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DmC: Devil May Cry PC Differences

As noted on Capcom Unity the console editions of DmC: Devil May Cry are now available, offering this brawler based on the series. This is not completely well received, so those contemplating the PC edition that's due in a couple of week can look to IGN for a discussion of how the PC edition differs from the console versions, covering controls and visuals, offering comparison shots between low- and high-resolution graphics.

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13. Re: DmC: Devil May Cry PC Differences Jan 18, 2013, 16:21 Jerykk
 
I already listed many? Splinter Cell: Conviction, Hitman: Absolution, Tomb Raider, Ghost Recon: Advanced Warfighter/Future Soldier, Rainbow Six: Vegas, Syndicate... it's not hard to find sequels/reboots that completely abandon what people liked in the series.  
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12. Re: DmC: Devil May Cry PC Differences Jan 18, 2013, 04:16 netnerd85
 
Jerykk wrote on Jan 18, 2013, 00:56:
For example, if Activision announced that the next CoD would be a reboot and that the game will be a kart racer, there would be tons of angry fans and justifiably so. Kart racing has nothing to do with shooting people and shooting people is what people enjoyed doing in the previous games.
But do you have a real example to support your point?
 
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11. Re: DmC: Devil May Cry PC Differences Jan 18, 2013, 00:56 Jerykk
 
If you're going to create a game under an established franchise, you need to respect the core pillars of that franchise. If you're making a game that offers none of what players enjoyed about the series, why bother making it part of that series? If you really, really want to do that, at least call it a spin-off rather than a reboot. People are generally more forgiving of crappy spin-offs than crappy reboots.

For example, if Activision announced that the next CoD would be a reboot and that the game will be a kart racer, there would be tons of angry fans and justifiably so. Kart racing has nothing to do with shooting people and shooting people is what people enjoyed doing in the previous games.
 
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10. Re: DmC: Devil May Cry PC Differences Jan 17, 2013, 18:32 netnerd85
 
Jerykk wrote on Jan 17, 2013, 16:05:
A sequel/reboot should still retain the core strengths and focus of its predecessors.
Of course that is true for a sequel but a reboot I am not sure that is needed. You can do anything with a reboot, that's the whole point otherwise it would just be a sequel.

I don't like reboots being disguised as sequels.
 
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9. Re: DmC: Devil May Cry PC Differences Jan 17, 2013, 16:05 Jerykk
 
A sequel/reboot should still retain the core strengths and focus of its predecessors. DX:HR was good because it did that (for the most part) while expanding and improving upon the previous games in the series. SC: Conviction was bad because it threw out all the compelling stealth mechanics of the first four games and replaced them with an extremely overpowered Press-A-To-Win shooting mechanic (Mark & Execute). You could no longer move or hide bodies, throw objects to distract enemies, whistle to lure them towards you, interrogate them, incapacitate them in non-lethal manners, etc. In Conviction, the game was explicitly designed for you to kill every enemy you encountered and that's it. It was a shooter with stealth elements, which is the exact opposite of what Splinter Cell was known and liked for.

If you're going to make a sequel/reboot that has nothing in common with its predecessors, you're better off just starting a new IP.

As for Fallout, I included it because of Fallout 3. They got rid of the turn-based combat, which made the combat play like a substandard shooter. It did still retain some of the RPG elements of the series, though FNV did a much better job of that.
 
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8. Re: DmC: Devil May Cry PC Differences Jan 17, 2013, 15:40 netnerd85
 
Jerykk wrote on Jan 16, 2013, 23:53:
As always, players who either didn't play or didn't enjoy the previous games will likely enjoy the new game for its increased accessibility and improved storytelling. Conversely, fans of the series will be disappointed by the dumbing down. This is pretty much what happens with every modern sequel/reboot. Ghost Recon, Rainbow Six, Tomb Raider, Hitman, Splinter Cell, Syndicate, Fallout... hardcore fans are no longer the target audience.
What do you expect with a reboot though? If a series is being rebooted that doesn't mean it's going to be the same or play the same. Previous fans always act so shocked and surprised it's not the same.

Not sure why you put fallout in there?
 
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7. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 23:53 Jerykk
 
From what I've heard, this is pretty dumbed down compared to the previous games. Not only does it run at 30 FPS instead of 60 (on consoles) but the combat has been streamlined considerably and button-mashing is a viable way to beat most enemies.

As always, players who either didn't play or didn't enjoy the previous games will likely enjoy the new game for its increased accessibility and improved storytelling. Conversely, fans of the series will be disappointed by the dumbing down. This is pretty much what happens with every modern sequel/reboot. Ghost Recon, Rainbow Six, Tomb Raider, Hitman, Splinter Cell, Syndicate, Fallout... hardcore fans are no longer the target audience.
 
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6. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 21:49 Fantaz
 
Gamespot is trying to defend their lower score by pointing out low user ratings... that's a low one.  
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5. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 17:44 PHJF
 
Looks fine on GameTrailers.  
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Steam + PSN: PHJF
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4. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 15:42 entr0py
 
netnerd85 wrote on Jan 16, 2013, 14:35:
launch trailer looks good

After RAGEs user score, the user score on metacritic means absolutely nothing except along with the usual metacritic score. YouTube is the only way to see if a game is worth it outside of a Demo.

Yeah, metacritic "user" reviews for games have been nothing but trolls trolling trolls for a long time now. I think the gaming press knows this, but continues to report on it to gin up controversy.
 
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3. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 14:35 netnerd85
 
launch trailer looks good

After RAGEs user score, the user score on metacritic means absolutely nothing except along with the usual metacritic score. YouTube is the only way to see if a game is worth it outside of a Demo.

This comment was edited on Jan 16, 2013, 14:42.
 
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2. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 13:25 Wallshadows
 
Is this the one where they turn Dante in to an emo fuckwad?  
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It says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded.
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1. Re: DmC: Devil May Cry PC Differences Jan 16, 2013, 11:49 Efflixi
 
So a modern PC is more powerful than a nearly 7 year old console...

In other news, lava is hot and water is wet. More on this at 6pm.
 
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