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SimCity: Details on Player Region Limits and Color-Blindness Mode

Maxis creative director Ocean Quigley tweets about how many regions players will be able to own in the upcoming SimCity reboot: "You can have up to 10 regions (in total, regardless of whether they're private or shared with other players)" (thanks Joao). Also, Destructoid has details on how the game will have about 18 different visual filters, saying the developers are taking particular mercy on those (like myself) with color vision deficiencies: "Depending upon your form of colorblindness, you have different transforms. If you are red-green colorblind, you don't have much sensitivity in the red-green range. So what I've had to do for that is to pull some of the stuff that would normally be merged together into the blue channel and to pop the contrast on red and green as much as possible so that people that have some limited sensitivity to red green can still see what's going on," Ocean Quigley explains. "These transforms are collectively called daltonism. So we've done basically those transforms for the three most common forms of colorblindness." On a related note, there are hands-on previews of the game based on a few hours with the beta on Computer and Video Games, IGN, Kotaku, PC Gamer, and Shacknews.

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56 Replies. 3 pages. Viewing page 1.
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56. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 15:45 yonder
 
Please, dear goodness gracious please, come back here 3-to-6 months after the game is released. I for one hope you're right. I'm just having severe difficulty thinking of the last EA-developed (developed, not published) game that didn't reinforce my low expectations.

Trust me, I hope you're right. And no, I don't think you work for EA, I just think you're full of wide-eyed optimism that hasn't been crushed and annihilated by reality yet.
 
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55. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 15:06 NKD
 
ASeven wrote on Jan 26, 2013, 13:42:
Gamers shouldn't accept these business practices, yet they all gladly do. In no other industry will you find consumers more spineless than gamers.

It's not really a matter of being spineless, but being borderline addicted. It's like music, or other forms of entertainment. People bemoan the business model and quality of these things CONSTANTLY, but are not willing to go without it because they'd get something resembling withdrawal symptoms. A crack head might not like it when he gets some bad rock, but what's he gonna do, go without?
 
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If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
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54. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 14:34 Quboid
 
I agree with every word. Nothing changes the fact that a beta being stress tested for the first time isn't very likely to work. It shouldn't need to be stress tested, that's the problem. Not that the test is failing for some people.  
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- Quboid
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53. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 13:42 ASeven
 
Quboid wrote on Jan 26, 2013, 13:17:
ASeven wrote on Jan 26, 2013, 12:24:
Kosh401 wrote on Jan 26, 2013, 11:36:
Also, beta is still inaccessible this morning due to server load. Ha.

And people defend this shit. No wonder gamers are considered the most spineless of all consumers.

Well, I am spineless so here goes.

It's a beta, opened (partly) to the public for the first time. There are very good reasons to hate always-online but this is not one. Having the ridiculous expectation of a free beta working properly the first time it's stress tested just makes you sound petty IMHO.

Again, always-online is not a good thing and we're right to complain. But not on the bases that a fucking beta isn't working perfectly.

It's news to me that we're considered spineless. I thought we were considered the opposite, bitchy moaning whiners who are never happy and you're not dispelling that.

An unfinished product is unfinished! DAMN YOU EA!

Edit: You'll have a point when the servers inevitably fail on launch day, because then paying customers are getting what they describe as a finished product.

No offense, but what you are saying I heard it all before, right before Diablo 3 launched.

Always-online DRM, with saves stored on EA, this kind of DRM in gaming and in anywhere else, should never be accepted by anyone, regardless of the series where this is implemented. This is publishers saying fuck off to customers and customers saying thank you may we have another? and buying these games, therefore supporting these shady, crappy business practices.

I am against SimCity not because of the quality of the game, which I am ok if people like it though IMO it won't touch SC2000 or even SC4, what I'm totally opposed is to these business practices, to this growing trend of publishers wanting full control so they can nickel and dime gamers to death.

Gamers shouldn't accept these business practices, yet they all gladly do. In no other industry will you find consumers more spineless than gamers.
 
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52. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 13:17 Quboid
 
ASeven wrote on Jan 26, 2013, 12:24:
Kosh401 wrote on Jan 26, 2013, 11:36:
Also, beta is still inaccessible this morning due to server load. Ha.

And people defend this shit. No wonder gamers are considered the most spineless of all consumers.

Well, I am spineless so here goes.

