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Crytek Opens Austin Studio With Vigil Staff

Crytek GmbH announces the opening of a new studio in Austin, Texas, their ninth studio worldwide and their first in the U.S. Word is this will be home to David Adams and 35 of the former staff at Vigil Games, the Darksiders developer not picked up in the THQ bankruptcy sale. Here's the deal:

Crytek GmbH today unveiled their ninth worldwide studio, situated in Austin, Texas, USA. Crytek USA Corp. is the company’s first US-based studio and is ideally placed to embrace exciting new game, engine and business development opportunities in North America and beyond.

“Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step,” said Crytek CEO, Cevat Yerli. “We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers. We believe our CryENGINE® technology will enable the team we assemble to create unparalleled new gaming experiences.”

David Adams, the newly appointed CEO of Crytek USA Corp., added: “I’m thrilled to be a part of the newest Crytek studio, which will boast some of the brightest development talent in the industry. The studio’s launch represents Crytek’s commitment to delivering diverse and high quality content to players everywhere.”

Crytek USA Corp. follows on from the recently-opened Crytek Istanbul as the company’s newest studio, meaning the ambitious developer and publisher now has an established presence in Europe, Asia and North America.

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18. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 16:23 Fantaz
 
Dev wrote on Jan 29, 2013, 14:21:
Exactly my thought, NINE STUDIOS WTF?
http://en.wikipedia.org/wiki/Crytek
Its not like their game list is huge.

I count only 4 (real) games released. Yeh...

Annex wrote on Jan 28, 2013, 20:53:
Where the heck does Crytek get all of this money? Crysis 2 sold well, but not that well.

From Cryteks second business, cocaine!

lol
 
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17. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 14:21 Dev
 
Exactly my thought, NINE STUDIOS WTF?
http://en.wikipedia.org/wiki/Crytek
Its not like their game list is huge.
 
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16. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 11:40 Beamer
 
Creston wrote on Jan 29, 2013, 11:32:
NINE studios?? What are all these people working on?? I guess they hope that Crysis 3 will sell 986 million copies to pay for all these salaries?

Creston

Frankfurt does Crysis (and possibly Ryse.)
UK, which used to be Free Radical, does Homefront
Kiev does Warface (and is probably fairly cheap)
Budapest did Crysis Warhead and is also likely cheap.
Istanbul, also cheap, opened this month.
Shanghai, also cheap, opened in August.

This leaves Sofia and Seoul. Sofia was Black Seas Games. Maybe Seoul did their iOS game, but I didn't look closely enough to tell.
 
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15. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 11:32 Creston
 
NINE studios?? What are all these people working on?? I guess they hope that Crysis 3 will sell 986 million copies to pay for all these salaries?

Creston
 
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14. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 10:12 dj LiTh
 
Talutha wrote on Jan 29, 2013, 08:53:
dj LiTh wrote on Jan 29, 2013, 05:23:
eRe4s3r wrote on Jan 29, 2013, 03:30:
I haven't got a single clue what games besides Crysis they make...

farcry

Ubisoft owns and creates Farcry.

Yes, which they purchased from Crytek, who sold it to them after the first game, glad your paying attention
 
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13. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 08:53 Talutha
 
dj LiTh wrote on Jan 29, 2013, 05:23:
eRe4s3r wrote on Jan 29, 2013, 03:30:
I haven't got a single clue what games besides Crysis they make...

farcry

Ubisoft owns and creates Farcry.
 
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12. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 08:44 Asmodai
 
Okay, so now that they aren't facing imminent starvation, can one of you Vigil bastards please fix key rebinds and bugs in Darksiders II...

/facepalm
 
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11. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 06:27 dj LiTh
 
Eh, what game company doesnt start off that way. Also i dont think they ever found anything, because nothing ever came of the police raid.

This comment was edited on Jan 29, 2013, 06:33.
 
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10. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 05:46 coldcut
 
It's even more funny if you think about the fact that their first successful game was created with pirated software  
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9. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 05:23 dj LiTh
 
eRe4s3r wrote on Jan 29, 2013, 03:30:
I haven't got a single clue what games besides Crysis they make...

farcry
 
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8. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 04:02 Snapdad
 
Good ol' tax exemptions!
 
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7. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 03:30 eRe4s3r
 
The CryEngine is a great engine for that kind of thing.. one of the only engines with a real WYSIWYG editor for every single element. And while other engines (Frostbite 2) might be superior in certain technological areas, making entirely from scratch maps for Frostbite 2 is apparently a huge team effort. Where as in CryEngine you can solo it.

But I wonder too how they can afford 9 studios. I haven't got a single clue what games besides Crysis they make...
 
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6. Re: Crytek Opens Austin Studio With Vigil Staff Jan 29, 2013, 00:07 jacobvandy
 
IIRC the CryEngine is, for some reason, extremely popular in non-gaming 3D modeling applications. Mostly overseas, I imagine, but that must be very lucrative for them. Especially since it really doesn't take that much extra effort beyond what they're doing to iterate on Crysis or whatever game they're doing.  
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5. Re: Crytek Opens Austin Studio With Vigil Staff Jan 28, 2013, 22:14 Optional Nickname!
 
Compare and contrast the financial impact and re-establishment of human assets in THQ's sale to the recent implosion of Curt Schilling's studio in R.I.

Congratulations Vigil Games, Crytek and Austin, TX. (for supporting so many studios over time). I look forward to your forthcoming products.
 
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4. Re: Crytek Opens Austin Studio With Vigil Staff Jan 28, 2013, 21:20 Spektr
 
Yeah I was kinda thinking that too.. isn't it like Crytek has more studios than games released?  
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3. Re: Crytek Opens Austin Studio With Vigil Staff Jan 28, 2013, 20:53 Annex
 
Where the heck does Crytek get all of this money? Crysis 2 sold well, but not that well.

From Cryteks second business, cocaine!
 
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2. Re: Crytek Opens Austin Studio With Vigil Staff Jan 28, 2013, 20:26 ViRGE
 
Where the heck does Crytek get all of this money? Crysis 2 sold well, but not that well.  
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1. Re: Crytek Opens Austin Studio With Vigil Staff Jan 28, 2013, 20:26 nin
 

Glad some of the folks got a job.

 
http://store.nin.com/index.php?cPath=10
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