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Morning Consolidation

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9. Re: Morning Consolidation Jan 22, 2013, 20:52 Beamer
 
Cyanotetyphas wrote on Jan 22, 2013, 18:55:
The solution that everyone is getting at for backwards compatibility is to ditch the disc and tie the data to your account like Steam. Which does mean, of course, that you'll have to buy your favorite games one last time but this is the last time we promise. That being said I guess its possible there could be one last backwards compatible hurrah, but I doubt it.

Sony is branching out this way already with crossplay.

Backwards compatibility with previous version seems like a waste of money.

But what you're mentioning isn't, if the hardware is basically compatible with the PC. Some XBLA games can be played on Windows 8. Mostly crap, but a start. I'm of the belief that, while probably not at launch, Microsoft does plan to merge the Xbox and the PC. So yeah, that would make backwards compatibility alright. At that point, though, there would be no future Xbox, just an environment on the PC. Perhaps one you need to pay for. Uncertain how they'd do it, but they'd be wise to totally free it up...
 
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8. Re: Morning Consolidation Jan 22, 2013, 18:55 Cyanotetyphas
 
The solution that everyone is getting at for backwards compatibility is to ditch the disc and tie the data to your account like Steam. Which does mean, of course, that you'll have to buy your favorite games one last time but this is the last time we promise. That being said I guess its possible there could be one last backwards compatible hurrah, but I doubt it.

Sony is branching out this way already with crossplay.
 
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7. Re: Morning Consolidation Jan 22, 2013, 16:13 Creston
 
I wonder what both MS and Sony will do with regards to backward compatibility. If Sony goes for a unified X64 architecture, it's never going to be backward with their PS3 Cell stuff, but MS should be able to deliver compatibility, I think?

Creston
 
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6. Re: Morning Consolidation Jan 22, 2013, 16:10 Creston
 
Beamer wrote on Jan 22, 2013, 13:59:
Nah. Until it goes into production you have time to make changes. Major ones? Probably not. But minor ones, such as clock speed of the GPU, amount of RAM, etc., can all be done.

I'd be very weary of increased CPU clock speed if I was MS or Sony. Because they'll have likely already gotten their first deliveries of CPUs, specc'ed for 1.6 Ghz (or whatever), and the last thing especially MS wants is another RRoD fiasco due to overclocking their CPU.

And sure, you can go to market later with a more powerful machine, Sony, but unless your more powerful machine is also cheaper, it's not really going to make a difference. I would have figured your PS3 launch would have explained that to you?

Creston
 
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5. Re: Morning Consolidation Jan 22, 2013, 15:17 Alamar
 
New side scrolling Castlevania? Sold!

Sadly, it means I'll need to buy a 3DS too... Must... research...

I also just bought a Wii-U a few days ago (My four year old loves Super Mario, and we play together; so very awesome they added coop to SMB games).

-Alamar
 
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4. Re: Morning Consolidation Jan 22, 2013, 14:35 Beamer
 
jdreyer wrote on Jan 22, 2013, 14:30:
NegaDeath wrote on Jan 22, 2013, 13:45:
Correct me if I'm wrong, but wouldn't the new consoles be pretty much locked in spec-wise in order to make production schedules by now? If they're launching this year how much tweaking could MS even hope to achieve if Sony shows their cards?

This was my immediate thought when I read this just now. From the article:

"Why go first when your competitors can look at your specifications and come up with something better?" <Sony boss Kaz Hirai> stated.

Stupid. Don't devs need to know approximate specs 2 years in advance to have games ready at launch? So launching 6 months early shouldn't make much difference. Also, as the Wii amply demonstrated, it's more about the games and interface than the power of the hardware these days.

The Wii collapsed and isn't a good sign of success so much as a cautionary tale and possibly a one-off. The WiiU isn't quite following in its footsteps, though we'll have to wait until these launch to really have a comparison.

But no, devs need to know a ballpark, not exact hardware. If that ballpark grows larger fantastic. If it shrinks a bit, not a big deal. It isn't like launch titles can fully take advantage of the hardware, anyway.
 
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3. Re: Morning Consolidation Jan 22, 2013, 14:30 jdreyer
 
NegaDeath wrote on Jan 22, 2013, 13:45:
Correct me if I'm wrong, but wouldn't the new consoles be pretty much locked in spec-wise in order to make production schedules by now? If they're launching this year how much tweaking could MS even hope to achieve if Sony shows their cards?

This was my immediate thought when I read this just now. From the article:

"Why go first when your competitors can look at your specifications and come up with something better?" <Sony boss Kaz Hirai> stated.

Stupid. Don't devs need to know approximate specs 2 years in advance to have games ready at launch? So launching 6 months early shouldn't make much difference. Also, as the Wii amply demonstrated, it's more about the games and interface than the power of the hardware these days.
 
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2. Re: Morning Consolidation Jan 22, 2013, 13:59 Beamer
 
NegaDeath wrote on Jan 22, 2013, 13:45:
Correct me if I'm wrong, but wouldn't the new consoles be pretty much locked in spec-wise in order to make production schedules by now? If they're launching this year how much tweaking could MS even hope to achieve if Sony shows their cards?

Nah. Until it goes into production you have time to make changes. Major ones? Probably not. But minor ones, such as clock speed of the GPU, amount of RAM, etc., can all be done.
 
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1. Re: Morning Consolidation Jan 22, 2013, 13:45 NegaDeath
 
Correct me if I'm wrong, but wouldn't the new consoles be pretty much locked in spec-wise in order to make production schedules by now? If they're launching this year how much tweaking could MS even hope to achieve if Sony shows their cards?  
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