It's a beta, opened (partly) to the public for the first time. There are very good reasons to hate always-online but this is not one. Having the ridiculous expectation of a free beta working properly the first time it's stress tested just makes you sound petty IMHO.

Again, always-online is not a good thing and we're right to complain. But not on the bases that a fucking beta isn't working perfectly.

It's news to me that we're considered spineless. I thought we were considered the opposite, bitchy moaning whiners who are never happy and you're not dispelling that.

An unfinished product is unfinished! DAMN YOU EA!

Edit: You'll have a point when the servers inevitably fail on launch day, because then paying customers are getting what they describe as a finished product.
 
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- Quboid
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51. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 12:33 Dev
 
eRe4s3r wrote on Jan 26, 2013, 09:52:
Also is there a reason the comment counter next to a news blurb doesn't update anymore? Or is it on my end?
Not on your end. I have it too I'm thinking server issues.
Kosh401 wrote on Jan 26, 2013, 11:36:
Also, beta is still inaccessible this morning due to server load. Ha.
Not just the server, but the website too. Can't access simcity.com
I mean they've overloaded the poor server and since they are a tiny indie company they can't afford a good host.

Oh wait...
 
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50. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 12:24 ASeven
 
Kosh401 wrote on Jan 26, 2013, 11:36:
Also, beta is still inaccessible this morning due to server load. Ha.

And people defend this shit. No wonder gamers are considered the most spineless of all consumers.
 
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49. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 11:36 Kosh401
 
The map size is a joke, and so is the marketing speak that they are the 'same size' as medium cities in SC4. Maybe by some barely technically correct standard, but definitely not in practice. You had way more space to work with in SC4 Medium cities than you do here. Everything relative and scaling, etc.

Also, beta is still inaccessible this morning due to server load. Ha.
 
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48. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 10:46 w00tie
 
I was running into map size problems only a half hour into my beta session. Not a good sign...  
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47. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 10:11 Quboid
 
entr0py wrote on Jan 25, 2013, 19:15:
Somehow I don't buy their claim that they limited city sizes that drastically due to client side performance issues. I suspect it's really a decision made based on their online business model; either because their servers can't handle tons of big cities, or they don't want for cities to be independent and self-sufficient.

Are they limited that drastically? They're the same size as SC4's medium cities, although by the looks of it things like curved roads mean the space isn't typically used as efficiently. Sepharo pointed out that along with always-on, the concerns are city size and performance, which are contradicting issues.

By limiting the city size, and by making cities dependant (to some extent, TBC), this means people will be making many more cities. Wouldn't this hit the servers as badly as fewer huge self-sufficient cities?

Maxis' priorities appear to be in this order: graphics, simulation, size. Mine would be simulation, size, graphics. However, graphics sell games and I can (begrudgingly) understand their choice. For all we believe that gameplay is more important than graphics, we (not everyone but I include myself) are quick to criticise a fugly game.
 
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- Quboid
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46. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 09:52 eRe4s3r
 
I would think that a certain amount of gamers on this site don't care at all about EA or UBI or whatever nonsense people can get worked up nowadays. We want good games. If I have to kill 50 virgins to get a good game or walk through the Gobi desert with a psychopathic EA hater that skins executives with a spoon made of teeth to get a good game, I don't care. I would do it because I want good games. And if the devil himself was the publisher, I don't care, as long as it's a pretty damned good game!

And for the record. I haven't played any good game yet this year except Euro Truck Simulator 2, and that's not even a joke. As far as truck driving sims go this one is pretty damn epic. And even FUN and realistic. So... I am hardcore gamer and the only game I find of passing interest this year so far is a damned lorry driving sim....

Of most newer games I get bored within the hour.. which is why I only play them at friends and never buy the crap. Unless someone gifts me a copy as is the case with D3.. (oh boy, that was a fun gift ,p)

Ehm, so the tangent is this. What I see of Sim City 5 so far makes me want to play it. And that's a feeling I haven't got for a lot of games recently. Dead Space 3 maybe, but aside that, I haven't even got a urge to play because everything is the same recycled crap. You have to look long and hard to find any decent game so far. But meh, the year only just started eh...

I am actually more interested in SC5 because they did so many things different and new. I don't want a "better SC4" .. I want a great new fresh game!

Also is there a reason the comment counter next to a news blurb doesn't update anymore? Or is it on my end?
 
