer.

Simmer's wet dream is a complete misnomer for this one. Though it might one day be pretty fun if they implement the World War dynamic campaign feature well, I have serious doubts that this will ever be a proper sim. At the moment, people are giving it leeway because the flight models are incomplete. The reality of the situation is however that most of them are incomplete. The game features several planes with their FMs finished. One such aircraft is the BF 109 E-3. Flying on the "historical mode" (yeah right, I'll get to that in a bit) it feels ridiculous. Almost impossible to stall, turns like a champ while barely burning energy. There's very little feedback for your aircraft achieving unacceptable levels of angle of attack or too many G's, aside from a big red blinking message that says "OVERLOAD!" if you pull too many G's...not that I've ever actually managed to damage my plane going at 700 KM/H+ in this supposedly completely flight model. The controls would be fairly unresponsive at that point in an early 109. The weaponry is also modeled pretty poorly at the moment, not just in the above mentioned absurd power of the Mark Vc Spit, but in the ballistics; cannons are fuckin laser beams. Maybe they'll fix that, maybe not. Moving on.

I fly historical mode most of the time because arcade mode is mostly retarded (has a freaking dot telling you where to aim lawl). But even historical mode, which uses "realistic" settings, has a minimap, giant icons showing you where everything including ground targets are, an open cockpit so you don't have to see your cockpit or wings, and once again the flight model even on completely planes is silly. The potential of historical mode was that you're tasked with destroying enemy ground targets so that your forces may either repel an enemy attack, or attack the enemy successfully. Friendly tanks will rush enemy positions and based on whether or not you've done a good job, win or lose. The problem here is that typically a historical map is 10v10, planewise, and once the enemy loses all of its planes the other side automatically wins regardless of the state of the ground battle. How well the bombers did becomes moot. What this translates to in practice is that unless your entire team consists mainly of bombers, winning through destruction of ground targets is highly improbable. I've only seen it happen twice. More likely, the game is simply air Counterstrike, where you win by annihilating the enemy team. This demonstrates the gamism, rather than simulationism of War Thunder. The irony is that arcade mode is typically won by doing the objectives rather than killing the enemy because you can respawn in different planes.

Further, the playerbase appears to be largely shit. Most everyone plays arcade which is fucking pathetic. And the people who do play historical have almost no flying sense. They don't attempt to gain altitude with fighters of any kind, allowing me even in a piece of shit plane to choose when and where I want to fight, with hilarious consequences. In a Soviet I-16, I have killed a FW-190 D-13. In a 109 E-3, I've destroyed an La-7. These are but two examples of people being stupid as fuck because they probably haven't played a sim before. It happens alot. Although, that's somewhat positive beacuse it means higher tiered planes don't mean an automatic win...but really, taken altogether, it's quite silly. I hope it improves. .

I should of course try the game before ragging on it, but my friend and I have been dragging and bagging in IL-2 for about 2 years now, did (or at least attempted) every mission in the DCS Black Shark 100 mission Georgian Oil War campaign, and did the same with the DCS Warthog Georgian Hammer campaign. In other words, we've probably "flown" upwards of 500 hours together, and I'm inclined to take his word when he says that the War Thunder community doesn't know how to fly, and the planes don't feel much like planes.

Have you played DCS P-51D? How does War Thunder compare to that as a sim? Because honestly, much like trying to watch a police procedural after watching The Wire, it's very hard to go back to a "sim" that falls short of the DCS or Falcon 4.0 BMS standard.

This comment was edited on Jan 30, 2013, 23:47.
 
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3. Re: War Thunder Open Beta Jan 30, 2013, 22:16 Yosemite Sam
 
Scottish Martial Arts wrote on Jan 30, 2013, 20:36:
The word from my buddies in beta is that this is like IL-2 Sturmovik (original release) but with extremely casual flight models. In other words, like the original IL-2 release in 2001, there is no real engine, system, or avionics modeling, but unlike IL-2, you don't even feel like you're flying a real piece of machinery: instead you're just moving a floating camera around to put crosshairs on target. I suppose a MMO casual flight "sim" would be alright, were it not for the fact that the War Thunder community seems to have even less tactical aptitude than the British Hurricane squadrons of the Battle of France. Low speed, low altitude, low situational awareness, and low gunnery skills: that's the profile of your average target in War Thunder, and sadly booming and zooming on hapless newbies is only entertaining for so long, particularly when the planes aren't very rewarding to fly.

I'm surprised to hear that seeing as the flight model in BoS on simulator difficulty is very realistic. Speed stall, AOA stall, tail spins, flat spins, high speed shudder with muddy controls and eventual breakup if you dont slow down, aircraft even perform differently based on altitude. AFAIK War Thunder also has the ability to adjust difficulty which makes me wonder if your buddies were just playing arcade mode... wait why I'm I defending these asswipes
 
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2. Re: War Thunder Open Beta Jan 30, 2013, 20:36 Scottish Martial Arts
 
The word from my buddies in beta is that this is like IL-2 Sturmovik (original release) but with extremely casual flight models. In other words, like the original IL-2 release in 2001, there is no real engine, system, or avionics modeling, but unlike IL-2, you don't even feel like you're flying a real piece of machinery: instead you're just moving a floating camera around to put crosshairs on target. I suppose a MMO casual flight "sim" would be alright, were it not for the fact that the War Thunder community seems to have even less tactical aptitude than the British Hurricane squadrons of the Battle of France. Low speed, low altitude, low situational awareness, and low gunnery skills: that's the profile of your average target in War Thunder, and sadly booming and zooming on hapless newbies is only entertaining for so long, particularly when the planes aren't very rewarding to fly.  
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1. Re: War Thunder Open Beta Jan 30, 2013, 16:15 Yosemite Sam
 
Totally pissed at Gaijin for thier lack of support for BoS, but damn this one looks sweet... and once they add in player controlled ships and vehicles to the mix, damn. I'll give these guys credit where credit is due, the games look friken beautiful and the attention to detail is astounding, flight characteristics, cockpits, sound, damage modeling. There simply is not a better looking flight sim out there. I'll definatly check this one out but the fuckers wont be getting any money from me, damn you Gaijin!!  
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