Diablo III PTR Updated

Blizzard offers an updated set of PTR patch notes for the upcoming version 1.07 update for Diablo III. There is one new achievement listed along with a number of bug fixes for the action/RPG sequel, including some with the Public Test Realm itself. Arguably most significant is the change so that players are considered "elites" within the game, which will impact certain item effects in PvP combat. Looking beyond the release of this new patch in the live version of the game, a forum post from a Community Manager says Blizzard is working to address player complaints that characters are merely the sum of their gear:
We know that (for many players) it’s much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and we’re working to make improvements in that area. There are a lot of ways we could attempt to reach that goal, and choosing the best one(s) to go with is not always a fast process. I want to encourage you all to continue to post your thoughts on the subject and I promise we will keep reading and relaying them.
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12.
 
Re: Diablo III PTR Updated
Jan 23, 2013, 11:42
12.
Re: Diablo III PTR Updated Jan 23, 2013, 11:42
Jan 23, 2013, 11:42
 
Verno wrote on Jan 23, 2013, 11:24:
Wallshadows wrote on Jan 23, 2013, 11:22:
Loot issues stem from the fact that there are no more attribute points to spread out the stats in a correct method to make specialized loot for each class. As it is now, each piece of gear is balanced around mountains of random modifiers which can, in most cases, be open rolls for each primary stat so it can be worn by all classes depending on the roll. Some pieces rely on up to six random modifiers and from those six modifiers, there are dozens of potential combinations which often produce absolute garbage.

So, as mentioned earlier, either provide some kind of class-requirement items with proper stats and maintain random ranges or consolidate some of the existing stats to make the overall item quality less /facedesk.

I'd like to see some ability to improve skills that isn't just iterating your gear numbers too. The lack of it just narrows the scope of upgrades too much and trivializes much of the drops you get which leads to the whole "I can only get upgrades from the AH" mentality.

Yeah, I want to invest in skills. This is a major issue for me. Everyone has the same exact character, except with different loot... No replayability per class. Also, you're forced to use specific skills. I want to use the skills that I like and make them stronger so that they become viable, with points or whatever... You know, customization and character progression...
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  Re: Diablo III PTR Updated
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