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45. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 09:15 Quboid
 
Slick wrote on Jan 25, 2013, 21:17:
honestly i have to stop reading the comments section on this website, it's just too depressing.

i'm really excited for this game. lord have mercy, saying this on a video game website is sure to net me a lot of hate i know, but goddamnit with every bit of media that comes through the cracks i get more and more excited. (i probably secretly work for EA)

i'm only worried as to stability issues if you read the kotaku article, but i have faith it'll all work out, this will be bigger than the sims. But i can see launch day being iffy at best.

the way this real simulation engine works is just awe-inspiring, seems to have something i've always thought missing from other "city builders". been playing some anno 2070 lately, and it just can't hold my attention. this new cim city looks like crack, i'm going to love whole weeks of my life to this game i can tell.

also, to all the haters on here, buzz off, no one wants to hear your anti-ea hyperbole bullshit nonsense. it's an article about how the lead visual designer has made modes to help people who are colorblind. and yet somehow you spin this into OOH EVIL EA STRIKES AGAIN! NOBODY CAN SAVE THIS FROM EA EVIL BLA BLA BLA. dumb-ass rhetoric. you guys really do make yourselves out to be knobs when you can't even stick to the issue at hand.

Obama is trying to get uninsured people access to healthcare, HE'S HITLER! OMG ITS COMMUNIST STALIN! IT'S HITLER-STALIN! OMGOMGOMG seriously take a deep breath and come at me with some reasoned logic and tempered reason, and you'll have an audience, until then flock off.

Jesus, Slick, give it a rest. I'm trying to put a more positive spin on things and you're talking so much bullshit that you make me look bad by association!

I like the simulation detail from what I've read but awe-inspiring? That's hyperbole bullshit nonsense, even more than the anti-EA stuff - and I'm typically defending EA here, not because I like them but because I don't hate them quite as much as some and think complaining about them wanting money to be bizarre. (Complaining about how they go about doing this I understand.)

EA deserves masses of stick. Not as much as they get, but still a lot. Simcity clearly has issues which are a concern, or which at least should be a concern. People here very much *do* want to read anti-EA stuff and no, this won't be bigger than The Sims. Better, I'm confident, but not bigger. Also, it's not an article about colour blindness, it's an article about colour blindness and region play and several previews - i.e. about every aspect of the game. It is not, however, an article about Obama. Reasoned logic? Did you find my earlier post to be unreasonable or illogical?

I don't think you're being paid by EA, because if you were, you'd tone it down. You look more like you're being paid by Anno's publisher (Ubi?) to make Simcity look like it appeals to morons (no, I don't actually think they are!).

This comment was edited on Jan 26, 2013, 09:36.
 
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- Quboid
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44. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 05:12 ASeven
 
People who played the beta are comparing a lot of aspects of this game to farmville\cityville.

No, I'm not kidding. Apprently EA managed to add facebook games features into SC.
 
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43. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 05:10 ASeven
 
Slick wrote on Jan 25, 2013, 21:17:
...insane rant...

Good grief dude, you give fanbois an even worse reputation, and that's saying something.

Go see a shrink. Really.
 
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42. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 02:53 The Half Elf
 
The thing is, that the Maxis line of games aren't about short term sales.

Look at Sims 2 and 3. Get the core product out and DLC/Expansion the holy shit out of it. Look how long Sims 2 survived with how many expansions?
 
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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41. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 26, 2013, 00:15 Dev
 
The Half Elf wrote on Jan 25, 2013, 23:44:
From a longevity standpoint it would be better for EA to include an offline mode so they can continue sales long down the road.
They really don't care much about that. They care more about short term sales and short term piracy rates, and getting more control over how you are using their games. They don't want people modding or anything, because that might decrease sales of whatever microtransactions/DLC they plan to do. The social aspect is more a convenient excuse to impose control, but they'd be fine if it went crazy viral and sold a ton.

Back catalog sales are fine, but even better to EA is pushing someone into the next sequel.
 
