14 Replies. 1 pages. Viewing page 1.
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| 14. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 26, 2013, 05:29 |
Orphic Resonance |
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jdreyer wrote on Jan 25, 2013, 18:51:
Orphic Resonance wrote on Jan 25, 2013, 18:18:
refunds will probably happen before that, dont you think Not if they burned through all the cash before realizing it. You might get pennies on the dollar, but I wouldn't count much more than that. that sounds fishy - i dont know all the contractual details about paying money to kickstarter, but im pretty sure you can count on a lack of litigious points in your favor |
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| 13. |
Re: More Big Picture Details |
Jan 25, 2013, 22:54 |
Dev |
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HorrorScope wrote on Jan 25, 2013, 20:39: Only $9000 over the minimum goal. To me it looks like $9000 over the maximum goal. Come on this game is pure indy, 400K isn't chump change. It is when you are trying to hire a bunch of full time team members. Did you read the description above, that blurb that blue pasted?
Plus, if physical deliverables is $50k over, it wouldn't surprise me if they have less than $200k left after physical goods and fees and shipping are taken out. |
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| 12. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 21:58 |
StingingVelvet |
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| Why any of these do a physical option is beyond me, past perhaps a simple boxed version. The whole point of this kind of thing is digital distribution making publishers irrelevant. Physical trinkets cost money, more money than these developers expect. |
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| 11. |
Re: More Big Picture Details |
Jan 25, 2013, 20:39 |
HorrorScope |
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| Only $9000 over the minimum goal. To me it looks like $9000 over the maximum goal. Come on this game is pure indy, 400K isn't chump change. |
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| 10. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 18:51 |
jdreyer |
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Orphic Resonance wrote on Jan 25, 2013, 18:18:
refunds will probably happen before that, dont you think Not if they burned through all the cash before realizing it. You might get pennies on the dollar, but I wouldn't count much more than that. |
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| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
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| 9. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 18:18 |
Orphic Resonance |
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Cutter wrote on Jan 25, 2013, 18:02: HTF do you miscalculate your budget by 50 grand? That's one of the problems with KS. This could become a common problem. And if it does then you're going to start seeing class-action suits. refunds will probably happen before that, dont you think |
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| 8. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 18:02 |
Cutter |
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HTF do you miscalculate your budget by 50 grand? That's one of the problems with KS. This could become a common problem. And if it does then you're going to start seeing class-action suits. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 7. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 14:14 |
saluk |
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| Yeah it seems really counter intuitive to me to provide rewards which cost more to make than the money they actually raise. |
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| 6. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 13:58 |
Dev |
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comment from lori on that update:
For others running Kickstarters, here's where I made my original projection error - I correctly guessed that more than half of our backers would choose the all-digital $20 and $35 tiers. In fact, those two tiers have 4,100 of our 6,100 backers. But I didn't stop to multiply that out. In dollars, those two tiers account for less than $100K of the $409K we raised. More than 75% of the proceeds came from tiers at which a high percentage goes to rewards. Result - Almost $100K in reward expenses, about $35K of which is actually part of the game in the form of paintings, Yearbook images, and so on. Don't price things so you have to have a certain mix to be profitable. Price each tier so regardless of how many of that tier you sell, you can have a small profit (or at the least break even). If you can't, thats what the limited quantity options are for. |
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| 5. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 13:37 |
DrEvil |
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Dev wrote on Jan 25, 2013, 13:20:
jdreyer wrote on Jan 25, 2013, 13:16: Yeah, I hope they are able to fulfill their obligations. I only ever subscribe to the digital DL level, I don't need physical stuff. I want the team to focus on making a great game and getting it to me. Same, and I backed this too. I feel sorry about the stuff not working out, but I also fault them for not planning a bit better, and at the very least having some reserve budgeted for. Unfortunately, I think we'll see more of this as developers that published games independently decades ago, then through publishers, and are now trying to do it independently again.
The market has changed drastically, and the cost of doing business has dramatically increased.
Corey and Lori Cole in particular are long-time industry veterans, so it doesn't surprise me that they may have underestimated the cost of doing these things. It was also somewhat telling that they fully expected to overfund their project significantly given the environment at the time (a costly mistake).
They were first developing games when the most reliable way to draw graphics was to draw them on graph paper first "pixelated" and then enter the corresponding hex codes for the colors into arrays written to files or compiled into a program. |
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| 4. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 13:20 |
Dev |
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jdreyer wrote on Jan 25, 2013, 13:16: Yeah, I hope they are able to fulfill their obligations. I only ever subscribe to the digital DL level, I don't need physical stuff. I want the team to focus on making a great game and getting it to me. Same, and I backed this too. I feel sorry about the stuff not working out, but I also fault them for not planning a bit better, and at the very least having some reserve budgeted for. |
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| 3. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 13:16 |
jdreyer |
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| Yeah, I hope they are able to fulfill their obligations. I only ever subscribe to the digital DL level, I don't need physical stuff. I want the team to focus on making a great game and getting it to me. |
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| Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. |
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| 2. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 13:12 |
Dev |
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Protip (and most of this is general for ALL kickstarters): Make sure to get good estimates of physical rewards FIRST, before doing a kickstarter. And price the tiers with physical rewards high enough that they cover that. And the shipping. And some extra. Yes, I can understand pricing everything at cost to get a project off the ground since any future non kickstarter sales are mostly profit, but the danger of doing that is that any unforeseen expenses means you are taking a LOSS at doing the project. And make sure the minimum goal is what you can actually deliver the project for. Don't make the goal $50,000 knowing that you can't really do the game unless its $100k and saying "well surely we will get $500k since people will line up to get our game". If you can't really do the game unless its $100k, then make the goal $100k.
And make sure to add some reserve to cover things like this. If $20k out of $400k is enough to make you run at a loss (getting specific to using the numbers for this project), you didn't price things out very well. Thats only 5%, and 5% would be a reasonable reserve to budget for. Edit: Somehow I read $20k, when it says $50k. Doesn't change my point, if they had a 5% reserve, they could have mitigated a large chunk of that.
This comment was edited on Jan 25, 2013, 13:55. |
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| 1. |
Re: Hero-U: Rogue to Redemption Challenges |
Jan 25, 2013, 09:28 |
nin |
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I feel bad for them (and hated to send the link), but I think it's also important to highlight that not every KS goes according to plan.
Hopefully things will work out. I'd love for this to be successful for them.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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14 Replies. 1 pages. Viewing page 1.
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