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40. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 23:44 The Half Elf
 
Slick wrote on Jan 25, 2013, 21:17:
honestly i have to stop reading the comments section on this website, it's just too depressing.

i'm really excited for this game. lord have mercy, saying this on a video game website is sure to net me a lot of hate i know, but goddamnit with every bit of media that comes through the cracks i get more and more excited. (i probably secretly work for EA)

i'm only worried as to stability issues if you read the kotaku article, but i have faith it'll all work out, this will be bigger than the sims. But i can see launch day being iffy at best.

the way this real simulation engine works is just awe-inspiring, seems to have something i've always thought missing from other "city builders". been playing some anno 2070 lately, and it just can't hold my attention. this new cim city looks like crack, i'm going to love whole weeks of my life to this game i can tell.

also, to all the haters on here, buzz off, no one wants to hear your anti-ea hyperbole bullshit nonsense. it's an article about how the lead visual designer has made modes to help people who are colorblind. and yet somehow you spin this into OOH EVIL EA STRIKES AGAIN! NOBODY CAN SAVE THIS FROM EA EVIL BLA BLA BLA. dumb-ass rhetoric. you guys really do make yourselves out to be knobs when you can't even stick to the issue at hand.

Obama is trying to get uninsured people access to healthcare, HE'S HITLER! OMG ITS COMMUNIST STALIN! IT'S HITLER-STALIN! OMGOMGOMG seriously take a deep breath and come at me with some reasoned logic and tempered reason, and you'll have an audience, until then flock off.

EA or not doesn't matter except for 1 think that is connected to the other thing that prevents me from buying this game.
EA loves to shut down servers. Granted they finally pulled the plug on Sims 2, everything in my core tells me that when they do that the game will be unplayable.
Which brings me to my second issue. There is no offline play at all. I just picked up Simcity 4 a few weeks ago on sale, because it doesn't require anything special to run it. From a longevity standpoint it would be better for EA to include an offline mode so they can continue sales long down the road.

The city size is a peeve, but if other cities in the region share resources it's a wash for me personally. Would I love bigger spaces? Of course.
 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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39. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 23:17 Redmask
 
Slick wrote on Jan 25, 2013, 21:17:
honestly i have to stop reading the comments section on this website, it's just too depressing.

i'm really excited for this game. lord have mercy, saying this on a video game website is sure to net me a lot of hate i know, but goddamnit with every bit of media that comes through the cracks i get more and more excited. (i probably secretly work for EA)

i'm only worried as to stability issues if you read the kotaku article, but i have faith it'll all work out, this will be bigger than the sims. But i can see launch day being iffy at best.

the way this real simulation engine works is just awe-inspiring, seems to have something i've always thought missing from other "city builders". been playing some anno 2070 lately, and it just can't hold my attention. this new cim city looks like crack, i'm going to love whole weeks of my life to this game i can tell.

also, to all the haters on here, buzz off, no one wants to hear your anti-ea hyperbole bullshit nonsense. it's an article about how the lead visual designer has made modes to help people who are colorblind. and yet somehow you spin this into OOH EVIL EA STRIKES AGAIN! NOBODY CAN SAVE THIS FROM EA EVIL BLA BLA BLA. dumb-ass rhetoric. you guys really do make yourselves out to be knobs when you can't even stick to the issue at hand.

Obama is trying to get uninsured people access to healthcare, HE'S HITLER! OMG ITS COMMUNIST STALIN! IT'S HITLER-STALIN! OMGOMGOMG seriously take a deep breath and come at me with some reasoned logic and tempered reason, and you'll have an audience, until then flock off.

You need to stop hitting the sauce before posting.
 
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38. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 23:13 wtf_man
 
Verno wrote on Jan 25, 2013, 13:43:
wtf_man wrote on Jan 25, 2013, 09:55:
Unfortunately, probably around the same amount of lemmings that bought Diablo 3 will buy this. Wall

Why? Simcity is a decent brand name but I don't think it will move Diablo 3 numbers. Although I guess to be fair there is a big Blahville type market these days but most of those people are on Apples platforms now.

Well... I didn't exactly mean it would have Diablo 3 sales numbers... I was referring more to the fact that decent sales will help validate always-online, due to the lemmings (nicest name I can come up with) that don't care.
 
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37. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 22:52 Dev
 
Slick wrote on Jan 25, 2013, 21:17:
i have faith it'll all work out, this will be bigger than the sims.
Bigger than sims? WTF are you smoking?
Why wasn't simcity 4 bigger than sims then? Since it came out afterwards?

Sims appeals to a vastly larger gaming audience than simcity does. Regardless of how casual it is.
 
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